'ai trouver ca sur beyond3D le forum.
c'est un topik destiné aux histoire les plus tordantes du monde des devs de jeux video.
anglais necessaire , evidemment ....
It decided to take advantage of the fact that I also studied music theory in college in addition to CS.
So here's the creature trying to pitch our title over the phone to EA (and this is after we'd all gotten our hands on it and turned into a multiplayer team combat sort of thing), and all the while not letting any of us get a word in edgewise.
(this is the major part of it, after all the waiting and pleasantries were exchanged and all)
It : "So here's the idea here. In simplest terms, it's... kind of loosely based on this one game out there called The Battlefield 1942; I don't know if you've heard of it."
EA Rep : ".... yes, I've heard of it. We published it."
It : "No you didn't."
Me : " ....."
EA Rep : ".... Ummm, yes we did. EA owns the rights to it."
It : "But do you really know what it's about?"
EA Rep : "Yes, yes. Go on."
It : "So the thing is, it is kind of based on that, but the setting is totally futuristic with these aliens and the way they move and there are all these physics happening with the vector normalism things and whatever. You know, these guys here can explain it better."
Me : "Yeah, so the biggest difference --"
It : "You know we have both the first-person and the 3rd person game of play, so you can have both the marines and the ninjas on the same team if you wanted."
Me : "What he's trying to say is --"
It : "Because it's a futuristic setting and all, we can be more free to stretch the mind and go beyond the trappings of weak limitations that shouldn't be there 50 or 100 years from now."
AI Guy : "Some of the things are actually --"
It : "Well, also the point of a futuristic setting is to make the game itself look futuristic and so everything is totally functional."
Me : "Can I get in a word?"
It : "So you know, I've been in the construction business for years, and I started out washing dishes at McDonald's, and now I'm one of the top three in this area, and so I know what it takes to succeed in all kinds of business, and that's what I have here."
EA Rep : "Well, you know, it sounds interesting on the surface, but from your description it sounds as though there's a lot of similarity to Battlefield."
AI Guy : "Don't go by his description. It's lacking in--"
It : "Well, no, it's futuristic, so it's totally different. I mean, one is stuck in the past and ours is looking forward to the way things ought to be."
EA Rep : "....yeah, well, I think it sounds as though it could potentially cannibalize the sales of our existing IP, so we'll have to decline."
It : "Of course not. It's futuristic, so that means you'll invariably have more sales."
EA Rep : "That's... not really the problem. It's a matter of them being similar enough to share a market segment."
It : "Listen, I totally agree with you..."
Me : (under breath) "Oh boy."
AI Guy : (under breath) "Here it comes..."
It : "... but that's not the way the world works. You see, I started this business, so I know how the world works."
EA Rep : "....... Well, I'm sorry, but we're going to have to decline."
It : "You must be from the California. Are you from California?"
EA Rep : "This is the Los Angeles office, yes."
It : "I knew it. You know, all people from California are crazy, so..."
EA Rep : "huh?"
It : "It's not your fault. You can't help it."
EA Rep : "Thanks. I'll work on that."
Don't worry... after the phone call, it didn't fall on the classic sitcom gag of "where were you guys? You were supposed to back me up!" Instead, it kept sulking on and on... "how can those guys be so dumb? They don't have any brains or something... They're just... dumb" Came back 20 minutes later with a new rationalization, "you see, they were afraid of it. They knew it was going to sell too well. You know, those guys at EA. They're not idiots." yyyyeah.
pitié arretez !!!! je pleure de rire
Message édité par eleofrag le 31-08-2006 à 22:21:01