Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
6184 connectés 

 


 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  12  13  14  ..  20  21  22  23  24  25
Auteur Sujet :

/!\ Topik&Team HFR WC3&Frozen Throne /!\

n°1125138
AngX
bleu 485
Transactions (0)
Posté le 04-03-2003 à 13:15:24  profilanswer
 

Reprise du message précédent :
 [:yaisse1v]


---------------
#MarcheFort
mood
Publicité
Posté le 04-03-2003 à 13:15:24  profilanswer
 

n°1125155
Susmab
id PSN chris4535
Transactions (0)
Posté le 04-03-2003 à 13:23:04  profilanswer
 

Malky a écrit :


 
tu vas pouvoir le faire les wyvernes passent à 625 hp et coûtent -15% comme toutes les unités du jeu


 
ca cest une autre histoire
la il parlait du jeu actuel avec des wyv surboostée => nimporte quoi
 
dans le cas de l'add-on ou du jeu normal patché , vu que ttes les autres unit vont etre modif aussi , chui pas sur que ca va les rendre plus efficaces hein ......
et jparle pas de l'influence des nouvelles units

n°1125166
haggah

Transactions (0)
Posté le 04-03-2003 à 13:26:46  profilanswer
 

je trouve ce jeu passionnant, mais kel dommage ke les unites guerrieres au corps a a corps soient si desavantages face aux units magiques...!!
a tel point k'un elfe ne fait ke des dryades, un orc ke des shaman + doctor, un humain ke des sorcieres et pretres... ya ke le ud qui est emmerde...!!
 
le fossee est trop gd entre les deux types d'unites, et toutes les parties commencent a se ressembler... ca commence a m'ennuyer...

n°1125168
haggah

Transactions (0)
Posté le 04-03-2003 à 13:27:30  profilanswer
 

je trouve ce jeu passionnant, mais kel dommage ke les unites guerrieres au corps a a corps soient si desavantages face aux units magiques...!!
a tel point k'un elfe ne fait ke des dryades, un orc ke des shaman + doctor, un humain ke des sorcieres et pretres... ya ke le ud qui est emmerde...!!
 
le fossee est trop gd entre les deux types d'unites, et toutes les parties commencent a se ressembler... ca commence a m'ennuyer...

n°1125233
Solid_Puma
PCmaniak tout simplement.
Transactions (0)
Posté le 04-03-2003 à 13:52:35  profilanswer
 

kenshirooo a écrit :


des dryads ac qq ours  
ça pe sympa aussi  :p
et les evos sont les memes alors que pour les archers ce n est pas le cas :)  


 
ca a le bonus perçant les dryads :??:  
pas le meme upgrade certe mais les ours resterait a l'etat de druides pour heal le DH et distribué roar.un ptit coup d'upgrade armure suffirait.M'enfin apres c selon les gouts :p

n°1125305
Poischich
Hardstyle disco \o/
Transactions (0)
Posté le 04-03-2003 à 14:31:58  profilanswer
 

Solid_Puma a écrit :


 
ca a le bonus perçant les dryads :??:  
pas le meme upgrade certe mais les ours resterait a l'etat de druides pour heal le DH et distribué roar.un ptit coup d'upgrade armure suffirait.M'enfin apres c selon les gouts :p  


 
c pas un "bonus perçant", c une attaque de type piercing qu'ont toutes les troupes qui tirent à distance, aussi bien archers que chimères ou crypt fiends

n°1125341
Macclane_d​ieharder
We have to fight
Transactions (0)
Posté le 04-03-2003 à 14:55:32  profilanswer
 

c'est quand meme bien lourd que parmis nous tous pas un d'entre nous n'est été pris hormis pois qu'est hors jeu  :o      :D

n°1125346
Poischich
Hardstyle disco \o/
Transactions (0)
Posté le 04-03-2003 à 14:58:43  profilanswer
 

tiens j'y pense, le nouveau système de défaite est pas mal
en gros, un joueur qui n'a plus de town hall doit en reconstruire un dans les 2 mins, sinon il a perdu
fo voir si y'a pas moyen de rusher aux sapeurs (:D), mais dans le principe ça évite le planquage de fermes et c pas mal [:xx_xx]

n°1125363
malky

Transactions (0)
Posté le 04-03-2003 à 15:07:04  profilanswer
 

macclane_dieharder a écrit :

c'est quand meme bien lourd que parmis nous tous pas un d'entre nous n'est été pris hormis pois qu'est hors jeu  :o      :D  


 
c'est assez incroyable même
mais bon ce soir ou demain matin ça devrait aller mieux... :whistle:

n°1125395
Krixoff
chaos
Transactions (0)
Posté le 04-03-2003 à 15:22:17  profilanswer
 

Poischich a écrit :

tiens j'y pense, le nouveau système de défaite est pas mal
en gros, un joueur qui n'a plus de town hall doit en reconstruire un dans les 2 mins, sinon il a perdu
fo voir si y'a pas moyen de rusher aux sapeurs (:D), mais dans le principe ça évite le planquage de fermes et c pas mal [:xx_xx]  


 
maintenant on va viser que les halls et empecher l adversaire d en reconstruire un pour gagner  [:202020202020]

mood
Publicité
Posté le 04-03-2003 à 15:22:17  profilanswer
 

n°1125518
menkrako

Transactions (0)
Posté le 04-03-2003 à 16:12:51  profilanswer
 

Bison a écrit :

c pas la 1ere fois que j entends qqun qui joue qu une race pleurer que c la sienne la plus faible :p
 
comment on peut ecouter qqun qui joue qu une race...

rhaa les random =)  
"notre races c la plus fortes " :)) c sa que tu veux dire =)

n°1125526
menkrako

Transactions (0)
Posté le 04-03-2003 à 16:16:04  profilanswer
 

Poischich a écrit :

tiens j'y pense, le nouveau système de défaite est pas mal
en gros, un joueur qui n'a plus de town hall doit en reconstruire un dans les 2 mins, sinon il a perdu
fo voir si y'a pas moyen de rusher aux sapeurs (:D), mais dans le principe ça évite le planquage de fermes et c pas mal [:xx_xx]  

oué i risque di avoir d'autre surprise :(
c bien pour les fermes mai bon

n°1125535
Poischich
Hardstyle disco \o/
Transactions (0)
Posté le 04-03-2003 à 16:21:31  profilanswer
 

Menkrako a écrit :

oué i risque di avoir d'autre surprise :(
c bien pour les fermes mai bon  


 
bah dans warcraft 2 fallait buter toutes les troupes de l'adversaire
dans warcraft 3, c qd même bien relou qd t'as des héros de folie et que tu perds parce que le mec en face te fait un starfall sur ta ville et que t'as plus de tp [:w3c compliant]
c juste des conditions de défaite différentes, va falloir s'y habituer et planquer le town hall :D

n°1125545
menkrako

Transactions (0)
Posté le 04-03-2003 à 16:30:06  profilanswer
 

Poischich a écrit :


 
bah dans warcraft 2 fallait buter toutes les troupes de l'adversaire
dans warcraft 3, c qd même bien relou qd t'as des héros de folie et que tu perds parce que le mec en face te fait un starfall sur ta ville et que t'as plus de tp [:w3c compliant]
c juste des conditions de défaite différentes, va falloir s'y habituer et planquer le town hall :D

sa risque de changer de bocou de chose pour pa grand chose c tt car les fermes qui sont planqer c une game tt les 50 et encore :)

n°1125550
Macclane_d​ieharder
We have to fight
Transactions (0)
Posté le 04-03-2003 à 16:32:57  profilanswer
 

wé ben moi me suis bouffer ca 2 ou 3 fois ca ma detendu
surtout une certaine game sur l ancien lost temple ou l autre en face c t blindé sur une des iles
donc je pense que c un bonne idée de faire ca :)

n°1125561
Susmab
id PSN chris4535
Transactions (0)
Posté le 04-03-2003 à 16:43:34  profilanswer
 

macclane_dieharder a écrit :

wé ben moi me suis bouffer ca 2 ou 3 fois ca ma detendu
surtout une certaine game sur l ancien lost temple ou l autre en face c t blindé sur une des iles
donc je pense que c un bonne idée de faire ca :)


 
bah il avait un th sur l'ile le gars :D

n°1125562
aT-Uther
Désolé d'être un newb...
Transactions (0)
Posté le 04-03-2003 à 16:44:34  profilanswer
 

Menkrako a écrit :

sa risque de changer de bocou de chose pour pa grand chose c tt car les fermes qui sont planqer c une game tt les 50 et encore :)


 
Exactemment, c vrai que c chiant qd tu tombes sur un crétin qui planque ses bats mais bon, c assez rare (voir tres rare) et le coup du townhall ca me parait un peu gros qd meme... Deja que j'trouve ca un peu cheaté 3 sappers qui nique un town hall, alors là..

n°1125661
lovingbenj​i
J'en prendrai pour 1 dollar
Transactions (0)
Posté le 04-03-2003 à 17:24:36  profilanswer
 

