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Quels sont les Heros les plus charismatiques ?
Sondage à 2 choix possibles.




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[Topic Unique] Warcraft III - RoC - TFT - Mods - Infos

n°1852909
painkiller

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Posté le 14-04-2004 à 18:53:11  profilanswer
 

Reprise du message précédent :

MsHome a écrit :


 
c ki  :??:  


 
aT-Wizard :)

mood
Publicité
Posté le 14-04-2004 à 18:53:11  profilanswer
 

n°1852920
painkiller

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Posté le 14-04-2004 à 18:55:52  profilanswer
 

MsHome a écrit :


 
c ki  :??:  


 
Tiens ça c'est aT-Henrisalvador aux WCG 1940 à Leningrad
 
http://www.replayers.com/images/misc/cxg2/22.jpg
 
 
(desolé :()

n°1852926
BeyondGood​AndEvil

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Posté le 14-04-2004 à 18:58:04  profilanswer
 

quel humour [:le kneu]

n°1852932
VisualC_n3​T
Boolays élevés au grain
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Posté le 14-04-2004 à 19:00:40  profilanswer
 

[:rofl]
 
Tous tombes dans cet enorme troll (sauf un :) ) , arf je me regale de lire vos reponses ce pur bonheur haaaa !  :lol:  
 

n°1852933
painkiller

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Posté le 14-04-2004 à 19:01:01  profilanswer
 


 
C'est vrai que depuis que t'as changé de pseudo toi, jte sens bien aigri :o
 
T'aurais dû choisir SilentHill tiens, ça devrait mieux coller.

n°1852934
BeyondGood​AndEvil

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Posté le 14-04-2004 à 19:01:11  profilanswer
 

VisualC_n3t a écrit :

[:rofl]
 
Tous tombes dans cet enorme troll (sauf un :) ) , arf je me regale de lire vos reponses ce pur bonheur haaaa !  :lol:  
 
 

tellement facile de dire que cai un troll apres coup [:crosscrusher]

n°1852940
Kayanwan
Pixelyoz
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Posté le 14-04-2004 à 19:04:26  profilanswer
 

BeyondGoodAndEvil a écrit :

tellement facile de dire que cai un troll apres coup [:crosscrusher]


 
chut... laisse bambi faire dodo.
 
on parle plus de Rémy sans amis stp


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n°1852973
kenshirooo

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Posté le 14-04-2004 à 19:23:12  profilanswer
 

Patch incoming
 

Citation :

Coming Soon: New Warcraft III Patch!
Within the next few weeks, we will release a new patch for Warcraft III: Reign of Chaos and the expansion set, Warcraft III: The Frozen Throne. The upcoming patch will include several new features, fixes, and balance changes, including an updated matching system, completely anonymous free-for-all play, clan ladders (The Frozen Throne only), improved player and clan profiles, and a new Neutral Hero -- the Goblin Tinker.  
To further test the patch, we?ll be making a beta version available in the next few days. We hope you?ll take this opportunity to join us for the beta test and try out all the new features and functionality going into the game. Stay tuned to www.blizzard.com for more information on the Warcraft III patch beta test.  
 
Upcoming Patch 1.15 Changes
You can check out the changes before they happen.  
 
