Aarkann http://www.framasoft.net/ | J'ai depuis peu :
un jeu bien réalisé aux graphismes soignés, je vous le recommande. bon, bref.
sachant qu'il s'agit d'un jeux qui peut tourner nativement sous linux , je compte bien voir ce que ça donne
je trouve des consignes ici http://www.jeuxlinux.fr/a117-Enemy [...] _Wars.html
http://doc.ubuntu-fr.org/quake_wars
je suis avec Mageia 64bits
sur jeux linux, je télécharge le lanceur,
je met le dvd dans le lecteur puis j'ouvre une console :
et ça donne
Spoiler :
[root@localhost jeux]# chmod +x ETQW-client-1.5-full.x86.run
[root@localhost jeux]# ./ETQW-client-1.5-full.x86.run
Enemy Territory: Quake Wars GNU/Linux x86 client
Enemy Territory: Quake Wars GNU/Linux x86 client - End User License Agreement
SOFTWARE LICENSE AGREEMENT
This ENEMY TERRITORY: QUAKE WARS(TM) Limited Use Software License Agreement (this "Agreement" ) is a legal agreement among you, the end-user, and Id Software, Inc. ("Id Software" ), and Activision(R) Publishing, Inc. ("Activision" ). BY DOWNLOADING OR CONTINUING THE INSTALLATION OF THE GAME PROGRAM ENTITLED ENEMY TERRITORY: QUAKE WARS(TM) (THE "SOFTWARE" ), BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.
1. Grant of License. Subject to the terms and provisions of this Agreement and so long as you fully comply at all times with this Agreement, Id Software grants to you the non-exclusive and limited right to use the Software only in executable or object code form. The term "Software" includes all elements of the Software, including, without limitation, data files and screen displays. You are not receiving any ownership or proprietary right, title, or interest in or to the Software or the copyrights, trademarks, or other rights related thereto. For purposes of the first sentence of this Section, "use" means loading the Software into RAM and/or onto computer hard drive, as well as installation of the Software on a hard disk or other storage device, and means the uses permitted in Section 5 herein below. You agree that the Software will not be downloaded, shipped, transferred, exported or re-exported into any country in violation of the United States Export Administration Act (or any other law governing such matters) by you or anyone at your direction, and that you will not utilize and will not authorize anyone to utilize the Software in any other manner in violation of any applicable law. The Software shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the United States has embargoed goods, or to anyone or into any country who/that are prohibited, by applicable law, from receiving such property. In exercising your limited rights hereunder, you shall comply, at all times, with all applicable laws, regulations, ordinances, and statutes. Id Software reserves all rights not granted in this Agreement, including, without limitation, all rights to Id Software's trademarks.
2. Prohibition against Modification of the Software. You may not alter or modify the Software in any manner.
3. Prohibitions with Regard to the Software. You, whether directly or indirectly, shall not do any of the following acts:
a. rent the Software;
b. sell the Software;
c. lease or lend the Software;
d. offer the Software on a pay-per-play basis;
e. distribute the Software by any means, including, but not limited to, Internet or other electronic distribution, direct mail, retail, mail order, or other means;
f. in any other manner and through any medium whatsoever commercially exploit the Software or use the Software for any commercial purpose;
g. disassemble, reverse engineer or decompile the Software;
h. translate the Software;
i. reproduce or copy the Software (except as permitted under Section 5 herein below);
j. publicly display the Software;
k. prepare or develop derivative works based upon the Software;
l. remove or alter any notices or other markings or legends, such as trademark or copyright notices, affixed on or within the Software; or
m. remove, alter, modify, disable, or reduce any of the anti-piracy measures contained in the Software, including, without limitation, measures relating to multiplayer play.