Solid_Puma a écrit :


 
demande a plus baleze ke moi,mais logikement une bonne dose d'archers (avec le bonus percant sur grosses armures)ca doit passer pepere,kelkes huntress pour proteger tout ca et ca roule :??:  
 
en tout cas le bonus percant sur les archers ca dechire bien les heavy shields.
 
si tas le tps tu fais un ours+roar.


 
merci Puma, j'vais déjà essayé ça mais le prob c'est cette put.. d'aura de leech life  sur les abos qui les régénère super vite (tout du moins mes huntress tiennent pas le coup assez longtemps et quand ça arrive à mes ptites archères ...  [:wolfman] ). Vais essayer les Ours sinon.

n°1125748
kenshirooo

Transactions (22)
Posté le 04-03-2003 à 17:59:54  profilanswer
 

aT-Uther a écrit :


 
Exactemment, c vrai que c chiant qd tu tombes sur un crétin qui planque ses bats mais bon, c assez rare (voir tres rare) et le coup du townhall ca me parait un peu gros qd meme... Deja que j'trouve ca un peu cheaté 3 sappers qui nique un town hall, alors là..


 
en + on peut tres bien mener largement une partie avec un town hall detruit et sans avoir assez d or pour le reconstruire  si on a par exemple 3 heros high lvl et une grosse armée ,c est un peu con ce nouveau systeme ,j espere qu ils vont changer ça :/


Message édité par kenshirooo le 04-03-2003 à 18:00:40
n°1125792
Macclane_d​ieharder
We have to fight
Transactions (0)
Posté le 04-03-2003 à 18:13:31  profilanswer
 

ca va apporter un petit plus au jeu j'en suis sur de plus c pas frequent de se faire casser son hall quand meme  ;)

n°1125799
AngX
bleu 485
Transactions (0)
Posté le 04-03-2003 à 18:15:05  profilanswer
 

:love: WYVERN  :love:


---------------
#MarcheFort
n°1125802
kenshirooo

Transactions (22)
Posté le 04-03-2003 à 18:15:47  profilanswer
 

macclane_dieharder a écrit :

ca va apporter un petit plus au jeu j'en suis sur de plus c pas frequent de se faire casser son hall quand meme  ;)  


ça va le devenir  :D

n°1125879
fred2k

Transactions (0)
Posté le 04-03-2003 à 18:38:57  profilanswer
 

macclane_dieharder a écrit :

c'est quand meme bien lourd que parmis nous tous pas un d'entre nous n'est été pris hormis pois qu'est hors jeu  :o      :D  

clair :/
Enfin on sera fixé jeudi...

n°1125951
fred2k

Transactions (0)
Posté le 04-03-2003 à 18:58:27  profilanswer
 

March 4th, 2003  
 
I finally got my beta today!! WoohoO!! The game is pretty tite. I watched smurphet and Leo(the rank 1 solo on east)play each-other. And i also played my first 2 games with shindei.  
 
I'm playing random currently and i got orc 2 times in a row so let me tell you of what i found out so far. I am alittle sad to say that the game at the beta's point of view has lost ALOT of micro and strategy. Almost every race revolves around 1 similar build that is pure abuse. Orc seem to do either a tower rush with serpent wards or the most common strat, quick tech to BatrIders that OWN ground and Buildings. Their kamikaze attack is kinda weak i think but it works well if you do it right. Batriders are EXTREEMLY cheap (like 160 gold) and build time is like 20 seconds or LESS. Ive also noticed that workers are 75 gold now and upgrading tier seems to go faster. AS well as some buildings. batriders are tier 3 but it seems to come really fast.  
 
Night elf seem to have the weaker side of the abuse. Their mountain giants are extremely strong as a ground unit, probably the strongest, but with hu and orc's abuse being mass air, giants stand no chance. They are however VERy good early game and only require tier 2 to make! They need tier 3 to get their upgrades however. Warden seems kinda lame in my eyes. Shes cool, and when she dies her death scream is AWESOME but she doesn't seem THAT strong... She has 550 hp at lev 1 and does about 3 dmg less then dh(somewhere around 40-43). Her fan of knives, while cool looking, isn't as strong as i thought. It does 90 dmg to ALL units surounding her at lev 1 but costs 100 mana. She can only cast 2 times b4 needing to use mana pots (which u can buy at the ne shop). Her blink isn't what i thought it would be also. It seriously needs to be changed per level. As it stands it cost 50 mana at lev 1 and 2. It has a cooldown at lev 1 but has no cool down at lev 2 and 3. and lev 3 has no mana cost. I did get blink lev 3 once and THAT was awesome. Its basically impossible to target her.  
 
Human are by far the cheapest race. Shindei has shown me the power of hu ownage. Flamestike and Blizzard totally own everything. He took down 12 casters and 4 taurens with 1 cast of lev 2 of each. Dragon hawks are also SUPER cheap. Like 500 hp and fast build, 170 gold only, and ONLY tier 2! flamestike doesn't take that long to cast and when i try to move out of the way i usually can't do it fast enough and get caught in its blast.
 
UNdead are kinda weird..... THe new statue/flying unit is extreemly....err....strange.....It looks like something outa Egypt! And allthough the Crypt lord is FREAKING TITE >_< the impale is WEIRD. Don't get me wrong its a Super tite spell but its odd. It seems to have a range of about 2 inchs on the screen, and it drops them right in front of the crypt lord after throwing them, making it VERY easy to suround..almost SICKINGLY easy. I havent had much expereince with ud abuse but i think it has to do with mass statues....
 
More to come later. Enjoy.  
 
 
_________________________________________________
E-Mail me replays at crispete@moscow.com
Useful links for our site members to visit
[WR Code of Conduct] - [Avatar Guide] - [User CP]
[vBulletin Help] - [Premium Info] - [Site Calender]
 
 
 
 
 
 
 
 
 
 
       
 
 
 
   
 
 
 
 posted 03-04-2003 at 10:36 AM Report this post to a moderator | IP: Logged
 
 
The_TempesT
Senior Staff
 
Registered: Dec 2002
Points: 189
Status: Offline
 
 
 Match 4th, 2003
 
Well i just played a couple solo games and got ud on both random cases and i gota say.....SICKNESS... i just owned 2 orcs by geting Crypt feinds with impale and A lich it was DISCUSTING. Imaple did liek 125 dmg per hit and only cost like 75 mana!!! and stuns for 3 seconds!!!! can we say nurf???? and to make things worse i used nova right after he was stuned so he couldent move away from my crypt lord as i impaled AGAIN!! I did't even have to micro this game at all because i just got a dk to go with them and used coil with impale and nova....it was sooooo horrible, i got cursed off a few times because he said i used "abuse" which i clamly replyed, "isnt this whole beta abuse? isnt what betas are made of?!?!? noob*Cough*noob*". Not to mention that was my 2nd undead EVER, and i did't even get statues hhhaha. Well im gonna keep posting here about different races... oh and scarabs i think SUCK ass... they have 140 hp and like 11-14 dmg and can't be upgraded like skeletons, but they only cost 30 mana to make and at lev 3 you get like 6 of them for 30 mana off 1 body, or 6 off 3 bodys, im not sure kinda hard to tell. I personaly love the crypt feinds passive armor ability. He gets 2 extra armor points per level and he refects about 15% of the damage dished out to him every level which is pertty darn good. Then again almost no heros/cheese units are melee =/.  
 
Hope this helped on some info  
 
 
_________________________________________________
E-Mail me replays at crispete@moscow.com
Useful links for our site members to visit
[WR Code of Conduct] - [Avatar Guide] - [User CP]
[vBulletin Help] - [Premium Info] - [Site Calender]
 
 
 
 
 
 
 
 
 
 
       
 
 
 
   
 
 
 
 posted 03-04-2003 at 12:47 PM Report this post to a moderator | IP: Logged
 
 
The_TempesT
Senior Staff
 
Registered: Dec 2002
Points: 189
Status: Offline
 
 
 March 4th 2003
 
Wow.... hu/orc mass air is the ULTIMATE cheese strat in 2v2. Its just SICk how well it works. Mass batriders with mass hawks are seriously crazy. Currently when I get orc i mass batriders and get a fs first as hero followed by a Shadow hUnter. Lev 3 healing wave Is NUTZ. Like 90 mana and heals 325 hp with 8 bounces at lev 3.... so goooood. Hex is awsome too, that spell works so well. When i see a bloodmage i cast hex on him right away and it stops him from casting the flamestrike. I don't like serpent ward very much. At least not with SH as second hero or in 2v2. Serpent ward is better for 1v1's. Sh is a very good suport unit however.
 
Judging new heros.
 
