Pour ceux qui jouent encore, mise à jour aujourd'hui
http://steamcommunity.com/app/2997 [...] 955553092/
Update #51 - 07/25/2017
Servers
mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
Improved method base building parts are sent to clients should fix some common base building issues
Fixed a continual server crash on servers with a lot of farm animals
Game
Fixed Kythera crash when game is located in a path with some unicode characters
Fixed issue where some network messages from the server may be missed while logging into the game
Actionable menu won't appear when weapon is raised around bushes
Disable lean, jump, and reload during usage of a scope
World actions may randomly determine which item is found now
Item durability is now saved and restored when logging back in
Military spawn locations added
Adjusted police spawn locations so most won't spawn military gear
Scopes now work on many of the existing weapons
More world actions added
Lights will now turn off when a generator runs out of fuel, or an item being removed from it
Items that can be stored in the belt slots can no longer be stored in secondary slots
Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5
Base Building
Removed texture color change when base parts are damaged to see if it eliminates a common crash
Only show the upgrade part action if the player has the required upgrade part in their inventory
UI
Fixed the brightness, tessellation, and view distance video options
Updated the look of the chat window to match the new overall theme
Items
Binoculars added
Police vests added
Flak vests added
Kriss Vector added
Smoke grenade traps added
Craftable bow added
Craftable arrows added
New scarf variations added (colors can be crafted)
Many sneaker variations added
Increased laser attachment accuracy
Adjusted recoil on the AKM
Fixed headlamp light not working
Decreased weight of gnomes
Increased damage of the 12-gauge slugs
Decreased the Katana's weight
Damage caused by the bear trapped is slightly increased
Adjusted weights on most magazines
Bows should now display the correct arrow, depending which magazine is equipped
Added Craftable Bow recipe
Map
Updated Orca Dam area, includes more detail and more item spawns
Added new player spawn location north of Brightmoor on the east coast
Updated broken down pickup trucks with newer models
Fixed radiation zone going over road near center hills
Updated lighting in Sewers
Updated lighting in Hotel
Audio
Adjusted sedan sounds inside cabin
Balanced volume of footsteps on varying surfaces
Balanced volume of projectile weapons
Animations
Kriss v animations created and setup
Scope animations added for
AT-15 (Optic)
Mod16 (Optic)
MK18 (Optic)
M40A5 (Hunting, optic)
Carlington (Hunting, optic)
Renegade (Hunting)
Hunting rifle (Hunting)
Firing animations and setup altered to work with scopes
Ironsight strafing movement looping error corrected
Dedicated animations for M16, and MK18 firing added
Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
Tranquilizer reload animation fix so dart enters the barrel correctly
Left hand polish in MK18 aimposes
Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
Binocular animations added
Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
Swimming search self animation added
Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
Removed some feet sliding whilst crouching
Altered transition between crouching and standing stances to be smoother
Flak vest skinned to male and female character
Police vest skinned to male and female character
Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
Altered on ground models for certain weapons so they sit correctly on player when stowed
Mutant idle sounds added
Whistle stimulus option changed so AI should react to it
Improvements to drinking and eating animations - particularly when viewing from SFP
556x100 box mag now animates during reloading
New chambered reload animation added for MK18
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