FEATURES  
 
- A new Neutral Hero, the Goblin Tinker, has been added to the game. For further information on this strange new Hero and a listing of his abilities, visit http://www.battle.net/war3.
- The matchmaking system has been significantly updated. New accounts should more quickly begin playing against opponents of equivalent skill level.
- Clan ladders are now functional. Games against ranked players will now contribute to your clan's ranking on the ladder.  
- Clan information is now displayed in your player profile, including your clan name, tag, ladder ranking, and more.
- Display of channel moderators has changed.
- Ladder information is now more clearly separated in your user profile.
- Free For All (FFA) games are now anonymous. Account names will no longer be displayed to other participants. Other players will be displayed as "Player X", where X is the number of the player in the game.
- Added an on/off button for the "Alt" formation toggle functionality to the Options --> Gameplay menu. The option is "On" by default.
- Added a "Worker Selection" button that appears beneath the construction progress indicator for Night Elf and Orc buildings. This allows Orc and Night Elf players to re-select workers that are currently constructing a building and give them additional way-pointed orders.
- Added the ability for users to double-click replay files (*.w3g files) from system directories. Doing so will automatically launch the game and load the appropriate replay.  
FIXES  
- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck inside permanently.
- Fixed a problem where water elementals that died during Mass Teleport were not being properly removed from the game.
- Fixed an issue that caused hit point bars not to show up properly for some teams when viewing replays.
- Fixed an issue that caused the Anti-magic Shell art to display incorrectly on Crypt Fiends after they unburrow.
- Fixed a problem where a Scroll of Town Portal could be wasted if the targeted town hall was destroyed before the spell completed. The Hero now retains the Scroll if the spell doesn't complete.
- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible and Shadowmelded units to improperly attack and reveal themselves when the ability was activated.
- Fixed an issue with the "Observers on Defeat" functionality that caused units not to be displayed on the minimap.
- Fixed a problem with the Pandaren Brewmaster that caused incorrect regeneration of health and mana while his ultimate was active.
- Fixed a problem with Spell Steal and Polymorph that could turn a ground unit into a Flying Sheep.
- Fixed an issue that could cause the Web and Ensnare graphics to display improperly.
- Fixed a problem that caused the Inferno stun damage to not be applied to magic- immune units in The Frozen Throne. All ultimates should ignore magic immunity.
- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly other spells) should work the same way as Charm.
- Fixed an issue with Metamorphosis which prevented some Orb effects from working while the Demon Hunter was in his altered form.
- Fixed a problem with the Scroll of Town Portal which did not allow Heroes to regenerate the appropriate hit points and mana while the spell was being cast.
- Fixed the accidentally inflated hit point regeneration rate on the Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to the standard .25 hit points per second.
- Fixed Shockwave's damage radius to 125.
- Fixed Orb items to now cause the proper damage versus air for melee Heroes.
- Fixed an issue with Militia in which units ordered "Back to Work" could change back into Militia when arriving back at the town hall.
- Fixed Breath of Fire's damage area to more accurately represent a cone area of effect, rather than a line.
- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons.  
- Fixed the Blight generated by the Sacrificial Skull such that a non-Undead building placed on top of the Blight will not remove the Blight when it finishes construction.  
Detonate, Dispel Magic, and Disenchant correctly dispel this Blight. - Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical".
- Fixed Lightning Shield so that if two units with Lightning Shields overlap each other, they both correctly take damage.
- Fixed an issue that allowed an ally that did not have Shared Control to Uproot and command your Ancient of Wonders. Allied players without Shared Control should only be able to purchase items from the building.
- Fixed a problem with item-summoned units which would cause them to leave corpses and spawn units from Black Arrow.
- Fixed an issue with Animate Dead which in some cases caused the spell to transfer the unit upgrades to the new owner.
- Fixed an issue that prevented players from way-pointing the Faerie Dragon's Mana Flare ability.  
MAPS  
Expansion - Frozen Throne
- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary creep camps are better suited to drop a level-4 charged item.
- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to level-5 item. Increased level of power up.
- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one competition.
- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep strength for Goblin Merchant. Goblin Laboratories are harder to purchase from without engaging creeps.
- (4)TurtleRock - Added some trees to the south Goblin Merchant area to prevent the player from making purchases from the building without engaging the creeps that guard the building. Changed several creep drops to help with game flow.
- (6)DemonsCrossing - Fixed alliance settings.
- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave doodad.
- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a conflicting ability hotkey that has been fixed. Brilliance Aura and Frost Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description now correctly states that it adds +3 to all Hero attributes.  
Classic - Reign of Chaos - (2)Plunder Isle - Added some trees to the north and south location near the Goblin Merchant to prevent the player from making purchases without engaging the creep guarding the building. Cleared some room around the Goblin Merchant to prevent Archer cheese.  
 