Shadow hunter- My opinion
Hes a super good support hero and his spells are a good mix of low mana costing spells. I wouldent recomend him as a first hero unless you plan on either tower rushing or creeping with grunts. I prefer healingwave and hex because they are both sexy spells. The SH has pretty low hp and his dmg is kiinda crap (low 30's).  
Ratings-
Harasser-3/10 (no good harass spells, except MAYBE wards.)
Creeper-6/10 (wards are ok, but to weak to tank alone.)
Suport-10/10 (Awsome Spells for suport)
Strength(hp/armor/stength attribute) 5/10
Speed(Move/attack speed/Agility) 8/10
Spells(All 3 spells/ultimate spell) 10/10 (REALLY nice mix, and VERY cheap,)
Best to get as- Second hero. (not good harasser, very good suport when needing heal)
Overall- 8/10 (nice mix, GREAT surport, and gives orc a actual FRAil hero which i like to see)
 
 
Bloodmage- My Opinion
He would be the best danm peon/peasent harasser except for hes so danm SLOW, but don't count him as WEAK...he has currently the BEST area effect spell by FAR and it wrects havok on workers. Hes a poor creeper unless u have footmen or something backing him up. Flamestike is super good vs creeps but creeps will move in to attack your bm unless u have a meat shield (however its VERY good vs ranged creeps. You can take out lev 6 trolls with a lev 1 bm!!)  
Ratings-
Harasser-8/10 (hes slow, and weak, but danm that flamestike can't be ignored...)
Creeper-9/10 (yes he sucks vs melee creeps kinda...but he RAPES ranged creeps and hes soooo good with some tanks.)
Suport-7/10 (well i never see anybody use banish... and mana sheild isnt THAT good of a suport, so eh..)
Strength(hp/armor/stength attribute) 5/10  
Speed(Move/attack speed/Agility) 4/10
Spells(All 3 spells/ultimate spell) 10/10 (Famestike takes the 10 )
Best to get as-Second/First (first for harass, second for later massing games.)
Overall-9/10 (flamestike is just to danm good....but he is KINDA weak, and his other spells are alittle underused.)
 
Crypt Lord- My opinion.
At lev 3 this guy can creep anything by himself. Research burrow and he can heal super fast, had armor upgrade and creeps can't bearrly hurt him. Harassers beware, imaple stops you cold... I think hes veyr balanced except for impale. That needs to be lower dmg/stun or give it a extra 50 mana to cast. OR better yet, make it a passive ability, that would be FING COOL.
Ratings-
Creeper-10/10 (soooo self suficiant)
Harasser-1/10 (probably only thing he can't do.)
Suport-7/10 (doesnt really have any suport spells, only suport is that hes the ultimate tank)
Strength(hp/armor/stength attribute) 10/10
Speed(Move/attack speed/Agility) 7/10  
Spells(All 3 spells/ultimate spell) 8/10 (ultimate spell is Super, and impale is best anti hero spell yet! Scarabs suck i think =/)
Best to get as-First (DEFENATLY coolest first hero.)
Overall- 8/10. (only problem i see is that hes fat, and has no range attacks )
 
Warden- MY opinion
OK. ppl have been telling me im crazy but myself and shindei both kinda agree, and think that the dh is better then the warden... Now don't flame me yet... Shes still a awesome hero and might surpass the Dh but, she lacks the tank ability of the dh. I find her alittle frail and somewhat a less creeper. She requires constant mana pots and unlike the dh, she doesnt have evation which is what makes the dh such a awesome tanking hero. Fan of Knives isnt that great lev 1, but its totally CRAZY at lev 2 and 3. And blink i don't like at lev 1 or 2 either but lev 3 is SOOOO good. Just teleport across the map without stoping.
Creeper-8/10. (very good higher level, but dh is better at first)
Harasser- 7/10 (I think dh is better at harassing but if somebody is dumb enought to send milita after her... fan of knives )
Suport- 5/10 (not really any suport spells, but fan of knives works)
Strength(hp/armor/stength attribute) 6/10
Speed(Move/attack speed/Agility) 10/10
Spells(All 3 spells/ultimate spell) 8/10 (fan of knives and blink are awesome high level)
Best to get as- First/Second
Overall-8/10 (GReat with good spells and lev 3 blink makes it super hard to target her...but i woulda gave a lower score except everyone says shes so good and has such a AWESOME death scream  
 
 

n°1125954
fred2k

Transactions (0)
Posté le 04-03-2003 à 18:58:56  profilanswer
 

March 2nd, 2003.
I Still haven't goten my beta yet but I am waiting with horrible Anticipation . Untell that time comes, I'm going to give my overveiw of the beta changes. I don't play specifically one race(being a random player ) so I think i can give some good comments on balances for all races.
 
Here is the Beta changes Overveiw.
 
Balance Overveiw  
 
Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced and given new armor and weapon types. All of these casters, as well as Dryads, now have "Unarmored" type armor, which means they take additional damage from Piercing and Siege attacks. Additionally, all of these casters (but not Dryads) deal Magic damage, which works much like Piercing, except it does additional damage against Medium armor instead of Heavy armor.
 
Hmm this seems kinda weird... I understand that introducing magic damage is a good idea but, why do they only take extra damage from seige and piercing? Wouldent it make more sence if they took extra from normal? And they do bonus vs medium armor...hmm...interesting...seems like casters are the counter for teir 1 melee now.
 
Most advanced technology structures have had their build times reduced. This reduction ranges from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced by 10 seconds.
 
Not much to say about this. It can be a good thing that buildings build faster, but it could also be bad. Hope towers arnt included in decreased build speed O_o.
 
Units can become ethereal in certain situations. Ethereal units can only be damaged by Magic attacks (from casters such as Sorceresses, Banshees, etc) and by spells. Ethereal units cannot attack, but can still cast spells.
 
I like this idea. Makes some sence. I like it when blizzard add's alittle logic to the game .
 
Magic-immune units cannot be attacked by units with the Magic damage type, such as Sorceresses, Banshees, etc.
 
I kinda like this idea. Seems logical as well! I hope this doesn't bring back the "wrath of the dryads" again.
 
Gold bounties given for killing creeps have been SIGNIFICANTLY reduced, especially on lower-level creeps.
 
I am kinda disapointed with this. I really liked the bounties. Creeping was the main part of the game. I also have some speculations about this as well. Just as balla said, Night Elf seem to be able to run off no creeping alot easyer then other races. Maybe they will get the advantage from this? Who knows.
 
The gold costs of all units and buildings have been reduced by roughly 15%.
 
Yikes. This with the decrease in build time is scarrying the crap outa me . Can we say Super tower rush? .  
 
Auto-cast buffs have been rebalanced with new mana costs, and in some cases such as Curse, have been slightly upgraded.
 
uhh I personally think they should make it so curse is'nt on autocast when they are first made. I like to turn it off to save mana for possess . Such a pain. Lower mana seems ok long as its not something like, Slow or inner fire which are allready super low mana cost.
 
Night Elf Ancients now have Heavy armor when uprooted.
 
Hmm seems a good idea in a way... Normal damage is alittle stronger vs Heavy then it is vs Fortified... But i can't get over seeing ARROWS do more damage to a TREE then a SWORD...then again I allways think logicaly. .
 
Thunderclap slow duration and strength have been tweaked so that the slow effect lasts 5 seconds at all levels, and decreases attack speed and movement speed by 50% at all levels.
 
Thats better at lev 1, same at lev 2 but crapyer at lev 3. In a way i kinda like it. I usually don't get clap ahead of storm bolt because I like bolt for hero killing. Some times however i would like to get lev 3 clap for the super slow. Now clap is good at low levels. I think some people like ZProtoss who is a lev 3 clap fan will be disapointed...but it seems find for me.
 
Entangling roots, ensnare, and other immobilizers no longer prevent units from town portaling.
 
Okay...thats retarded...plain and simple...I allways thought that was the danm use of entangle, to stop tp's! arg...whatever.... .
 
Many more minor tweaks to units and abilities...
 
 
RACIAL CHANGES
 
HUMANS
 
HERO
 
Blood Mage - Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Mana Shield, and Mark of Fire. Attacks land and air units.
 
Flame Strike - Conjures a pillar of fire which damages ground units in a target area over time.
 
Mana Shield - Surrounds the affected unit with a temporary shield that will absorb a set amount of magical or physical damage.
 
Banish - Turns a unit temporarily ethereal so that it cannot attack or be attacked physically. It may cast spells and have spells cast upon it, however.
 
Mark of Fire [Ultimate] - Sacrifices a target non-mechanical unit to create a Phoenix. This mythical bird's fiery wings will singe nearby air attackers. Immune to magic. Attacks land and air units.
 
I think the bloodmage will be a very good 2nd or 3rd hero. He looks like a super poor creeper, but in Huge battles i can only IMAGINE the damage he can do... think about a 3v3 and casting a lev 3 flamestike in the middle of all the other teams casters/ranged units....*drool* me want....Banish sounds cool, and mana sheilds ok i guess. Mark of fire looks BITCHING! .  
 
UNITS
 
Dragon Hawk - Swift flying unit, mounted by an Elven warrior. Has the Cloud ability. Attacks land and air units.
 
Cloud - Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
 
Reminds me of the Protoss Corsair's disruption web...blizzard running outa ideas? \.
 
Spell Breaker - Elven warrior trained to disrupt and contort magical energies. Initially has the Spell Immunity ability, which renders him immune to magic. Can also learn Spell Steal. Attacks land units.
 
Spell Immunity - The Spell Breaker is immune to all spells (exactly like the Dryad).
 
Spell Steal - Steals a positive buff from an enemy unit and applies it to a nearby friendly unit and/or removes a negative buff from a friendly units and applies it to an enemy unit. This is an auto-cast ability.
 
