Key Features
* 512 MB GDDR3 Memory
* Dual Integrated Dual-link DVI
* Video-in/Video-out
* Shader Model 3.0
* High Dynamic Range (HDR)
* CrossFire%u2122 Ready
* Avivo%u2122 Video & Display Platform
Ring Bus Memory Controller
* 512-bit internal ring bus for memory reads
* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Optimized for performance at high display resolutions, including widescreen HDTV resolutions
Ultra-Threaded Shader Engine
* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Fit floating point processing for all shader operations
* Up to 512 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
* High quality 2:1 compression for luminance maps and single-channel data formats
* Complete feature set also supported in OpenGL® 2.0
Message édité par Green Shadow le 30-11-2006 à 22:53:11