BALANCE CHANGES  
Human
- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.
- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.
- Bash % chance to hit increased by 5% across all levels.
- Slow mana cost increased to 50 from 40.
- Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
- Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed.
- Scout Towers can be repaired twice as fast as before.  
Undead
- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.
- Animate Dead mana cost reduced to 175 from 250.
- Death Coil cooldown increased to 6 seconds from 5 seconds.
- The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%.
- Anti-magic Shell mana cost reduced to 75 from 100.
- Anti-magic Shell correctly allows self-targeting now.
- Devour Magic cooldown reduced to 7 seconds from 8 seconds.
- Ziggurat armor reduced to 1 from 5.
- Abomination hit points increased to 1175 from 1080.
- Obsidian Statue hit points reduced to 550 from 700.
- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- Boneyard build time reduced to 70 seconds from 80 seconds.
- Necromancer build time reduced to 24 seconds from 30 seconds.
- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.
- Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations.  
 
Orc
- Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.
- Feral Spirit cooldown increased from 25 to 30.
- Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target.
- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
- Troll Headhunter build time reduced to 20 seconds from 22 seconds.
- Spirit Walker build time reduced to 38 from 42.  
 
Night Elf
- Chimaera movement speed reduced to 250 from 270.
- Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error.
- Mana Flare splash damage no longer harms units that lack a mana pool.  
 
Neutral Units and Heroes
- Dark Ranger starting Agility increased to 21 from 19.
- Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/130/195 from 50/100/150 to compensate for this change.  
- Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125.  
- Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall.  
 
Items
- Boots of Speed now cost 250 gold, up from 150 gold. They are not available until the first nightfall, and are now considered a level-3 permanent item, up from level 2.  
- Red Drake Egg is now a level-4 charged item, down from 5.
- Talisman of the Wild is now a level-5 charged item, up from 4.
- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item.
- Wand of Lightning Shield reduced to 2 charges from 3.
- Orb of Venom poison damage increased to 9 per second from 7 per second.
- Orb of Fire cost reduced to 275 gold from 300 gold.
- Staff of Preservation cooldown increased to 20 seconds from 15 seconds.  
 
Miscellaneous
- All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
- Hero spell resistance increased to 30% reduction from 25% reduction.  
 

n°1852980
HFR-woodoo​cry

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Posté le 14-04-2004 à 19:24:50  profilanswer
 

c un add-on ton patch :D !

n°1852982
painkiller

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Posté le 14-04-2004 à 19:25:45  profilanswer
 

j'ai pas tout lu mais dejà le cooldown du mass tele qui change et le flamestike c'est bon.

mood
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Posté le 14-04-2004 à 19:25:45  profilanswer
 

n°1852988
painkiller

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Posté le 14-04-2004 à 19:27:07  profilanswer
 

Les zeps dès le deuxieme jour pour les gosus c'est bien aussi.

n°1853009
HFR-woodoo​cry

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Posté le 14-04-2004 à 19:34:40  profilanswer
 

"A new Neutral Hero, the Goblin Tinker, has been added to the game. For further information on this strange new Hero and a listing of his abilities, visit http://www.battle.net/war3. "
 
 
ça veux dire qu'il y a un new heros dans la taverne ? ?


Message édité par HFR-woodoocry le 14-04-2004 à 19:34:55
n°1853013
painkiller

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Posté le 14-04-2004 à 19:35:17  profilanswer
 

Dans la taverne [:aloy]
 
apparemment oui :)

n°1853016
DeathMask
Pourrie ta colle!
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Posté le 14-04-2004 à 19:36:10  profilanswer
 

ca m'a l'air pas mal tout ca :)
surtout s'il ya un nouveau heros (c'était pas un poisson d'avril finalement, quoique... :D)
et pis ya le clan ladder, ca peut etre sympa ca aussi (c'était prévu a la sortie de FT il me semble non??)


Message édité par DeathMask le 14-04-2004 à 19:37:11

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n°1853037
kenshirooo

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Posté le 14-04-2004 à 19:44:07  profilanswer
 

Nerf de slow !!!
yes :D
 
40->50 de mana
et cooldown + 1 sec
 
thx blibli  [:xx_xx]

n°1853048
glod 2
Votre trajet, notre projet.
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Posté le 14-04-2004 à 19:52:42  profilanswer
 

Vraiment bien les changements (à part flamestrike,c'est vrai que c puissant mais on a le temps d'esquiver,enfin m'en fou jlutilise pas :o )
Bash +5% :love :D
Boots of speed,parfait :)

n°1853053
Susmab
id PSN chris4535
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Posté le 14-04-2004 à 19:56:06  profilanswer
 

sont dispo dès la nuit , c trop tot

n°1853055
BeyondGood​AndEvil

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Posté le 14-04-2004 à 19:57:04  profilanswer
 

hfr-WoodooCrY a écrit :

"A new Neutral Hero, the Goblin Tinker, has been added to the game. For further information on this strange new Hero and a listing of his abilities, visit http://www.battle.net/war3. "
 
 
ça veux dire qu'il y a un new heros dans la taverne ? ?

