Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
1968 connectés 

  FORUM HardWare.fr
  Jeux Video
  Tips & Dépannage

  No One Lives Forever2 chapitre9

 


 Mot :   Pseudo :  
 
Bas de page
Auteur Sujet :

No One Lives Forever2 chapitre9

n°996869
roupougnou​f

Transactions (0)
Posté le 22-12-2002 à 13:19:42  profilanswer
 

Je me retrouve face à face à au super soldat, je crois qu'il doit faire un trou dans un mur afin que je puisse m'échapper. Mais au bout de combien de temps le fait-il et quel mur détruit-il?
La partie de cache-cache semble interminable!

mood
Publicité
Posté le 22-12-2002 à 13:19:42  profilanswer
 

n°996874
Raziel
Noel sfini
Transactions (0)
Posté le 22-12-2002 à 13:21:41  profilanswer
 

roupougnouf a écrit :

Je me retrouve face à face à au super soldat, je crois qu'il doit faire un trou dans un mur afin que je puisse m'échapper. Mais au bout de combien de temps le fait-il et quel mur détruit-il?
La partie de cache-cache semble interminable!

Blazkowicz?

n°996885
Geddons
HFR old timer ?
Transactions (0)
Posté le 22-12-2002 à 13:27:21  profilanswer
 

Code :
  1. .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
  2. |==========================================================================|
  3. |+                         Walkthrough - Chapter 9                        +|
  4. |==========================================================================|
  5. .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
  6. .=======================================================.
  7. |             Chapter 9: Ice Station Evil               |
  8. |                        Characters                     |
  9. .=======================================================.
  10.             _________
  11. -----------< Summary >------------------------------------------------------
  12.             ¯¯¯¯¯¯¯¯¯
  13. This is a cutscene.  Sit back and enjoy, and maybe recover your breath after
  14. the last stage.  :)
  15. .=======================================================.
  16. |             Chapter 9: Ice Station Evil               |
  17. |                        Antarctica                     |
  18. .=======================================================.
  19.             _________
  20. -----------< Summary >------------------------------------------------------
  21.             ¯¯¯¯¯¯¯¯¯
  22. This is a surprisingly large and spooky level.  The first half is a treasure
  23. hunt as you gather intel and explore the base while haunted by a foreboding
  24. musical theme.  I was definitely reminded of the movie "The Thing" while
  25. playing through this stage.
  26. < From the loading screen >
  27. The trail of clues has led Cate and Armstrong to a secret facility in
  28. Antarctica where H.A.R.M. is conducting Project: Omega.  Once they discover
  29. its actual nature, they can plot a means of disrupting it.
  30. Assuming they don't strangle each other first.
  31. Total skill points available:    1980
  32. Total accumulated skill points: 33700
  33.             ____________
  34. -----------< Objectives >---------------------------------------------------
  35.             ¯¯¯¯¯¯¯¯¯¯¯¯
  36.   Recover information on Project Omega                                800 SP
  37.   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  38.   The beginning part is all exploration, and no enemies.  Take your time and
  39.   extract every possible iota of information you can from the plethora of
  40.   intel locations spread throughout the map.  Get familiar with the layout;
  41.   you will be coming back through these areas in a hurry on your way out!
  42.   At several points you will need to jump up debris and rubble, and
  43.   sometimes crouch to get through.  You will also need to use several small
  44.   items to progress through the map, starting with the wrench.  Use the
  45.   wrench on the Emergency Steam Bypass valve to the west of the fuse box
  46.   room.  You can then pick up a fuse in the SW room, and use it on the fuse
  47.   box to get the power back online.  Now you can open the gate to get into
  48.   the mess hall, then outside and to the west half of the base.
  49.   In the western base area, open the security doors by decoding the keypad
  50.   in the office.  In the secure area, picking up the key ring will trigger a
  51.   pipe to explode, blocking your way back to the yard.  The key ring is
  52.   randomly placed around this area, so check for it on all the shelves, the
  53.   desk, and the ping-pong table.  With key ring in hand, you can now open
  54.   the door to the south office and get the Project: Omega file.  Picking up
  55.   this file will trigger a monstrous abomination to break through the wall!
  56.   Escape alive
  57.   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  58.   Now you need to avoid Lt. Anders' laser eye and make it back to Armstrong.
  59.   The good thing is, he is easily distracted, and will not see you unless
  60.   you cross his line of sight or shoot him.  Take advantage of this and
  61.   distract him by shooting him from one corner, waiting for him to start
  62.   walking towards you, then running behind him via an alternate route.  Do
  63.   note that you cannot kill him, so just run away instead.
  64.   You will need to get into the south lab through the hole he just made in
  65.   the wall.  Inside is a pipe you can climb up; following the pipes will get
  66.   you safely past the steam and back to the security doors.  Once outside,
  67.   pick up the doorknob from the room atop the stairs, then run back to the
  68.   room in the center of the yard.  Anders will appear while on your way
  69.   down, so try jumping just when he shoots (if timed right, the shot won't
  70.   hit you).  Once inside, close the door behind you, and Anders will be
  71.   unable to see you while you ransack the place.
  72.   When ready, peek through the window in the door to make sure Anders has
  73.   his back to you, then run back up the stairs and plant explosives.  Hop
  74.   down the resulting hole and head back to the mess hall, but give the
  75.   cabinet wide berth, as Anders will pop through the wall behind it, killing
  76.   the scientist on the ground.
  77.   Back in the fuse box area, head to the previously locked door and pick up
  78.   the wire coil, then repair the broken keypad next to the brand-new hole