Seems like a cool new unit. I think its a little weird that hes biger in size then a footmen, yet almost has half a footmens hp. I like his skills. Sound cool. EDIT:I found out that the spellbreaker has the hp of a huntress and up to 22 damage. SEems VERY cheap.
 
BUILDINGS
 
Arcane Vault - Creates a shop from which Heroes can purchase and sell items. The items available are dependant upon what level of upgrade your Town Hall has (Town Hall, Keep, or Castle) and what buildings you have.
 
OTHER
 
Research Rocket Tank - This upgrade changes Steam Tanks into War Engines, giving them a rocket-like attack versus air units. CURRENTLY NOT ACTIVE!
 
Lol...what a stupid upgrade...Don't you want your tanks to attack BUILDINGS?... they are gonna be distracted by some dumb air unit instead.
 
NIGHT ELVES
 
HERO
 
Warden - Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Spirit of Vengeance. Attacks land and air units.
 
Blink - Teleports the Warden a short distance, allowing her to move in and out of combat.
 
Fan of Knives - The Warden flings a flurry of knives at multiple enemy targets around her.
 
Shadow Strike - The Warden hurls a poisoned dagger with incredible force at a target enemy ground unit causing damage and temporarily slowing the target.
 
Spirit of Vengeance [Ultimate] - Creates a powerful fighting Spirit from the bodies of fallen allies. The strength of the Spirit of Vengeance is proportional to the number of fallen allies nearby. Immune to magic. Attacks land and air units.
 
Wow this hero looks sooooo cooool. I know shes a agility hero, she also does some massive good damage. Allthough blink is a good get away spell, I still think that the warden is very vulnurable to Sniping. A high level coil and nova could most likely take her out....unless she can blink away from instant damage O_O.
 
UNITS
 
Hippogryph Rider - This Archer mounted Hippogryph now has the ability to allow its rider to dismount.
 
I was wondering why you could never do that before...
 
Mountain Giant - Slow moving melee unit that can take incredible amounts of punishment. Has the Taunt and War Club abilities. Can learn Hardened Skin and Resistant Skin. Attacks land units.
 
Taunt - Causes nearby enemies to switch their attack to the Mountain Giant.
 
War Club - Gives the Mountain Giant a temporary siege enhanced attack.
 
Hardened Skin - Gives Mountain Giants increased resistance to attack damage.
 
Resistant Skin - Gives Mountain Giants increased resistance to spell damage
 
Wow thats alot of danm Skills... Seems kinda cheap. From what i heard form the people with beta at the moment, the Mountain giant is extreemly cheap. Like 2x a aow from regular war3. Keep that in mind.
 
Faerie Dragon - Small quick flying unit, effective against enemy casters. Has the Phase Shift and Mana Flare abilities. Immune to magic. Attacks land and air units.
 
Phase Shift - Allows the Faerie Dragon to briefly turn ethereal, breaking targeting of enemy units. This is an auto-cast ability.
 
Mana Flare - Causes the Faerie Dragon to channel negative magical energies that damage nearby enemies when they cast spells.
 
Nothing to really say. Dunno about this unit. His Phase Shift only looks usefull if you want to get away or cast mana flare on everything.
 
BUILDINGS
 
All NE Ancients can now attack while rooted.
 
Wow intresting...thats gonna be neat too see... i wonder what the animation is like. I kinda think that is alittle cheap however.
 
Ancient of Wonders - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Tree of Life has (Tree of Life, Tree of Ages, or Tree of Eternity) and what buildings you have.
 
OTHER
 
Cyclone - This spell is now dispellable.
 
hmm... i think if they do that they should back the 30 second time limit like before.
 
Well Spring Upgrade - This upgrade increases Moon Well mana capacity and mana regeneration rate.
 
hmm i think wells will be just as strong as 1.2 with this upgrade... dunno wether that is a good thing...could be alittle overpowered...question what teir can you use it on?
 
Enchanted Bears (temp name) Upgrade - This upgrade allows Druids of the Claw to cast Roar while in Bear Form
 
Ok thats plain retarded... That would make it seem weird and it would mean dotc's would almost never change outra bear form. I wonder if it works for rejuvination too?
 
Enchanted Crows (temp name) Upgrade - Allows Druids of the Talon to cast Faerie Fire from Storm Crow Form.
 
Again seems kinda weird being able to cast spells while in form. I don't agree with it.
 
ORCS
 
HERO
 
Shadow Hunter - Cunning Hero, adept at healing magics and voodoo curses. Can learn Healing Wave, Hex, Serpent Ward and Big Bad Voodoo. Attacks land and air units.
 
Healing Wave - Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
 
Hex - Temporarily transforms an enemy unit into a random critter, disabling special abilities.
 
Serpent Ward - Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. Attacks land and air units.
 
Big Bad Voodoo [Ultimate] - Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable.
 
Healing wave is gonna be very usefull. I don't think its gonna do to much of a difference to grunts however. Im guessing its gonna cost about 120 mana to use. And at lev 1 the wave won't do more then 75 hp max on the first bounce. And Grunts have 700 hp.... IS probably VERy good with alot of mana and at high level however. Hex seems kinda neat. Serpent ward SCARES mE. THINK OF THE TOWER RUSHS >_<.Ultimate seems intresting. But if you can knock it donw with a stun skill like storm bolt... doesnt seem like to much trouble.
 
UNITS
 
Troll Batrider - Light flying unit with incredible eyesight. Good at destroying buildings. Has the Unstable Concoction ability, which allows the Troll Batrider to explode, dealing damage to nearby enemy air units. Can learn the Liquid Fire ability. Attacks land units.
 
Unstable Concoction - Causes a powerful explosion that deals damage to nearby enemy air units.
 
Liquid Fire - Flings a volatile liquid that causes buildings to take damage over time. Buildings that are currently taking damage from Liquid Fire cannot be repaired.
 
haha kinda a weird anti air unit. Oh well i just hope it does its job as a anti air unit and less on the air vs buildings part.
 
Spirit Walker - Tauren caster who can shift between the corporeal and spirit worlds. Can cast Spirit Link, Disenchant, and Ancestral Spirit.
 
Corporeal/Ethereal Form - Allows the Spirit Walker to morph between corporeal and ethereal form.
 
Ancestral Spirit - Allows a Spirit Walker to resurrect dead non-Hero Tauren.
 
Disenchant - Damages all summoned units in an area.
 
Spirit Link - Links the spirits of several friendly units together so that damage to one unit will be shared to some extent by all the units linked to it.
 
Wow intresting Unit. I can't wait to see this in action. Reserecting TAURENS seems cheap however.
 
BUILDINGS
 
Reinforced Orc Burrow - Upgraded version of the Orc Burrow with greater hit points and greater defenses.
 
Makes sence. Burrows do good damage but they allways have weak ass hp. I think its a good idea. But im worryed that orc deffence will be TO strong...
 
Voodoo Lounge - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Great Hall has (Great Hall, Stronghold, or Fortress) and what buildings you have.
 
OTHER
 
Troll Berserker - Troll Headhunters may now be upgraded into Troll Berserkers, which are tougher and have the Berserk ability. Can learn Troll Regeneration.
 
Berserk - Gives the Troll Berserker faster movement and attack rate; however, they will also take more damage from attacks.
 
VERY good idea! I love that they will increase the attack speed of head hunters! Couldent think of a better upgrade.
 
Ensnare - This ability is no longer dispellable, and it can target magic-immune units.
 
Well this makes it logical so i can agree with that. After all ensnare doesnt use mana so it makes sence. Its not a spell afterall.
 
Wind Walk - If the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
 
Ha that sounds cool. Its a good way to get ww active. I like the idea.
 
UNDEAD
 
HERO
 
Crypt Lord - Warrior Hero, adept at summoning insect minions and crushing enemies. Can learn Impale, Spiked Carapace, Carrion Beetles and Locust Swarm. Attacks land units.
 
Impale - The Crypt Lord impales a target enemy unit, then flings it into the air. When the impaled unit hits the ground, it is stunned.  
 
Spiked Carapace - The Crypt Lord forms barbed layers of chitinous armor that increase its defense and return damage to enemy melee attackers.
 
Carrion Beetles - Progenerates a Carrion Beetle from a target corpse. At higher levels of the spell's proficiency, these Beetles can burrow into the ground to hide from enemies. While they are burrowed, they cannot attack.
 
Locust Swarm [Ultimate] - Summons a swarm of locusts that attack nearby enemies and restore hit points to the Crypt Lord commensurate with the damage the locusts inflict.
 
This guy looks SO BUFF. With Spiked carapace and carrion beetles he could creep the map by himself and RAISE a army.... Very cool.
 
UNITS
 
Obsidian Statue - Fortified statue with an aura that causes nearby wounded friendly Undead units to regenerate hit points at a faster rate. Can cast Absorb Mana and Replenish Mana. The benefits of its aura can be enhanced through research. Can also research Sphinx Form.
 
Aura of Blight - Regenerative aura that only affects friendly Undead units. This effect does not stack with other statues or with Blight.
 
Absorb Mana - Drains a target owned unit of mana. All mana stolen will fill the Statue's mana pool.
 
