"There was one step forward with Half-Life 2, for instance, a blow-up sequence, the physics were considered in that blow up and in the past there was only one animation of blow-up, but in Half-Life 2, they created physics where if you bomb this way this strongly, it will explode in all sorts of ways. Thats kind of the direction I am saying, I want to create an even more wider atmosphere, the whole life simulation in there and thats my next step. So having that said, I think the graphics of the games I produce will not enhance so much because I will concentrate on what we cannot see."
Mr kojima a parlé
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