Un autre test de la 5900XT:
http://www.tech-report.com/reviews [...] dex.x?pg=1
le gain de perf une fois o/c à l'air sympathique
La conclusion:
If you've been following along, you've seen the GeForce FX 5900 XT simply dominate its $200 competition. Though the card is a little behind the Radeon 9600 XT in ShaderMark 2.0 and the "rthdribl" high dynamic range lighting demo, the 5900 XT makes up for it in nearly every other test. The fact that the 5900 XT is occasionally 50% faster than the 9600 XT is a little shocking, but it's certainly good news for gamers looking for great performance at an affordable price.
As good as the 5900 XT is, I feel for NVIDIA's partners who are also trying to sell 5700 Ultra boards. 5700 Ultras are retailing for just under $190 online, which wasn't a bad deal until the 5900 XT came along at roughly same price with much better performance and a copy of Call of Duty in the box. eVGA tells me that its 5900 XT-based GeForce FX 5900 SE is ready to ship, leaving really no reason to go with a 5700 Ultra unless those cards' prices fall dramatically.
The GeForce FX 5900 XT is no doubt a very fast, very affordable graphics option for enthusiasts and gamers on a budget, and right now I'd recommend it over the Radeon 9600 XT. However, I have some concerns about NVIDIA's lack of driver support for floating point texture formats, which could become a more important issue as more DirectX 9 titles come to market. Adding support for floating point texture formats apparently hasn't been a priority for NVIDIA's driver team, but it should be. Perhaps NVIDIA could take some time away from optimizing for 3DMark03 and dedicate more software engineers to floating point texture support.
j'ai po tt compris ds le 3eme paragrahe, ca a l'air de parler de Dx9, qu'est ce kils en disent???
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