Replenish Mana - Replenish the mana of a target friendly unit. This is an auto-cast ability.
 
Sphinx Form - Transforms the Obsidian Statue into a powerful flying unit. Attacks land and air units.
 
I dunno what to think about this unit. Seems weird... hes kinda a walking moble Huge moonwell...but then he can transform into a flyer? weird...
 
Black Sphinx - Large flying unit with powerful anti-caster abilities. Can cast Devour Mana and Orb of Annihilation. Attacks land and air units.
 
Devour Magic - Dispels units of all magic buffs within an area. Every buff dispelled will be converted into hit points and mana for the Black Sphinx. This spell will also deal damage to summoned units in the area of effect.
 
Orb of Annihilation - Gives the Sphinx a more powerful attack that delivers splash damage. This is an auto-cast ability.
 
Seems kinda cheap. At this point i also relize that there is WAY to many anti caster abilitys. It looks like casters are gonna be frail...cant dmg worth jack AND all spells get taken/stolen/reflected back at them. Casters look TO nurfed.
 
BUILDINGS
 
Tomb of Relics - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Necropolis has (Necropolis, Halls of the Dead, or Black Citadel) and what buildings you have.
 
OTHER
 
Crypt Fiend - This unit may now learn the Burrow ability.
 
Burrow (Crypt Fiend/Carrion Beetle) - Allows Crypt Fiends to burrow into the ground, become invisible, and regenerate hit points at a faster rate. While burrowed, Crypt Fiends cannot attack.
 
tut tut blizzard. Stealing this idea from broodwars Zergling? hehe...
 
Web - This ability is no longer dispellable, and it can target magic-immune units.
 
Same as ensnare... Logical.
 
Skeletal Mage - A unit summoned by the Raise Dead spell once Skeletal Mastery has been researched. Like Skeleton Warriors, Skeletal Mages can benefit from Skeletal Longevity.
 
Seems like that will be intresting. GOnna be alittle bit more confusing controling abunch of RANGED skeletons too.
 
Upgrade Aura of Blight - Increases the regenerative effect of the Obsidian Statue's hit point regeneration.
 
Exhume Corpses Upgrade - This upgrade allows Meat Wagons to generate corpses like a Graveyard. A new corpse is generated every X seconds and is placed inside their cargo. CURRENTLY NOT ACTIVE.
 
[B]Lol...what a lame attempt to make Meat wagons good! I don't think i have even ever used the 'collect bodys" skill.
 
NEUTRALS
 
HERO
 
Dark Ranger - Cunning Hero, adept at manipulating opponents. Can learn Silence, Black Arrow, Life Drain, and Charm. Attacks land and air units.
 
Silence - Stops all enemies in a target area from casting spells for a short duration.
 
Black Arrow - Adds extra damage to attacks. Enemy ground units killed while under the effect of Black Arrow will turn into skeletons.
 
Life Drain - Channeling spell that siphons health from the target to the Dark Ranger for a period of time or until the affected unit moves out of range. Dispel does not affect the spell.
 
Charm [Ultimate] - Takes control of a target enemy unit. Charm cannot be used on Heroes, or on creeps who are too powerful.
 
Wow killer hero. I like her. She seems really good. Only problem is I think shes low on hp and she is walking so probably slow movement. Might be a easy target to suround and kill.
 
BUILDINGS
 
Marketplace - A store for purchasing goods. As creeps are killed, whatever items they drop will simultaneously stock this store.
 
Goblin Shipyard - Sells boats.
 
Hmmm... yet no attack ships? how are you going to deffend yourself from air units?
 
Tavern - Allows you to hire various Heroes.
 
NEW FEATURES & ENHANCEMENTS
 
AMM Search Improvements - Now when searching for anonymous opponents for AMM games, you can chat in the chatroom. Additionally, a "Quick Game" option has been added that will immediately start a game using the settings from your previous game.
 
In-Game Battle.net Reply - While in a game you can now "/r " individuals who message you from Battle.net.
 
YAY! I hate typing out some ass's name that is msging me while im in game! Thank you Blizzard!
 
Clan Support - UI support for clans is now available on Battle.net. Please visit the Beta site http://www.blizzard.com/war3x/beta/ for further information on how to create clans and manage clans.
 
YES!!! I LOVE THIS! i allways wanted to have this ever sence Broodwar... Gonna solve so many problems!
 
Allied Team Colors - The "Minimap Ally Colors" button now toggles units in the minimap AND IN THE world view to appear colored according to alliance. Player is white on minimap (Blue in world view), allies are Teal on minimap and in world view, and enemies are red on the minimap and in the world view. Creeps appear black in this mode.
 
Err doesnt seem good to me. I like to know each persons colors. Easyer to remember there strengths and stuff.
 
Dark Mask Creep Indicator - Creep locations are now visible through the minimap in the form of a glowing icon. This icon indicates a creep camp's threat level as easy (small-sized icon) or challenging (large-sized icon).
 
Eh seems cool i guess. Helps if you don't know the map well.
 
Health Bars - Holding down the "Alt" key will display health bars above all units on the screen. Holding down the "[" will display friendly health bars where the "]" key will display enemy health bars.
 
Ah this makes it much easyer to find the weak unit but i think that makes micro to easy. It was suposed to be skill to find the hurt one quickly. Now its gonna be simple.
 
Queued Research/Upgrades - You can now queue multiple upgrades as well as units simultaneously from buildings, provided there are available resources.
 
Hmm Your gonna need alot of cash to queu all those upgrades...
 
Research/Upgrade Complete Messages - The text messages that appear when research or an upgrade is completed now tell you specifically what was completed.
 
Are they gonna have a voice saying what building/unit you completed too? That would pwn!!
 
Inherited Follow - When following a friendly unit, following units now inherit the order of the leader. For example, units following an attacking Hero will also attack along with the Hero.
 
Huh...seems weird... I don't think i like the idea. Maybe you don't want them to attack? It should be like a guard command. Not a move.
 
Improved Defeat Conditions - Defeat conditions now greatly reduce the frustration caused by "hide the farm" tactics.
 
Lol... you have only farms left..."YOU ARE DEFEATED NOOB"... That would be funny.
 
Town Portal Improvements - Players can now more accurately control where they arrive when they use a Scroll of Town Portal by clicking on a specific location in the world view within limited range of the town hall they are teleporting to. Additionally, double-clicking on a Scroll of Town Portal will send your affected units to the nearest, player-owned town hall on the map. In the case that the player has no town halls, the units will be taken to the highest technology allied players town hall.
 
EXCELLENT IDEA! PROBABLY THE BEST CHANGE YET! MAn i know tping has been so anoying but this solves everything! THANK YOU.
 
Rally Point to Hero Icon Feature - You can now select a unit-producing building and right click on a Hero icon along the left side of the screen to assign the rally point to that Hero.
 
GOod idea. I was always hoping you could do that. Saves time from scrolling over the map looking for your hero.
 
Building Control Groups - Buildings are now supported in control and subgroups the same way units are.
 
Ah good. I hate how you can't have two different buildings in the same group.
 
Handicaps - We now have handicaps in the game allowing players to set themselves at a disadvantage if they so choose. This reduces the maximum hit points for the affected players units to the chosen percentage. So, for example, a player setting his handicap to 60% will have units with maximum hit point values 60% the normal value.
 
Lol that would be funny. Maybe the more handycap you have the more exp you get for winning. OR less you lose for losing.
 
Occupied Display (Bunkers) - These structures now display "occupied" graphics above them when a unit is inside.
 
Hmm never thought of that...
 
Improved Waypoints - Waypoints are now graphically represented much more clearly. A small flag is placed at each waypoint. Additionally, several buildings can be way-pointed for construction by a single worker unit, although you must have the available resources for each building.
 
Seems like a very good idea. Now you won't have to set units to one waypoint and pick them up and move them to another to avoid creeps.
 
Construction Site Indicators - A transparent building appears at the construction site of placed buildings indicating that a building is going to be constructed there.
 
Seems like Totall Annihilation grafics to me.. Oh well those are cool .
 
Well I hope you guys liked my entry. Its long as HELL!! heheh.. Any comments on what you want to hear more of later are apreiciated. THx for reading.

n°1125960
AngX
bleu 485
Transactions (0)
Posté le 04-03-2003 à 19:00:30  profilanswer
 

oui mais yaura au moins une personne du clan


---------------
#MarcheFort
n°1125961
fred2k

Transactions (0)
Posté le 04-03-2003 à 19:00:33  profilanswer
 

March 2nd, 2003.
I Still haven't goten my beta yet but I am waiting with horrible Anticipation . Untell that time comes, I'm going to give my overveiw of the beta changes. I don't play specifically one race(being a random player ) so I think i can give some good comments on balances for all races.
 
Here is the Beta changes Overveiw.
 
Balance Overveiw  
 
Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced and given new armor and weapon types. All of these casters, as well as Dryads, now have "Unarmored" type armor, which means they take additional damage from Piercing and Siege attacks. Additionally, all of these casters (but not Dryads) deal Magic damage, which works much like Piercing, except it does additional damage against Medium armor instead of Heavy armor.
 
