| darkoliLe Petit Dinosaure Bleu | | koulip31 a écrit a écrit  : 
 heu question a part :
 
 ca se dessine pas dans un drawing context ou autre babiole m$
 car la ca me semble trop simple pour etre honete
   
 
 
 
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 Devine !!!
 
 | Code : 
 Windows GDIMoveToExThe MoveToEx function updates the current position to the specified point and optionally returns the previous position.BOOL MoveToEx(  HDC hdc,          // handle to device context
  int X,            // x-coordinate of new current position
  int Y,            // y-coordinate of new current position
  LPPOINT lpPoint   // old current position
);Parametershdc[in] Handle to a device context.X[in] Specifies the x-coordinate, in logical units, of the new position, in logical units.Y[in] Specifies the y-coordinate, in logical units, of the new position, in logical units.lpPoint[out] Pointer to a POINT structure that receives the previous current position. If this parameter is a NULL pointer, the previous position is not returned.Return ValuesIf the function succeeds, the return value is nonzero.If the function fails, the return value is zero.Windows NT/2000/XP: To get extended error information, call GetLastError.RemarksThe MoveToEx function affects all drawing functions.Example CodeFor an example, see Drawing Markers.Requirements  Windows NT/2000/XP: Included in Windows NT 3.1 and later.  Windows 95/98/Me: Included in Windows 95 and later.  Header: Declared in Wingdi.h; include Windows.h.  Library: Use Gdi32.lib.
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