Reprise du message précédent :
Voila ce que m'a ecrit le mec de anantech, et c'est pas du pédé ce mec vu le site.
Hi!
No annoyance at all, my friend - it's been nice to talk to you as well.
For performance, you need to separate two things.
One is the sequential transfer rate: "If I have a single, very large file, how quickly can I get it read from my disk?", and one is the access time: "How long does it take my drive to move into position to read the file?".
When you think about your OS, and most of your games, they are actually several hundred small files that are read in rapid succession. For fun, download a program called "WinDirStat" (Google it - it's free) and look at the largest files on your hard drive. You'll have video files and things like that, but when you get into your game directories, they are actually very small files. Those are the files that you load when you do most things - and your hard drive spends a lot of its time moving from position to position to access all of those files.
I know you know this already, but the biggest weakness of a hard drive is that it is mechanical. If you want a file, you have to PHYSICALLY go to the place on the disk that has the file, and read it from there. (Memory and SSD disks are much faster for that, since there are no mechanical pieces).
SO: Your biggest constraint in a desktop system for most applications (note: I'm not talking about things like video editing or streaming data, here) will be how quickly your hard drive can get to the data it needs to read. If you put 10,000 disks into a RAID 0 (or RAID 1, or RAID 5, or...), it still won't change the fact that it takes 8.5ms (or whatever) for the disk to get to the point it needs to be at to read your data. It might read that data at 50,000GB/sec, but if the file is only 1MB in size (as most Windows/Linux/game files are), then it doesn't make much difference. For games, you will constantly be loading files from both the game and the OS (DirectX components, for example, or swap space, or IM hooks/DLLs, etc) - so if you have all of those components on the SAME drive, your drive will be working to seek back and forth all of the time to load those components. If they are on DIFFERENT drives, however, you'll see much better performance. Trust me.
Graphics: If you have the money, of course a dual 8800GTX setup is nice. Keep in mind, though, that you aren't getting anywhere near double the performance (in real world) with two 8800GTXs - and the game must take advantage of that (or you get almost no benefit at all).
I don't have an unlimited amount of money to spend on computer equipment (believe me..
- so, I always try and get the best performance bang for my money. I don't think there are too many things you'd be missing with a SINGLE 8800GTX - and maybe you can get yourself a nice BluRay drive with the money you save (or something similar).
I hope that helps! Bon chance, mon ami.
Citation :
Mais bien sûr, et pendant ce temps la marmotte...
Je n'invente rien, je reprends tes affirmations, un point c'est tout.
Quand on achète une telle configuration il s'agit de comprendre ce que l'on peut en faire ; faire référence au mec d'Anantech avec de tel propos vous ridiculise tous les deux. Tu indiques bien un HDD de 500 Go pour l'OS. CQFD.
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Je ne suis pas obligé de mettre que l'os sur le DD. Ya la place pour mettre tout le reste.
Ou alors tu n'a pas compris ce à quoi je fais référence ou alors t'es con, tout simplement.
Message édité par sweln le 01-10-2007 à 17:25:06