tiens, on a du mal avec les sockets?
j'ai pas retrouvé le site de socket mais vla son code:
jettes y un oeil.
client.cpp
//
// Client.cpp
//
// Extremely simple, stream client example.
// Works in conjunction with Server.cpp.
//
// The program attempts to connect to the server and port
// specified on the command line. The Server program prints
// the needed information when it is started. Once connected,
// the program sends data to the server, waits for a response
// and then exits.
//
// Compile and link with wsock32.lib
//
// Pass the server name and port number on the command line.
//
// Example: Client MyMachineName 2000
//
#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib" )
// Function prototype
void StreamClient(char *szServer, short nPort);
// Helper macro for displaying errors
#define PRINTERROR(s) \
fprintf(stderr,"\n%: %d\n", s, WSAGetLastError())
////////////////////////////////////////////////////////////
void main(int argc, char **argv)
{
WORD wVersionRequested = MAKEWORD(1,1);
WSADATA wsaData;
int nRet;
short nPort;
//
// Check for the host and port arguments
//
if (argc != 3)
{
fprintf(stderr,"\nSyntax: client ServerName PortNumber\n" );
return;
}
nPort = atoi(argv[2]);
//
// Initialize WinSock and check the version
//
nRet = WSAStartup(wVersionRequested, &wsaData);
if (wsaData.wVersion != wVersionRequested)
{
fprintf(stderr,"\n Wrong version\n" );
return;
}
//
// Go do the stuff a stream client does
//
StreamClient(argv[1], nPort);
//
// Release WinSock
//
WSACleanup();
}
////////////////////////////////////////////////////////////
void StreamClient(char *szServer, short nPort)
{
printf("\nStream Client connecting to server: %s on port: %d",
szServer, nPort);
//
// Find the server
//
LPHOSTENT lpHostEntry;
lpHostEntry = gethostbyname(szServer);
if (lpHostEntry == NULL)
{
PRINTERROR("gethostbyname()" );
return;
}
//
// Create a TCP/IP stream socket
//
SOCKET theSocket;
theSocket = socket(AF_INET, // Address family
SOCK_STREAM, // Socket type
IPPROTO_TCP); // Protocol
if (theSocket == INVALID_SOCKET)
{
PRINTERROR("socket()" );
return;
}
//
// Fill in the address structure
//
SOCKADDR_IN saServer;
saServer.sin_family = AF_INET;
saServer.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list);
// ^ Server's address
saServer.sin_port = htons(nPort); // Port number from command line
//
// connect to the server
//
int nRet;
nRet = connect(theSocket, // Socket
(LPSOCKADDR)&saServer, // Server address
sizeof(struct sockaddr));// Length of server address structure
if (nRet == SOCKET_ERROR)
{
PRINTERROR("socket()" );
closesocket(theSocket);
return;
}
while(true)
{
//
// Send data to the server
//
char szBuf[256];
strcpy(szBuf, "From the Client" );
nRet = send(theSocket, // Connected socket
szBuf, // Data buffer
strlen(szBuf), // Length of data
0); // Flags
if (nRet == SOCKET_ERROR)
{
PRINTERROR("send()" );
closesocket(theSocket);
return;
}
//
// Wait for a reply
//
nRet = recv(theSocket, // Connected socket
szBuf, // Receive buffer
sizeof(szBuf), // Size of receive buffer
0); // Flags
if (nRet == SOCKET_ERROR)
{
PRINTERROR("recv()" );
closesocket(theSocket);
return;
}
//
// Display the received data
//
printf("\nData received: %s", szBuf);
}
closesocket(theSocket);
return;
}
/*******************************************************************/
/*******************************************************************/
/*******************************************************************/
//
// Server.cpp
//
// Extremely simple, stream server example.
// Works in conjunction with Client.cpp.
//
// The program sets itself up as a server using the TCP
// protoocl. It waits for data from a client, displays
// the incoming data, sends a message back to the client
// and then exits.
//
// Compile and link with wsock32.lib
//
// Pass the port number that the server should bind() to
// on the command line. Any port number not already in use
// can be specified.