n. upload any image or data or media file from the Software or within any of the Software files to the Internet. 4. Prohibition against Cheat Programs. Any attempt by you, either directly or indirectly, to circumvent or bypass any element of the Software to gain any advantage in multiplayer play of the Software is a material breach of this Agreement. It is a material breach of this Agreement for you, whether directly or indirectly, to create, develop, copy, reproduce, distribute, or otherwise make any use of any software program or any modification to the Software ("Cheat Program" ) itself that enables or allows the user thereof to obtain an advantage or otherwise exploit another Software player or user when playing the Software against other players or users on a local area network, any other network, or on the Internet. Hacking into the executable of the Software, modification of the Software, or any other use of the Software in connection with the creation, development, or use of any such unauthorized Cheat Program is a material breach of this Agreement. Cheat Programs include, but are not limited to, programs that allow Software players or users to see through walls or other level geometry; programs that allow Software players or users to change their rate of speed outside the allowable limits of the Software; programs that crash either and/or other Software players, users, PC clients, or network servers; programs that automatically target other Software players or users (commonly referred to as "aimbots" ) that automatically simulate Software player or user input for the purpose of gaining an advantage over other Software players or users; or any other program or modification that functions in a similar capacity or allows any prohibited conduct.
In the event you breach this Section or otherwise breach this Agreement, your license and this Agreement automatically shall terminate, without notice, and you shall have no right to play the Software against other players or make any other use of the Software.
5. Permitted Copying. You may make only the following copies of the Software: (i) you may copy the Software that you download onto your computer hard drive; (ii) you may copy the Software from your computer hard drive into your computer RAM; and (iii) you may make one (1) "back up" or archival copy of the Software on one (1) hard disk.
6. Intellectual Property Rights. The Software and all copyrights, trademarks, and all other conceivable intellectual property rights related to the Software are owned by Id Software and are protected by United States copyright laws, international treaty provisions, and all applicable law, such as the Lanham Act. You must treat the Software like any other copyrighted material, as required by 17 U.S.C. � 101 et seq. and other applicable law. You agree to use your best efforts to see that any user of the Software licensed hereunder complies with this Agreement. You agree that you are receiving a copy of the Software by limited license only and not by sale and that the "first sale" doctrine of 17 U.S.C. � 109 does not apply to your receipt or use of the Software. This Section shall survive the cancellation or termination of this Agreement.
7. Information Collection. You consent to Activision obtaining certain information about your computer and its operating system, including the type and speed of the central processing unit, the amount of RAM in the central processing unit, the operating system, the type of video card used, whether your computer uses a CD or DVD drive, and whether your computer is equipped with a joystick, without any further notice to you. Such information is not personally identifiable. The computer information that is collected simply helps Activision to understand and analyze broad, anonymous market information about our consumers, so that Activision can better serve their needs and demands. Activision will only share such information with others, if at all, in the aggregate, reflecting overall computer features and capabilities.
8. NO ID SOFTWARE WARRANTIES. ID SOFTWARE DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, AND ANY WARRANTY OF NON-INFRINGEMENT, WITH RESPECT TO THE SOFTWARE AND OTHERWISE. THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY. ID SOFTWARE DOES NOT WARRANT THAT THE SOFTWARE OR THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC OR SPECIAL REQUIREMENTS. ADDITIONAL STATEMENTS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY ID SOFTWARE AND SHOULD NOT BE RELIED UPON. This Section shall survive the cancellation or termination of this Agreement.
