Citation :
System::createSoundGroup
Creates a sound group, which can store handles to multiple Sound pointers.
Syntax
FMOD_RESULT System::createSoundGroup(
const char * name, FMOD::SoundGroup ** soundgroup
);
Parameters
name
Name of sound group. soundgroup
Address of a variable to recieve a pointer to a sound group.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
Once a SoundGroup is created, Sound::setSoundGroup is used to put a sound in a SoundGroup.
Platforms Supported
Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii
See Also SoundGroup::release Sound::setSoundGroup
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