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This all sounds quite promising, and it would be, if not for one enormous caveat. Commandos: Origins has amongst the worst gamepad I’ve had the misfortune to wrestle with in a console RTS. I know that transferring a game intended to be played with mouse and keyboard to work on consoles is hugely challenging, but games like Shadow Tactics prove that it can be done. Claymore Game Studios sadly didn’t take to heart any of the lessons learned by the shinobi-based RTS classic. Instead, their chosen controller implementation is fussy, finicky and, on far too many occasions, borderline unplayable.
Controlling the camera is a bad joke, squeezing triggers and wobbling thumb sticks in a desperate attempt to see what you need to see to actually play the game. It’s deeply unwieldy, and makes setting up cunning plans involving sniper rifles, dinghies and stolen jeeps a deeply frustrating, laborious and time-consuming affair. Selecting commandos, choosing their abilities, activating a takedown, everything is unintuitive and, worst of all, laggy. Far too often my elite squad was rumbled simply because the spy handles like a brick coated in baby oil, failing to get out of the enemy sightlines in time. For a turn-based game these foibles might be more forgivable, but in a real time strategy game, one in which there are numerous moving parts to manage to succeed, these controls are game-breaking.
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