Rayaki a écrit a écrit :
j'ai pas le temps de détailler je met le tout et je vais matter mon DVD dans mon dodo :
CPU-Mark
Score = 172 points
FPU-Mark
Orbital: 22264.327 cycles par sec.
Polygon: 9115.393 cycles par sec.
3D Geometry: 8254.509 cycles par sec.
Fourier: 11660.571 cycles par sec.
Linear Equation: 17783.891 cycles par sec.
AVERAGE: 10234.442 cycles par sec.
HDTach
DTLA: 12.9 ms - 80.0mbps read burst - max 38004.0 - min 6253.0 average 28489.0 - 9.8%
GXP: 12.7 ms - 80.0mbps read burst - max 41715.0 - min 5357.0 average 31041.2- 10.3%
Vulping GLmark
1024*768-32: Average fps = 83.8 (251-43)
1600*1200-32: Average fps = 47.0 (142-20)
Wintune
1280x1024@16bits/pixel
5725 MIPS (Integer operations)
2354 MFLOPS (Floating point operations)
475 (Integer application simulation)
567 (Floating point application simulation)
463 (MMX application simulation)
245 Video MPixels/s
525 OpenGL MPixels/s
744 Direct3D MPixels/s
0 Direct3D Null driver score
381 Direct3D Primary driver score
2905 RAM MB/s
614 cached disk MB/s
7.2 uncached disk MB/s
Village Mark
Direct3D: 1024*768*16-T&Lon: 60 FPS
OpenGL: 1024*768*16-T&Lon: 87 FPS
3DMark 2000
1024*768-16:
3Dmark Result: 11930 3Dmarks
CPU Speed: 702 CPU 3D Marks
Game 1 - Helicopter - Low Detail: 238.1 fps
Game 1 - Helicopter - Medium Detail: 177.0 fps
Game 1 - Helicopter - High Detail: 100.5 fps
Game 2 - Helicopter - Low Detail: 250.2 fps
Game 2 - Helicopter - Medium Detail: 141.6 fps
Game 2 - Adventure - High Detail: 86.8 fps
Fill Rate (Single T.): 807.3 MTexels/s
Fill Rate (Multi T.): 1581.6 MTexels/s
High Polygon Count (1 L.): 24886 Ktriangles/s
High Polygon Count (4 L.): 12756 Ktriangles/s
High Polygon Count (8 L.): 6701 Ktriangles/s
8MB Texture Rendering Speed: 655.4 FPS
16MB Texture Rendering Speed: 543.6 FPS
32MB Texture Rendering Speed: 303.4 FPS
64MB Texture Rendering Speed: 159.4 FPS
Bump Mapping (Emboss, 3-pass): 389.8 FPS
Bump Mapping (Emboss, 2-pass): 540.0 FPS
Bump Mapping (Emboss, 1-pass): 896.8 FPS
Bump Mapping (Environment): 549.6 FPS
3DMark 2001
1024*768-32:
3DMark Score: 8644
Game 1 - Car Chase - Low Detail: 131.7 fps
Game 1 - Car Chase - High Detail: 57.7 fps
Game 2 - Dragothic - Low Detail: 125.2 fps
Game 2 - Dragothic - Low Detail: 69.7 fps
Game 3 - Lobby - Low Detail: 139.2 fps
Game 3 - Lobby - High Detail: 67.5 fps
Game 4 - Nature: 39.3 fps
Fill Rate (Single T.): 743.9 MTexels/s
Fill Rate (Multi T.): 1532.9 MTexels/s
High Polygon Count (1 L.): 18.1 MTriangles/s
High Polygon Count (8 L.): 3.6 MTriangles/s
Environment Bump Mapping: 126.9 fps
DOT3 Bump Mapping: 122.3 fps
Vertex Shader: 60.4 fps
Pixel Shader: 88.2 fps
Point Sprites: 17.1 MSprites/s
Sandra Te derniere version PRO
CPU Benchmark : 5152 MIPS - 2585 MFLOPS
CPU Multimedia Benchmark: (Integer) 10136 it/s - (Floating-Point) 11862 it/s
Memory Benchmark: (Int) 2239 MB/s - (Float) 2122 MB/s
MathMark v3
Total Time : 12.759
Quake2
1600*1200-32bits
Demo1: 206.6 fps
Demo2: 203.6 fps
Massive: 187.6 fps
Crusher: 144.1 fps
Quake3
1600*1200-32bits
102.0 fps
Dronez
sans bump
min: 76.31fps
max: 259.96fps
avg: 122.25fps
avec bump
min: 27.50fps
max: 253.89fps
avg: 78.92fps
|
je te bat rayaki
sinon moi jai ca
System Performance - Turbo
DRAM Clock- 133mhz
DRAM Timing - Manual
SDRAM Cycle Length - 2
Bank Interleave - 4 Way
DRAM PreChrg to Act CMD - 2T
DRAM Act to PreChrg CMD - 5T (chai pas si ca change grand chose face a du 6T et un pro epox sur un site americian que ct plus instalb eavec un 5 et pas de diff de perf.....
DRAM Active to CMD - 2T
DRAM Burst Depth 8 (tu las oublie ce timing)
DRAM Queue Depth - 4 Level
DRAM Drive Strength - Auto
DRAM Command Rate - 1T Command
DCLKI Timing - 0 ns
DCLKO Timing - 0 ns
Fast R-W Turn Around - Enabled
Continuous DRAM Request - Enabled
[edtdd]--Message édité par cpulloverclock--[/edtdd]
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:)