Hmm this seems kinda weird... I understand that introducing magic damage is a good idea but, why do they only take extra damage from seige and piercing? Wouldent it make more sence if they took extra from normal? And they do bonus vs medium armor...hmm...interesting...seems like casters are the counter for teir 1 melee now.
 
Most advanced technology structures have had their build times reduced. This reduction ranges from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced by 10 seconds.
 
Not much to say about this. It can be a good thing that buildings build faster, but it could also be bad. Hope towers arnt included in decreased build speed O_o.
 
Units can become ethereal in certain situations. Ethereal units can only be damaged by Magic attacks (from casters such as Sorceresses, Banshees, etc) and by spells. Ethereal units cannot attack, but can still cast spells.
 
I like this idea. Makes some sence. I like it when blizzard add's alittle logic to the game .
 
Magic-immune units cannot be attacked by units with the Magic damage type, such as Sorceresses, Banshees, etc.
 
I kinda like this idea. Seems logical as well! I hope this doesn't bring back the "wrath of the dryads" again.
 
Gold bounties given for killing creeps have been SIGNIFICANTLY reduced, especially on lower-level creeps.
 
I am kinda disapointed with this. I really liked the bounties. Creeping was the main part of the game. I also have some speculations about this as well. Just as balla said, Night Elf seem to be able to run off no creeping alot easyer then other races. Maybe they will get the advantage from this? Who knows.
 
The gold costs of all units and buildings have been reduced by roughly 15%.
 
Yikes. This with the decrease in build time is scarrying the crap outa me . Can we say Super tower rush? .  
 
Auto-cast buffs have been rebalanced with new mana costs, and in some cases such as Curse, have been slightly upgraded.
 
uhh I personally think they should make it so curse is'nt on autocast when they are first made. I like to turn it off to save mana for possess . Such a pain. Lower mana seems ok long as its not something like, Slow or inner fire which are allready super low mana cost.
 
Night Elf Ancients now have Heavy armor when uprooted.
 
Hmm seems a good idea in a way... Normal damage is alittle stronger vs Heavy then it is vs Fortified... But i can't get over seeing ARROWS do more damage to a TREE then a SWORD...then again I allways think logicaly. .
 
Thunderclap slow duration and strength have been tweaked so that the slow effect lasts 5 seconds at all levels, and decreases attack speed and movement speed by 50% at all levels.
 
Thats better at lev 1, same at lev 2 but crapyer at lev 3. In a way i kinda like it. I usually don't get clap ahead of storm bolt because I like bolt for hero killing. Some times however i would like to get lev 3 clap for the super slow. Now clap is good at low levels. I think some people like ZProtoss who is a lev 3 clap fan will be disapointed...but it seems find for me.
 
Entangling roots, ensnare, and other immobilizers no longer prevent units from town portaling.
 
Okay...thats retarded...plain and simple...I allways thought that was the danm use of entangle, to stop tp's! arg...whatever.... .
 
Many more minor tweaks to units and abilities...
 
 
RACIAL CHANGES
 
HUMANS
 
HERO
 
Blood Mage - Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Mana Shield, and Mark of Fire. Attacks land and air units.
 
Flame Strike - Conjures a pillar of fire which damages ground units in a target area over time.
 
Mana Shield - Surrounds the affected unit with a temporary shield that will absorb a set amount of magical or physical damage.
 
Banish - Turns a unit temporarily ethereal so that it cannot attack or be attacked physically. It may cast spells and have spells cast upon it, however.
 
Mark of Fire [Ultimate] - Sacrifices a target non-mechanical unit to create a Phoenix. This mythical bird's fiery wings will singe nearby air attackers. Immune to magic. Attacks land and air units.
 
I think the bloodmage will be a very good 2nd or 3rd hero. He looks like a super poor creeper, but in Huge battles i can only IMAGINE the damage he can do... think about a 3v3 and casting a lev 3 flamestike in the middle of all the other teams casters/ranged units....*drool* me want....Banish sounds cool, and mana sheilds ok i guess. Mark of fire looks BITCHING! .  
 
UNITS
 
Dragon Hawk - Swift flying unit, mounted by an Elven warrior. Has the Cloud ability. Attacks land and air units.
 
Cloud - Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
 
Reminds me of the Protoss Corsair's disruption web...blizzard running outa ideas? \.
 
Spell Breaker - Elven warrior trained to disrupt and contort magical energies. Initially has the Spell Immunity ability, which renders him immune to magic. Can also learn Spell Steal. Attacks land units.
 
Spell Immunity - The Spell Breaker is immune to all spells (exactly like the Dryad).
 
Spell Steal - Steals a positive buff from an enemy unit and applies it to a nearby friendly unit and/or removes a negative buff from a friendly units and applies it to an enemy unit. This is an auto-cast ability.
 
Seems like a cool new unit. I think its a little weird that hes biger in size then a footmen, yet almost has half a footmens hp. I like his skills. Sound cool. EDIT:I found out that the spellbreaker has the hp of a huntress and up to 22 damage. SEems VERY cheap.
 
BUILDINGS
 
Arcane Vault - Creates a shop from which Heroes can purchase and sell items. The items available are dependant upon what level of upgrade your Town Hall has (Town Hall, Keep, or Castle) and what buildings you have.
 
OTHER
 
Research Rocket Tank - This upgrade changes Steam Tanks into War Engines, giving them a rocket-like attack versus air units. CURRENTLY NOT ACTIVE!
 
Lol...what a stupid upgrade...Don't you want your tanks to attack BUILDINGS?... they are gonna be distracted by some dumb air unit instead.
 
NIGHT ELVES
 
HERO
 
Warden - Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Spirit of Vengeance. Attacks land and air units.
 
Blink - Teleports the Warden a short distance, allowing her to move in and out of combat.
 
Fan of Knives - The Warden flings a flurry of knives at multiple enemy targets around her.
 
Shadow Strike - The Warden hurls a poisoned dagger with incredible force at a target enemy ground unit causing damage and temporarily slowing the target.
 
Spirit of Vengeance [Ultimate] - Creates a powerful fighting Spirit from the bodies of fallen allies. The strength of the Spirit of Vengeance is proportional to the number of fallen allies nearby. Immune to magic. Attacks land and air units.
 
Wow this hero looks sooooo cooool. I know shes a agility hero, she also does some massive good damage. Allthough blink is a good get away spell, I still think that the warden is very vulnurable to Sniping. A high level coil and nova could most likely take her out....unless she can blink away from instant damage O_O.
 
UNITS
 
Hippogryph Rider - This Archer mounted Hippogryph now has the ability to allow its rider to dismount.
 
I was wondering why you could never do that before...
 
Mountain Giant - Slow moving melee unit that can take incredible amounts of punishment. Has the Taunt and War Club abilities. Can learn Hardened Skin and Resistant Skin. Attacks land units.
 
Taunt - Causes nearby enemies to switch their attack to the Mountain Giant.
 
War Club - Gives the Mountain Giant a temporary siege enhanced attack.
 
Hardened Skin - Gives Mountain Giants increased resistance to attack damage.
 
Resistant Skin - Gives Mountain Giants increased resistance to spell damage
 
Wow thats alot of danm Skills... Seems kinda cheap. From what i heard form the people with beta at the moment, the Mountain giant is extreemly cheap. Like 2x a aow from regular war3. Keep that in mind.
 
Faerie Dragon - Small quick flying unit, effective against enemy casters. Has the Phase Shift and Mana Flare abilities. Immune to magic. Attacks land and air units.
 
Phase Shift - Allows the Faerie Dragon to briefly turn ethereal, breaking targeting of enemy units. This is an auto-cast ability.
 
Mana Flare - Causes the Faerie Dragon to channel negative magical energies that damage nearby enemies when they cast spells.
 
Nothing to really say. Dunno about this unit. His Phase Shift only looks usefull if you want to get away or cast mana flare on everything.
 
BUILDINGS
 
All NE Ancients can now attack while rooted.
 
Wow intresting...thats gonna be neat too see... i wonder what the animation is like. I kinda think that is alittle cheap however.
 
Ancient of Wonders - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Tree of Life has (Tree of Life, Tree of Ages, or Tree of Eternity) and what buildings you have.
 
OTHER
 
Cyclone - This spell is now dispellable.
 
hmm... i think if they do that they should back the 30 second time limit like before.
 
Well Spring Upgrade - This upgrade increases Moon Well mana capacity and mana regeneration rate.
 
hmm i think wells will be just as strong as 1.2 with this upgrade... dunno wether that is a good thing...could be alittle overpowered...question what teir can you use it on?
 
Enchanted Bears (temp name) Upgrade - This upgrade allows Druids of the Claw to cast Roar while in Bear Form
 
Ok thats plain retarded... That would make it seem weird and it would mean dotc's would almost never change outra bear form. I wonder if it works for rejuvination too?
 
Enchanted Crows (temp name) Upgrade - Allows Druids of the Talon to cast Faerie Fire from Storm Crow Form.
 
Again seems kinda weird being able to cast spells while in form. I don't agree with it.
 