9. Governing Law, Venue, Indemnity, and Liability Limitation. This Agreement shall be construed in accordance with and governed by the applicable laws of the State of Texas (but excluding conflicts of laws principles) and applicable United States federal law. Except as set forth below, exclusive venue for all litigation regarding this Agreement shall be in Dallas County, Texas, and you agree to submit to the jurisdiction of the federal and state courts in Dallas County, Texas, for any such litigation. Exclusive venue for all litigation involving Activision, but not involving Id Software, with regard to this Agreement shall be in Los Angeles County, California, and you agree to submit to the jurisdiction of the courts in Los Angeles, California, for any such litigation. You hereby agree to indemnify, defend and hold harmless Id Software and Activision and Id Software's and Activision's respective officers, employees, directors, agents, licensees (excluding you), sub-licensees (excluding you), successors, and assigns from and against all losses, lawsuits, damages, causes of action, and claims relating to and/or arising from your breach of this Agreement. You agree that your unauthorized use of the Software, or any part thereof, immediately and irreparably may damage Id Software such that Id Software could not be adequately compensated solely by a monetary award, and in such event, at Id Software's option, that Id Software shall be entitled to an injunctive order, in addition to all other available remedies, including a monetary award, to prohibit such unauthorized use without the necessity of Id Software posting bond or other security. IN ANY CASE, ID SOFTWARE, ACTIVISION, AND ID SOFTWARE AND ACTIVISION'S RESPECTIVE OFFICERS, EMPLOYEES, DIRECTORS, SHAREHOLDERS, REPRESENTATIVES, AGENTS, LICENSEES (EXCLUDING YOU), SUB-LICENSEES (EXCLUDING YOU), SUCCESSORS, AND ASSIGNS SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR PUNITIVE DAMAGES, OR ANY OTHER DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF ID SOFTWARE, ACTIVISION, OR THEIR RESPECTIVE AGENT(S) HAVE BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES, OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. This Section shall survive the cancellation or termination of this Agreement.
10. United States Government Restricted Rights. To the extent applicable, the United States Government shall have only those rights to use the Software as expressly stated and expressly limited and restricted in this Agreement, as provided in 48 C.F.R. �� 227.7201 through 227.7204, inclusive.
11. General Provisions. Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. Id Software and Activision each may assign its respective rights under this Agreement in the assigning party's sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable, or illegal by a court of competent jurisdiction, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable by a court of competent jurisdiction, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of Id Software or Activision to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. IMMEDIATELY UPON YOUR FAILURE TO COMPLY WITH, OR YOUR BREACH OF ANY TERM OR PROVISION OF THIS AGREEMENT, YOUR LICENSE GRANTED HEREIN AND THIS AGREEMENT AUTOMATICALLY SHALL TERMINATE, WITHOUT NOTICE, AND ID SOFTWARE AND ACTIVISION MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU THAT ARE AVAILABLE UNDER APPLICABLE LAW AND/OR THIS AGREEMENT. Immediately upon termination of this Agreement, any and all rights you are granted hereunder shall terminate, you shall have no right to use the Software in any manner, you immediately shall destroy all copies of the Software in your possession, custody, or control, and all rights granted hereunder shall revert, without notice, to and be vested in Id Software.
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY DOWNLOADING THE SOFTWARE, BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS, IF ANY, AMONG ID SOFTWARE, ACTIVISION, AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO, RELATING TO THE SUBJECT MATTER HEREOF. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS, OR UNDERSTANDINGS, AND ANY OTHER COMMUNICATIONS, IF ANY, AMONG ID SOFTWARE, ACTIVISION, AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT. |
Spoiler :
Press enter to continue.
> Accept this license?
[y/n]: y
Enemy Territory: Quake Wars GNU/Linux x86 client - README
ETQW Dedicated Server and Client for GNU/Linux x86
==================================================
Important system requirements:
------------------------------
You need a low latency kernel for optimal performance (this applies to both client and server installations). Make sure your kernel
is configured with CONFIG_HZ_1000=y. You should also enable other low latency settings, such as the various preemption settings.
Installation:
-------------
You need a retail copy of the game to install the full client. The server package comes with all the data unless you download a -nomedia
or -update package, in which case you are expected to copy some files manually. See in the '-nomedia installers' section below for a list
of files and checksums.
To start the server, use:
etqw-dedicated
To start the client, use:
etqw
To start the client with renderer threading support, use:
etqw-rthread
Start the server like this:
./etqw-dedicated <parameters>
To execute a server.cfg config file:
./etqw-dedicated +exec server.cfg
Start the client with the etqw script
The start script makes sure the game binaries will find the dynamic libraries in the same directory.