:ouch:

n°1853063
glod 2
Votre trajet, notre projet.
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Posté le 14-04-2004 à 20:01:24  profilanswer
 

susmab a écrit :

sont dispo dès la nuit , c trop tot

ben à 250 c bien,et surtout ça évite de les avoir au harcelement direct.

n°1853093
aurel
Fraggueur en liberté
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Posté le 14-04-2004 à 20:16:15  profilanswer
 

ahah, l'aM encore nerfé !:D
et la warden up (en duel surtout), pasque meme s'il y avait le bug, ca m'arrivait tres souvent de lancer un fok meme s'il y avait moins de 6 units. on va encore entendre "warden abused!!!" :D
par contre, les demolishers toujours trop haut la encore...

n°1853111
Macclane_d​ieharder
We have to fight
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Posté le 14-04-2004 à 20:28:15  profilanswer
 

pinaise c du bon !

n°1853126
Bison
L'avocat du Diable
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Posté le 14-04-2004 à 20:36:41  profilanswer
 

Citation :

- Ziggurat armor reduced to 1 from 5.
- Obsidian Statue hit points reduced to 550 from 700.
- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- Boneyard build time reduced to 70 seconds from 80 seconds.


 :love:  
 
nerf demos  :jap:  
bcp de bon trucs.  :)  
 
250 les boots c trop cher  :o
le buff des hps des we  :sarcastic:


Message édité par Bison le 14-04-2004 à 20:37:19

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|| Staker vos KSM avec le 1er Validateur HFR :  AMALLYN / HFR 01 || "The Internet of Money should not cost 5 cents per transaction." Vitalik Buterin ||
n°1853167
glod 2
Votre trajet, notre projet.
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Posté le 14-04-2004 à 20:57:25  profilanswer
 

aurel a écrit :

ahah, l'aM encore nerfé !:D
et la warden up (en duel surtout), pasque meme s'il y avait le bug, ca m'arrivait tres souvent de lancer un fok meme s'il y avait moins de 6 units. on va encore entendre "warden abused!!!" :D
par contre, les demolishers toujours trop haut la encore...

moi jtrouve ça bueno le nerf des we :D

n°1853321
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 22:42:24  profilanswer
 

Pas mal pas mal comme changes, plus un nouveau héros :love:
Ca va chier en 1.15 :D

n°1853325
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 22:43:39  profilanswer
 

Et sinon, ca fait quoi qu'un item soit level x ou y?

n°1853330
painkiller

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Posté le 14-04-2004 à 22:45:14  profilanswer
 

CaiMoiRaZieL a écrit :

Et sinon, ca fait quoi qu'un item soit level x ou y?  


 
Bah plus un item est balèze plus il se trouvera sur un creep balèze :)
 
Genre là ils ont mis les furbogs sur des creeps plus gros (sûrement parce que les 3 summons sont trop balèzes pour etre sur du creep type 4)

n°1853340
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 22:47:40  profilanswer
 

PainKiller a écrit :


 
Bah plus un item est balèze plus il se trouvera sur un creep balèze :)
 
Genre là ils ont mis les furbogs sur des creeps plus gros (sûrement parce que les 3 summons sont trop balèzes pour etre sur du creep type 4)

haaaaaaaan ok :)
merci bien :jap:
et ouep en effet les furlborgs sont plutot balèzes... c kler que s'ils sont trouvés rapidement dans la partie ca peut faire basculer une bataille...

n°1853349
painkiller

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Posté le 14-04-2004 à 22:51:11  profilanswer
 

CaiMoiRaZieL a écrit :

haaaaaaaan ok :)
merci bien :jap:
et ouep en effet les furlborgs sont plutot balèzes... c kler que s'ils sont trouvés rapidement dans la partie ca peut faire basculer une bataille...