ORCS
 
HERO
 
Shadow Hunter - Cunning Hero, adept at healing magics and voodoo curses. Can learn Healing Wave, Hex, Serpent Ward and Big Bad Voodoo. Attacks land and air units.
 
Healing Wave - Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
 
Hex - Temporarily transforms an enemy unit into a random critter, disabling special abilities.
 
Serpent Ward - Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. Attacks land and air units.
 
Big Bad Voodoo [Ultimate] - Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable.
 
Healing wave is gonna be very usefull. I don't think its gonna do to much of a difference to grunts however. Im guessing its gonna cost about 120 mana to use. And at lev 1 the wave won't do more then 75 hp max on the first bounce. And Grunts have 700 hp.... IS probably VERy good with alot of mana and at high level however. Hex seems kinda neat. Serpent ward SCARES mE. THINK OF THE TOWER RUSHS >_<.Ultimate seems intresting. But if you can knock it donw with a stun skill like storm bolt... doesnt seem like to much trouble.
 
UNITS
 
Troll Batrider - Light flying unit with incredible eyesight. Good at destroying buildings. Has the Unstable Concoction ability, which allows the Troll Batrider to explode, dealing damage to nearby enemy air units. Can learn the Liquid Fire ability. Attacks land units.
 
Unstable Concoction - Causes a powerful explosion that deals damage to nearby enemy air units.
 
Liquid Fire - Flings a volatile liquid that causes buildings to take damage over time. Buildings that are currently taking damage from Liquid Fire cannot be repaired.
 
haha kinda a weird anti air unit. Oh well i just hope it does its job as a anti air unit and less on the air vs buildings part.
 
Spirit Walker - Tauren caster who can shift between the corporeal and spirit worlds. Can cast Spirit Link, Disenchant, and Ancestral Spirit.
 
Corporeal/Ethereal Form - Allows the Spirit Walker to morph between corporeal and ethereal form.
 
Ancestral Spirit - Allows a Spirit Walker to resurrect dead non-Hero Tauren.
 
Disenchant - Damages all summoned units in an area.
 
Spirit Link - Links the spirits of several friendly units together so that damage to one unit will be shared to some extent by all the units linked to it.
 
Wow intresting Unit. I can't wait to see this in action. Reserecting TAURENS seems cheap however.
 
BUILDINGS
 
Reinforced Orc Burrow - Upgraded version of the Orc Burrow with greater hit points and greater defenses.
 
Makes sence. Burrows do good damage but they allways have weak ass hp. I think its a good idea. But im worryed that orc deffence will be TO strong...
 
Voodoo Lounge - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Great Hall has (Great Hall, Stronghold, or Fortress) and what buildings you have.
 
OTHER
 
Troll Berserker - Troll Headhunters may now be upgraded into Troll Berserkers, which are tougher and have the Berserk ability. Can learn Troll Regeneration.
 
Berserk - Gives the Troll Berserker faster movement and attack rate; however, they will also take more damage from attacks.
 
VERY good idea! I love that they will increase the attack speed of head hunters! Couldent think of a better upgrade.
 
Ensnare - This ability is no longer dispellable, and it can target magic-immune units.
 
Well this makes it logical so i can agree with that. After all ensnare doesnt use mana so it makes sence. Its not a spell afterall.
 
Wind Walk - If the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
 
Ha that sounds cool. Its a good way to get ww active. I like the idea.
 
UNDEAD
 
HERO
 
Crypt Lord - Warrior Hero, adept at summoning insect minions and crushing enemies. Can learn Impale, Spiked Carapace, Carrion Beetles and Locust Swarm. Attacks land units.
 
Impale - The Crypt Lord impales a target enemy unit, then flings it into the air. When the impaled unit hits the ground, it is stunned.  
 
Spiked Carapace - The Crypt Lord forms barbed layers of chitinous armor that increase its defense and return damage to enemy melee attackers.
 
Carrion Beetles - Progenerates a Carrion Beetle from a target corpse. At higher levels of the spell's proficiency, these Beetles can burrow into the ground to hide from enemies. While they are burrowed, they cannot attack.
 
Locust Swarm [Ultimate] - Summons a swarm of locusts that attack nearby enemies and restore hit points to the Crypt Lord commensurate with the damage the locusts inflict.
 
This guy looks SO BUFF. With Spiked carapace and carrion beetles he could creep the map by himself and RAISE a army.... Very cool.
 
UNITS
 
Obsidian Statue - Fortified statue with an aura that causes nearby wounded friendly Undead units to regenerate hit points at a faster rate. Can cast Absorb Mana and Replenish Mana. The benefits of its aura can be enhanced through research. Can also research Sphinx Form.
 
Aura of Blight - Regenerative aura that only affects friendly Undead units. This effect does not stack with other statues or with Blight.
 
Absorb Mana - Drains a target owned unit of mana. All mana stolen will fill the Statue's mana pool.
 
Replenish Mana - Replenish the mana of a target friendly unit. This is an auto-cast ability.
 
Sphinx Form - Transforms the Obsidian Statue into a powerful flying unit. Attacks land and air units.
 
I dunno what to think about this unit. Seems weird... hes kinda a walking moble Huge moonwell...but then he can transform into a flyer? weird...
 
Black Sphinx - Large flying unit with powerful anti-caster abilities. Can cast Devour Mana and Orb of Annihilation. Attacks land and air units.
 
Devour Magic - Dispels units of all magic buffs within an area. Every buff dispelled will be converted into hit points and mana for the Black Sphinx. This spell will also deal damage to summoned units in the area of effect.
 
Orb of Annihilation - Gives the Sphinx a more powerful attack that delivers splash damage. This is an auto-cast ability.
 
Seems kinda cheap. At this point i also relize that there is WAY to many anti caster abilitys. It looks like casters are gonna be frail...cant dmg worth jack AND all spells get taken/stolen/reflected back at them. Casters look TO nurfed.
 
BUILDINGS
 
Tomb of Relics - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Necropolis has (Necropolis, Halls of the Dead, or Black Citadel) and what buildings you have.
 
OTHER
 
Crypt Fiend - This unit may now learn the Burrow ability.
 
Burrow (Crypt Fiend/Carrion Beetle) - Allows Crypt Fiends to burrow into the ground, become invisible, and regenerate hit points at a faster rate. While burrowed, Crypt Fiends cannot attack.
 
tut tut blizzard. Stealing this idea from broodwars Zergling? hehe...
 
Web - This ability is no longer dispellable, and it can target magic-immune units.
 
Same as ensnare... Logical.
 
Skeletal Mage - A unit summoned by the Raise Dead spell once Skeletal Mastery has been researched. Like Skeleton Warriors, Skeletal Mages can benefit from Skeletal Longevity.
 
Seems like that will be intresting. GOnna be alittle bit more confusing controling abunch of RANGED skeletons too.
 
Upgrade Aura of Blight - Increases the regenerative effect of the Obsidian Statue's hit point regeneration.
 
Exhume Corpses Upgrade - This upgrade allows Meat Wagons to generate corpses like a Graveyard. A new corpse is generated every X seconds and is placed inside their cargo. CURRENTLY NOT ACTIVE.
 
[B]Lol...what a lame attempt to make Meat wagons good! I don't think i have even ever used the 'collect bodys" skill.
 
NEUTRALS
 
HERO
 
Dark Ranger - Cunning Hero, adept at manipulating opponents. Can learn Silence, Black Arrow, Life Drain, and Charm. Attacks land and air units.
 
Silence - Stops all enemies in a target area from casting spells for a short duration.
 
Black Arrow - Adds extra damage to attacks. Enemy ground units killed while under the effect of Black Arrow will turn into skeletons.
 
Life Drain - Channeling spell that siphons health from the target to the Dark Ranger for a period of time or until the affected unit moves out of range. Dispel does not affect the spell.
 
Charm [Ultimate] - Takes control of a target enemy unit. Charm cannot be used on Heroes, or on creeps who are too powerful.
 
Wow killer hero. I like her. She seems really good. Only problem is I think shes low on hp and she is walking so probably slow movement. Might be a easy target to suround and kill.
 
BUILDINGS
 
Marketplace - A store for purchasing goods. As creeps are killed, whatever items they drop will simultaneously stock this store.
 
Goblin Shipyard - Sells boats.
 
Hmmm... yet no attack ships? how are you going to deffend yourself from air units?
 
Tavern - Allows you to hire various Heroes.
 
NEW FEATURES & ENHANCEMENTS
 
AMM Search Improvements - Now when searching for anonymous opponents for AMM games, you can chat in the chatroom. Additionally, a "Quick Game" option has been added that will immediately start a game using the settings from your previous game.
 
In-Game Battle.net Reply - While in a game you can now "/r " individuals who message you from Battle.net.
 
YAY! I hate typing out some ass's name that is msging me while im in game! Thank you Blizzard!
 
Clan Support - UI support for clans is now available on Battle.net. Please visit the Beta site http://www.blizzard.com/war3x/beta/ for further information on how to create clans and manage clans.
 
YES!!! I LOVE THIS! i allways wanted to have this ever sence Broodwar... Gonna solve so many problems!
 