Minimum system requirements:
----------------------------
- GNU/Linux x86 system
x64/amd64 systems supported through 32 bit emulation layer only
BSD systems through Linux ABI compatibility
- Pentium(r) 4 2.0 GHz or Athlon(tm) XP 2000+ processor
- 512MB RAM
- Kernel 2.6, configured for 1000Hz tick and other low latency settings
3D acceleration (not required for server):
- SDL >= 1.2 [1] ( >= 1.2.10 recommended )
- latest OpenGL drivers - correctly configured!
- nVidia(r) GeForce 5700 (except LE and VE)
- ATI(r) Radeon 9700
Audio uses OpenAL only (not required for server)
Multiplayer:
- Internet (TCP/IP) and LAN (TCP/IP) play supported
- Internet play requires broadband connection
Ports:
------
In order to host an Internet server, the following ports must be open on your firewall:
Incoming:
UDP: 27733 (use +set net_port on the command line to change this)
UDP: 3074
Outgoing:
TCP: 3074
-nomedia installers:
--------------------
The installer will copy the files from the DVD for you and install extra patch content.
If you get the '-nomedia' installer you will have to copy some pk4 files to base/ yourself.
That includes files on the DVD, and extra patch files (which you may have from the Windows patch already)
Here is the current file list with MD5 checksums:
For the server:
40730e1648f2c1005ccbb7aa9097fe1c pak000.pk4
c396c40653e75de7bd99e026282beb14 pak001.pk4
11f4d1242615b6616d21ffd47b331c02 pak002.pk4
4fc16bd357e5481f4bdc05338dab7f1b pak003.pk4
b041cf0dce2035e10894c472ba4f1bec pak004.pk4
d6e5e67eb87700a6c1fa3dab9beec75e pak005.pk4
For the client:
from the DVD:
1e19cdbd2d5d3c928239908f31e7080c pak000.pk4
a1efbe9fe0926b05ca9ff8c44345a5a0 pak001.pk4
b224ae88778651573786171663af071d pak002.pk4
2415424906714b4c423d08eeefd82415 pak003.pk4
7c2a3a3feead0a3abfe4b3bac0554f18 pak004.pk4
25c6a65e90ece71209812ab05f2d08ba zpak_english000.pk4
0e2f8e4f3bed9f56c70e3522a4c07c29 megatextures/area22_lit.mega
da961d539c81a95b31aa2ea91d4b8547 megatextures/ark_lit.mega
2596971cf05eb16b04cc20d8e6bcee91 megatextures/canyon_lit.mega
362c7c75fdc1be377df119f59dc6f7f8 megatextures/island_lit.mega
4583ceb9575394c523d700bbf2e5c03b megatextures/outskirts_lit.mega
ab039fcd0cadb5f64007b69a1fa2aa95 megatextures/quarry_lit.mega
8743080ede4244e7811879429977dc3a megatextures/refinery_lit.mega
0975c9dd236b6773e55c1887607d8462 megatextures/salvage_lit.mega
3a82787e9f3b9d548598941fb02515a0 megatextures/sewer_lit.mega
5bce54224875f3c60680c4c1280f1e5b megatextures/slipgate_lit.mega
2f7428ba0bc34265e2770eeb86f7dfb2 megatextures/valley_lit.mega
839b23d5dccdb0cb763a662a68625cae megatextures/volcano_lit.mega
patch content:
8bcfcf420c655f8db1f4ebef51ed77fe pak005.pk4
aadd90ac94e89bbb599a7206bffde847 pak006.pk4
74a53a3be25eac4da2dee269b3889f67 pak007.pk4
9edccf866c6357cae7ead9907ebb5994 pak008.pk4
7fbbf94c4341ebd2ed27d27595a177d9 zpak_english001.pk4
992b07654eab151352497d8723a3dd76 zpak_english002.pk4
b3a08e85e1f8ea3333045e692c58c8b8 zpak_english003.pk4
0a8909764ea6178d8802ce6293376b9b zpak_french001.pk4
22ce6ab913c8673aa11057e55dcf48d2 zpak_french002.pk4
67bc90ccfc69014e8127d28927af0288 zpak_french003.pk4
d89c20b165aa024831da1f89b5fa175e zpak_german001.pk4
549a7297673dd07ca9c7d73cb1cd08db zpak_german002.pk4
f40054dedbc59aa184d7c568f761fc42 zpak_german003.pk4
a45bf5262bb28386467b9553f44e6cd9 zpak_polish001.pk4
c23bc7f6a2c104c8a0e37dfd5978e045 zpak_polish002.pk4
8b9de1c9e6d6ca6509223a2bcb00ca39 zpak_polish003.pk4
3c80ce29cb7ee4b93ecd3cb19ad97f17 zpak_russian001.pk4
5beccc9af3cf8be89df6751a08e74704 zpak_russian002.pk4