//
// Example: Server 2000
//
#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib" )
// Function prototype
void StreamServer(short nPort);
// Helper macro for displaying errors
#define PRINTERROR(s) \
fprintf(stderr,"\n%: %d\n", s, WSAGetLastError())
////////////////////////////////////////////////////////////
void main(int argc, char **argv)
{
WORD wVersionRequested = MAKEWORD(1,1);
WSADATA wsaData;
int nRet;
short nPort;
//
// Check for port argument
//
if (argc != 2)
{
fprintf(stderr,"\nSyntax: server PortNumber\n" );
return;
}
nPort = atoi(argv[1]);
//
// Initialize WinSock and check version
//
nRet = WSAStartup(wVersionRequested, &wsaData);
if (wsaData.wVersion != wVersionRequested)
{
fprintf(stderr,"\n Wrong version\n" );
return;
}
//
// Do the stuff a stream server does
//
StreamServer(nPort);
//
// Release WinSock
//
WSACleanup();
}
////////////////////////////////////////////////////////////
void StreamServer(short nPort)
{
//
// Create a TCP/IP stream socket to "listen" with
//
SOCKET listenSocket;
listenSocket = socket(AF_INET, // Address family
SOCK_STREAM, // Socket type
IPPROTO_TCP); // Protocol
if (listenSocket == INVALID_SOCKET)
{
PRINTERROR("socket()" );
return;
}
//
// Fill in the address structure
//
SOCKADDR_IN saServer;
saServer.sin_family = AF_INET;
saServer.sin_addr.s_addr = INADDR_ANY; // Let WinSock supply address
saServer.sin_port = htons(nPort); // Use port from command line
//
// bind the name to the socket
//
int nRet;
nRet = bind(listenSocket, // Socket
(LPSOCKADDR)&saServer, // Our address
sizeof(struct sockaddr)); // Size of address structure
if (nRet == SOCKET_ERROR)
{
PRINTERROR("bind()" );
closesocket(listenSocket);
return;
}
//
// This isn't normally done or required, but in this
// example we're printing out where the server is waiting
// so that you can connect the example client.
//
int nLen;
nLen = sizeof(SOCKADDR);
char szBuf[256];
nRet = gethostname(szBuf, sizeof(szBuf));
if (nRet == SOCKET_ERROR)
{
PRINTERROR("gethostname()" );
closesocket(listenSocket);
return;
}
//
// Show the server name and port number
//
printf("\nServer named %s waiting on port %d\n",
szBuf, nPort);
//
// Set the socket to listen
//
printf("\nlisten()" );
nRet = listen(listenSocket, // Bound socket
SOMAXCONN); // Number of connection request queue
if (nRet == SOCKET_ERROR)
{
PRINTERROR("listen()" );
closesocket(listenSocket);
return;
}
//
// Wait for an incoming request
//
SOCKET remoteSocket;
printf("\nBlocking at accept()" );
remoteSocket = accept(listenSocket, // Listening socket
NULL, // Optional client address
NULL);
if (remoteSocket == INVALID_SOCKET)
{
PRINTERROR("accept()" );
closesocket(listenSocket);
return;
}
while(true){
//
// We're connected to a client
// New socket descriptor returned already
// has clients address
//
// Receive data from the client
//
memset(szBuf, 0, sizeof(szBuf));
nRet = recv(remoteSocket, // Connected client
szBuf, // Receive buffer
sizeof(szBuf), // Lenght of buffer
0); // Flags
if (nRet == INVALID_SOCKET)
{
PRINTERROR("recv()" );
closesocket(listenSocket);
closesocket(remoteSocket);
return;
}
//
// Display received data
//
printf("\nData received: %s", szBuf);
//
// Send data back to the client
//
strcpy(szBuf, "From the Server" );
nRet = send(remoteSocket, // Connected socket
szBuf, // Data buffer
strlen(szBuf), // Lenght of data
0); // Flags
//
// Close BOTH sockets before exiting
//
}
closesocket(remoteSocket);
closesocket(listenSocket);
return;
}