Allied Team Colors - The "Minimap Ally Colors" button now toggles units in the minimap AND IN THE world view to appear colored according to alliance. Player is white on minimap (Blue in world view), allies are Teal on minimap and in world view, and enemies are red on the minimap and in the world view. Creeps appear black in this mode.
 
Err doesnt seem good to me. I like to know each persons colors. Easyer to remember there strengths and stuff.
 
Dark Mask Creep Indicator - Creep locations are now visible through the minimap in the form of a glowing icon. This icon indicates a creep camp's threat level as easy (small-sized icon) or challenging (large-sized icon).
 
Eh seems cool i guess. Helps if you don't know the map well.
 
Health Bars - Holding down the "Alt" key will display health bars above all units on the screen. Holding down the "[" will display friendly health bars where the "]" key will display enemy health bars.
 
Ah this makes it much easyer to find the weak unit but i think that makes micro to easy. It was suposed to be skill to find the hurt one quickly. Now its gonna be simple.
 
Queued Research/Upgrades - You can now queue multiple upgrades as well as units simultaneously from buildings, provided there are available resources.
 
Hmm Your gonna need alot of cash to queu all those upgrades...
 
Research/Upgrade Complete Messages - The text messages that appear when research or an upgrade is completed now tell you specifically what was completed.
 
Are they gonna have a voice saying what building/unit you completed too? That would pwn!!
 
Inherited Follow - When following a friendly unit, following units now inherit the order of the leader. For example, units following an attacking Hero will also attack along with the Hero.
 
Huh...seems weird... I don't think i like the idea. Maybe you don't want them to attack? It should be like a guard command. Not a move.
 
Improved Defeat Conditions - Defeat conditions now greatly reduce the frustration caused by "hide the farm" tactics.
 
Lol... you have only farms left..."YOU ARE DEFEATED NOOB"... That would be funny.
 
Town Portal Improvements - Players can now more accurately control where they arrive when they use a Scroll of Town Portal by clicking on a specific location in the world view within limited range of the town hall they are teleporting to. Additionally, double-clicking on a Scroll of Town Portal will send your affected units to the nearest, player-owned town hall on the map. In the case that the player has no town halls, the units will be taken to the highest technology allied players town hall.
 
EXCELLENT IDEA! PROBABLY THE BEST CHANGE YET! MAn i know tping has been so anoying but this solves everything! THANK YOU.
 
Rally Point to Hero Icon Feature - You can now select a unit-producing building and right click on a Hero icon along the left side of the screen to assign the rally point to that Hero.
 
GOod idea. I was always hoping you could do that. Saves time from scrolling over the map looking for your hero.
 
Building Control Groups - Buildings are now supported in control and subgroups the same way units are.
 
Ah good. I hate how you can't have two different buildings in the same group.
 
Handicaps - We now have handicaps in the game allowing players to set themselves at a disadvantage if they so choose. This reduces the maximum hit points for the affected players units to the chosen percentage. So, for example, a player setting his handicap to 60% will have units with maximum hit point values 60% the normal value.
 
Lol that would be funny. Maybe the more handycap you have the more exp you get for winning. OR less you lose for losing.
 
Occupied Display (Bunkers) - These structures now display "occupied" graphics above them when a unit is inside.
 
Hmm never thought of that...
 
Improved Waypoints - Waypoints are now graphically represented much more clearly. A small flag is placed at each waypoint. Additionally, several buildings can be way-pointed for construction by a single worker unit, although you must have the available resources for each building.
 
Seems like a very good idea. Now you won't have to set units to one waypoint and pick them up and move them to another to avoid creeps.
 
Construction Site Indicators - A transparent building appears at the construction site of placed buildings indicating that a building is going to be constructed there.
 
Seems like Totall Annihilation grafics to me.. Oh well those are cool .
 
Well I hope you guys liked my entry. Its long as HELL!! heheh.. Any comments on what you want to hear more of later are apreiciated. THx for reading.

n°1125975
AngX
bleu 485
Transactions (0)
Posté le 04-03-2003 à 19:06:16  profilanswer
 

vive le copier - coller


---------------
#MarcheFort
n°1125991
Susmab
id PSN chris4535
Transactions (0)
Posté le 04-03-2003 à 19:13:21  profilanswer
 


 
bon now tu traduits :D

n°1125995
fluff

Transactions (0)
Posté le 04-03-2003 à 19:14:09  profilanswer
 

Angx a écrit :

vive le copier - coller


 
C'est clair ca couté rien de filer l'url directement

n°1126020
Krixoff
chaos
Transactions (0)
Posté le 04-03-2003 à 19:24:10  profilanswer
 

hummm  le bloodmage, le tueur de peon [:meganne]

n°1126043
lovingbenj​i
J'en prendrai pour 1 dollar
Transactions (0)
Posté le 04-03-2003 à 19:30:49  profilanswer
 

Quelle est la stratégie la plus couramment utilisée pour un NE contre les UD ?? (j'aimerai bien réussir enfin à mettre une raclée à un super pote lvl 11 alors que je suis lvl 4 de crotte  :D ) ??
 
Mon pote a toujours la strat suivante -> premier hero cavalier avec sort de soins + aura puis le dread lord avec endormissement + aura (très rare qu'il fasse 3 héros, il m'a déjà explosé avant anyway  :whistle: ). Plein de goules + qq abos très vite + qq nécros.


Message édité par lovingbenji le 04-03-2003 à 19:31:34
n°1126073
Krixoff
chaos
Transactions (0)
Posté le 04-03-2003 à 19:40:58  profilanswer
 

plein d hyppo ?  :D

n°1126086
Solid_Puma
PCmaniak tout simplement.
Transactions (0)
Posté le 04-03-2003 à 19:44:13  profilanswer
 

prends les humains :D  
 
chevaliers+sorcieres (sheep abos)+pretres pour dispel les skelettes.

n°1126095
lovingbenj​i
J'en prendrai pour 1 dollar
Transactions (0)
Posté le 04-03-2003 à 19:49:10  profilanswer
 

KRIXOFF a écrit :

plein d hyppo ?  :D  


 
bâ ! dès qu'j'fais des Hyppos y m'envoie des truc ailés qui se font ds la crypt ...
 
et pi les humains c'est une très bonne idée mais justement il fait pas d'abos contre les humains et j'aimerai le battre avec les NE c'est une question d'HONNEUR !!!!  :cry:

n°1126120
aurel
Fraggueur en liberté
Transactions (9)
Posté le 04-03-2003 à 19:57:05  profilanswer
 

lovingbenji a écrit :


 
bâ ! dès qu'j'fais des Hyppos y m'envoie des truc ailés qui se font ds la crypt ...
 
et pi les humains c'est une très bonne idée mais justement il fait pas d'abos contre les humains et j'aimerai le battre avec les NE c'est une question d'HONNEUR !!!!  :cry:  


le conseil d'un lvl 10 qu' pas jouer depuis 2 mois :) apres c toi qui vois.
Mega mass hunt sur 2 aow, les hunts upgradés en priorité en defense (d'abord 0/1, puis 1/1, 1/2, 2/2), Dh qui burn le dl d'abord pour éviter le sleep, s'il sort des abos, essaye de le savoir assez vite et fais des druid of talon pour rabasser leur armuers => apres focus abos avec hunt
voila :D, spa copmpliqué nan?
z'en pensez quoi les vrais joueurs de war3?

n°1126152
Bad Bond
Agent #003
Transactions (0)
Posté le 04-03-2003 à 20:17:56  profilanswer
 

prend les orcs


---------------
C'est dans les moments où on a les plus grands défis, qu'on doit tricher encore mieux que d'habitude. - M. Cartmanez
n°1126166
AngX
bleu 485
Transactions (0)
Posté le 04-03-2003 à 20:24:43  profilanswer
 

le tower rush c plutot bien j'vien de tester ça


---------------
#MarcheFort
n°1126172
kenshirooo

Transactions (22)
Posté le 04-03-2003 à 20:26:47  profilanswer
 

Angx a écrit :

le tower rush c plutot bien j'vien de tester ça


 
 
c nul.

n°1126199
Solid_Puma
PCmaniak tout simplement.
Transactions (0)
Posté le 04-03-2003 à 20:37:18  profilanswer
 

+1 kan tu te le prends :D

n°1126201
kenshirooo

Transactions (22)
Posté le 04-03-2003 à 20:39:06  profilanswer
 

Solid_Puma a écrit :

+1 kan tu te le prends :D  


 
bah vraiment c pas dur a contrer,suffit de faire gaffe [:spamafote]

mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  12  13  14  ..  20  21  22  23  24  25

Aller à :
 

Sujets relatifs
[TOPIK OFFICIEL ???] Warcraft III : The Frozen ThroneWarcraft3:the frozen throne
un bon jeu conseiller( bapteme first post in HFr)La Team [GIGN] (CS) recrute profitez-en !!!!
ki joue a Team Fortress Classic 1.5 ( hl) ici...[Battlefield] *[HFR] Battleteam*
Team Hfr Nainwak? 
Plus de sujets relatifs à : /!\ Topik&Team HFR WC3&Frozen Throne /!\


Copyright © 1997-2025 Groupe LDLC (Signaler un contenu illicite / Données personnelles)