aa61f9468dde6ee6a0eb5bbe6a57781c zpak_russian003.pk4
a703a16a9d0d432c48bf249cd053cf92 zpak_spanish001.pk4
5cb4d9c6cb81bdfe28be444cb326fe09 zpak_spanish002.pk4
c869b597dd4c4f9ae4c62fb5c0b2b180 zpak_spanish003.pk4
80954ca771b12026b7ade3e142c7134e zpak_korean000.pk4
d89ea28c7254741b21e4d41bb394b356 zpak_korean001.pk4
9242d91975d44c08b2157921291ac308 zpak_korean002.pk4
Changes:
--------
Mon Mar 3 13:52:36 CST 2008
- 1.5 beta setups
Fri Jan 4 12:37:31 CST 2008
- 1.4 setups
- SDL joystick support
as for the Windows version there is no GUI to configure, you need to read:
http://community.enemyterritory.co [...] hp?p=55937
listController shows the joysticks that are bound
you can also set in_showJoy to see joystick buttons and axes printed to the console
tested with one xbox 360 controller
other joysticks and multiple joysticks should work fine, but is untested
Wed Dec 26 16:08:30 CST 2007
- support for render threading with a new binary: etqw-rthread.x86
this requires a modified libSDL however (1.2.12), which is provided
the patch to the source modifications is provided as well
in this binary, r_displayRefresh can be modified (still defaults to 0 however)
Mon Dec 17 10:48:44 CST 2007
- r_displayRefresh is not supported on Linux (SDL provides no support for this)
updated the cvar to avoid confusion
- cleaned up some input code hacks in SDL that are now covered by better i18n support in game core
- bind more keys through SDL (print/menu/pause/scrollock), distinguish left/right on shift/ctrl/alt
- support the lwin/rwin key binds (official gamecode may not allow binding them yet)
Mon Dec 3 12:56:00 CST 2007
- fix crash if mic failed to init when trying to read sound (Alsa backend)
Wed Nov 28 11:35:07 CST 2007
- support r_swapInterval cvar to control vsync (was not hooked up before)
only supported in SDL >= 1.2.10
the attribute reporting for it seems broken on most distributions
- add s_alsa_mic to use a different Alsa device for the mic input
- add sys_nohup cvar to ignore SIGHUP signals (if you ever need it)
Fri Nov 16 09:55:43 CST 2007
- new client build, r5
Thu Nov 15 18:31:11 CST 2007
- finished voice input (OSS and Alsa backends)
- fixed the dsp device from s_dsp -> s_device
- s_noMic to skip the mic init / voice input
Fri Nov 9 11:21:07 CST 2007
- by default, don't require Ctrl+Alt+~ for console toggle
- receive voice (can't send yet)
- r_useThreadedRenderer hardcoded to 0 - is not supported in the Linux build atm
Thu Nov 8 09:30:39 CST 2007
- fix showFPSBandings crash, com_showFPS needs to be enabled
- make SIGHUP shutdown more explicit, as it's not a crash
but rather a requested shutdown (controlling terminal exited)
Wed Nov 7 09:57:28 CST 2007
- set r_useFBODestinationBuffer to 0 when detecting an NVidia card
(required for 5700 series otherwise performance degrades too much)
- misc updates to fix potential gamecode crashes
Thu Nov 1 11:47:49 CDT 2007
- add zpaks to the setups
Wed Oct 31 11:17:43 CDT 2007
- server fix from SD, doing r3 server builds
Tue Oct 30 18:28:58 CDT 2007
- produce 1.2 r2 builds
- compatible with 1.2 servers
- hax OSS/Alsa backend to work for the new sound architecture - VOIP is not implemented yet
- fix a threading related crash on the client
(may affect server code though no specific crash identified,
doing a server update still)
Mon Oct 29 12:34:21 CDT 2007
- 1.2 server builds
Bug reports:
------------
See the FAQ for tips, known issues and bug reports instructions:
http://zerowing.idsoftware.com/linux/etqw/
enjoy!