  79.   Anders just made.  If you want, through this hole is a room with a
  80.   a projector; the next room has a Spy Training Manual on the desk, but you
  81.   will have to distract Anders first to get there.
  82.   Now, back at the entrance, Armstrong will play the dumb lummox, and you
  83.   get to plant explosives next to him.  After the explosion, jump over the
  84.   rubble to end the stage.
  85.   Recover additional data on Lieutenant Anders (optional)             300 SP
  86.   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  87.   There are three documents detailing Lieutenant Anders' fate and his
  88.   connection to Abigail.  They are located as follows:
  89.     1) Note in hall south of fuse box, either in cabinet or on shelves
  90.     2) Note on table in mess hall
  91.     3) Note (picture) on shelf in entry to secure labs
  92.             _______
  93. -----------< Items >--------------------------------------------------------
  94.             ¯¯¯¯¯¯¯
  95. Base entry/Room with scientist
  96. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  97. < Intel >                                                              20 SP
  98.     Filing cabinet
  99. ** Infiltrating the Antarctic facility **                             100 SP
  100. Dark room area
  101. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  102. >> < Armor >                                                Heavy body armor
  103.     On bench in SE side room
  104. >> < Armor >                                                Heavy body armor
  105.     Inside cabinet in downstairs store room
  106. Note on shelf                                                          20 SP
  107.     On shelf next to cabinet in downstairs store room
  108. Fuse box area
  109. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  110. >> Note in cabinet (Page 1 of Anders)                                  20 SP
  111.     In SE corner of south hall
  112. >> << Wrench >>
  113.     In cabinet in SE corner
  114. >> < Armor >                                                Heavy body armor
  115.     In cabinet in SE corner
  116. >> Note on shelf (Page 1 of Anders)
  117.     On boxes in south hall
  118. >> << Wrench >>
  119.     On shelf next to boxes
  120. << Fuse >>
  121.     In SW room beneath steam
  122. < Intel >                                                              20 SP
  123.     Filing cabinet in SW room
  124. ** Restoring power **                                                 100 SP
  125. Mess hall area
  126. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  127. Note on table (Page 2 of Anders)                                       20 SP
  128. West base/Security office
  129. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  130. < Intel >                                                              20 SP
  131.     Left filing cabinet
  132. < Intel >                                                              20 SP
  133.     Right filing cabinet
  134. Note on shelf (Page 3 of Anders)                                       20 SP
  135.     On shelf in hallway past security doors
  136. ** Gathering information on Lt. Anders **                             300 SP
  137. West base/Central office
  138. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  139. < Intel >                                                              20 SP
  140.     Left filing cabinet
  141. < Intel >                                                              20 SP
  142.     Left desk drawer
  143. >> << Key ring >>
  144.     On shelf, on desk, or on ping-pong table
  145. West base/South room
  146. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  147. Note on desk (Project Omega information)                               40 SP
  148. ** Recovering information on Project: Omega **                        800 SP
  149. West base/West lab
  150. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  151. Note by sink                                                           20 SP
  152. < Armor >                                                   Heavy body armor
  153.     Inside cabinet
  154. Outdoors/Upstairs room
  155. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  156. << Door knob >>
  157.     On shelves in side room
  158. Outdoors/Central store room
  159. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  160. < Ammo box >                                                    (37) .32 FMJ
  161.     On shelf
  162. < Item >                                                        3 explosives
  163.     On shelf
  164. < Intel >                                                              20 SP
  165.     Filing cabinet
  166. Escaping/Fuse box area
  167. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  168. << Wire coil >>
  169.     On cart in SE room
  170. Spy Training Manual                                                   200 SP
  171.     On desk through holes Super Soldier makes in wall NE of fuse box room
  172. ** Creating an escape route **                                        200 SP
  173. ============================================================================
  174.                            Total skill points available this level:  1980 SP
  175.                                                   Cumulative total: 33700 SP
  176.             ________
  177. -----------< Extras >-------------------------------------------------------
  178.             ¯¯¯¯¯¯¯¯
  179. Does anyone know where the third explosive goes?
  180. < From rdsaxon >
  181. The third explosive after Antarctica is used at the very beginning of the
  182. next stage.
  183. (But then why do you start in Calcutta with 3 explosives?)


 
 
et voilà  :D


Aller à :
Ajouter une réponse
  FORUM HardWare.fr
  Jeux Video
  Tips & Dépannage

  No One Lives Forever2 chapitre9

 

Sujets relatifs
[vds] Aquanox, No one lives forever, Sacrificesoluce de no one lives forever 2 ( nolf2 )
Bloqué à No one Lives Forever 2Problèmes avec No one lives forever 2 !
bloqué a No One Live Forever 2 contre l'espece de bonhomme !!!no one lives forever 2!
Probleme avec No one lives forever 2Bloqué au 2eme niveau de No One Live Forever 2 ds la neige
Probleme No One Lives Forever 2 
Plus de sujets relatifs à : No One Lives Forever2 chapitre9


Copyright © 1997-2022 Hardware.fr SARL (Signaler un contenu illicite / Données personnelles) / Groupe LDLC / Shop HFR