 
Carrement, 3 à ce niveau c'est trop.Z'aurait même dû etablir un cooldown (comme les rods squelettes des UD).
Puis je crois que leur longevité est impressionnante (comme le drak rouge sauf que lui apparait à un niveau superieur)

n°1853351
Bison
L'avocat du Diable
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Posté le 14-04-2004 à 22:51:23  profilanswer
 

oui surtout se retrouver avec des furbolgs au 1er creep, facile avec militia abuse.  :o


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n°1853361
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 22:54:44  profilanswer
 

PainKiller a écrit :


 
Carrement, 3 à ce niveau c'est trop.Z'aurait même dû etablir un cooldown (comme les rods squelettes des UD).
Puis je crois que leur longevité est impressionnante (comme le drak rouge sauf que lui apparait à un niveau superieur)

180 sec je crois

n°1853364
painkiller

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Posté le 14-04-2004 à 22:55:26  profilanswer
 

C'est beaucoup si tu sais micro.Sans compter leur armure d'enculé.

n°1853370
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 22:57:14  profilanswer
 

PainKiller a écrit :

C'est beaucoup si tu sais micro.Sans compter leur armure d'enculé.

mouais enfin l'unit qui a bien une armure d'enculé c'est ces enculés de spellbreakers [:spamafote] (enculés :fou:)

n°1853380
painkiller

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Posté le 14-04-2004 à 23:02:15  profilanswer
 

Et en plus ils te chourrent ton BloodLust :o

n°1853384
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 23:04:23  profilanswer
 

PainKiller a écrit :

Et en plus ils te chourrent ton BloodLust :o

Quelle bande d'enculés :/

n°1853396
painkiller

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Posté le 14-04-2004 à 23:08:47  profilanswer
 

CaiMoiRaZieL a écrit :

Quelle bande d'enculés :/


 
Attends tu vas rire.Leur upgrade Control Magic qui va leur permettre de... Controler les furlbogs que t'aura invoqué [:rofl]


Message édité par painkiller le 14-04-2004 à 23:09:02
n°1853404
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 23:11:49  profilanswer
 

PainKiller a écrit :


 
Attends tu vas rire.Leur upgrade Control Magic qui va leur permettre de... Controler les furlbogs que t'aura invoqué [:rofl]

Ah tiens oui c'est vrai :love:  
et puis ils peuvent prendre toutes les balises aussi.
En fait vs human il faut faire aucune unité magique :??: :o

n°1853410
painkiller

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Posté le 14-04-2004 à 23:13:05  profilanswer
 

Je sais pas ce qu'il en est du solo, mais du magic contre NE qui faeris c'est moyen aussi :/

n°1853436
CaiMoiRazi​el
Plagiat
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Posté le 14-04-2004 à 23:23:16  profilanswer
 

PainKiller a écrit :

Je sais pas ce qu'il en est du solo, mais du magic contre NE qui faeris c'est moyen aussi :/

Donc, en orc, pas de magic contre NE ni HUMAN
 :wahoo:

n°1853466
DeathMask
Pourrie ta colle!
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Posté le 14-04-2004 à 23:35:37  profilanswer
 

PainKiller a écrit :


 
Attends tu vas rire.Leur upgrade Control Magic qui va leur permettre de... Controler les furlbogs que t'aura invoqué [:rofl]


bah ils peuvent deja le faire non???
sauf que maintenant ca va couter moins ne mana (le nb actuel de HP alors qu'avant c'était le nb max d'HP)


---------------
Last.fm
n°1853498
painkiller

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Posté le 15-04-2004 à 00:03:25  profilanswer
 

DeathMask a écrit :


bah ils peuvent deja le faire non???
sauf que maintenant ca va couter moins ne mana (le nb actuel de HP alors qu'avant c'était le nb max d'HP)


 
Je ne parlais pas du patch :)

n°1853589
Kayanwan
Pixelyoz
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Posté le 15-04-2004 à 01:52:07  profilanswer
 
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