TTimo
|
Spoiler :
[1] - http://www.libsdl.org/
Type 'back' to go back.
Press enter to continue.
> Destination
1 /usr/local/games/etqw
Choose install destination by number (hit enter for #1), or enter your own.
Type 'back' to go back.
> 1
Install options:
1 [X] PunkBuster Anti-Cheating software
2 [X] Copy files from game DVD
Choose number to change.
Type 'back' to go back.
Press enter to continue.
> 2
Install options:
1 [X] PunkBuster Anti-Cheating software
2 [ ] Copy files from game DVD
Choose number to change.
Type 'back' to go back.
Press enter to continue.
> 1
Install options:
1 [ ] PunkBuster Anti-Cheating software
2 [ ] Copy files from game DVD
Choose number to change.
Type 'back' to go back.
Press enter to continue.
> Installing
install files
EULA.txt: 100% (total progress: 0%)
pak005.pk4: 1% (total progress: 0%)
pak005.pk4: 7% (total progress: 0%)
pak005.pk4: 13% (total progress: 0%)
pak005.pk4: 19% (total progress: 0%)
pak005.pk4: 26% (total progress: 0%)
pak005.pk4: 32% (total progress: 0%)
pak005.pk4: 38% (total progress: 0%)
pak005.pk4: 44% (total progress: 0%)
pak005.pk4: 50% (total progress: 0%)
pak005.pk4: 57% (total progress: 0%)
pak005.pk4: 62% (total progress: 0%)
pak005.pk4: 71% (total progress: 0%)
pak005.pk4: 81% (total progress: 0%)
pak005.pk4: 90% (total progress: 0%)
pak006.pk4: 3% (total progress: 0%)
pak007.pk4: 0% (total progress: 0%)
pak007.pk4: 20% (total progress: 0%)
pak007.pk4: 40% (total progress: 0%)
pak007.pk4: 61% (total progress: 0%)
pak007.pk4: 81% (total progress: 0%)
pak008.pk4: 2% (total progress: 0%)
pak008.pk4: 34% (total progress: 0%)
pak008.pk4: 66% (total progress: 0%)
pak008.pk4: 97% (total progress: 0%)
zpak_polish002.pk4: 25% (total progress: 0%)
etqw.x86: 1% (total progress: 0%)
Installation was successful.
[root@localhost jeux]# ln -s /usr/local/games/etqw/etqw.x86 /usr/local/bin
[root@localhost jeux]# etqw.x86
etqw.x86: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
|
si vous voyez ce qui coince...
l'install a l'air bien faite, voilà la liste de fichier que j'ai avec un Spoiler :
[s@localhost base]$ cd /usr/local/games/etqw
[s@localhost etqw]$ dir
base etqw-dedicated etqw-rthread etqw.x86 libgcc_s.so.1 libstdc++.so.6 README.txt
copyrights.txt etqwded.x86 etqw-rthread.x86 EULA.txt libjpeg.so.62 openurl.sh sdl.1.2.12.patch
etqw etqw_icon.png etqwtv.txt libCgx86.so libSDL-1.2.id.so.0 readme_1_5_patch.txt server_readme.txt
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Message édité par Aarkann le 30-06-2012 à 10:54:57 ---------------
! ! VOTRE WEEK EN DANGER ICI ! ! ! ! MAGEIA
|