| Gedemon |
LennyB a écrit :
Autre possibilité : elle fait partie des données d'entraînement [:cosmoschtroumpf].
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Ho putain [:p'tit soleil:2] mon premier prompt, pour tester l'hypothèse
Citation :
Yennefer as in the Witcher 3 videogame. She is having a monolog in the bedroom of Kaer Morhen.
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le prompt formaté post-LLM (Gemma 4):
Citation :
subject_definitions:
<Subject 1> is Yennefer of Vengerberg from The Witcher 3, featuring her signature porcelain skin, violet eyes, and long, wavy obsidian-black hair. She wears an intricate, high-collared black velvet gown with dark lace trim and silver embroidery.
<Subject 2> is the interior of Yennefer's private quarters in Kaer Morhen. The room features cold stone walls partially draped with heavy, moth-eaten tapestries, a large arched window overlooking a snowy mountain pass, and a heavy oak bed with fur throws.
<Subject 3> is a flickering fireplace with a stone mantle, casting a warm, orange glow and long, dancing shadows across the room.
summary:
[reference generation] The target video is a cinematic character study of <Subject 1> in <Subject 2>. She delivers a somber, internal monologue while seated near <Subject 3>, her expressions shifting between deep melancholy and regal resolve as the camera moves with slow, deliberate focus.
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2], [Shot 3]): fully_preserved - her appearance, attire, and facial features are maintained.
<Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3]): fully_preserved - the medieval, rugged aesthetic of Kaer Morhen is retained.
<Subject 3> (appears in [Shot 1], [Shot 2], [Shot 3]): fully_preserved - the fire's lighting and flicker are consistently applied.
detailed_description:
The target video is in a dark, high-contrast cinematic style with a moody, desaturated color palette. The lighting is primarily driven by the warm, high-contrast glow of the fire.
[Shot 1] A wide shot establishes <Subject 1> standing in the center of <Subject 2>. She is positioned between the massive arched window and the heavy oak bed. She stands perfectly still, her back partially to the camera, her obsidian hair cascading down her velvet gown. The camera performs a slow, almost imperceptible dolly forward. <Subject 1> speaks in a low, velvety, and weary voice, her words echoing slightly in the stone room. <Subject 1> (S1) says, <d>[English] The walls of this fortress are thick, but they do not muffle the weight of memory. Every stone here remembers a different grief.</d> [Shot 2] At 00:06.000, the shot cuts to a medium profile shot of <Subject 1>. She is now seated on the edge of the bed, her shoulders slumped slightly. The orange light from <Subject 3> highlights the sharp profile of her face and the texture of the lace on her collar. She looks toward the fire, her eyes reflecting the flames. <Subject 1> (S1) continues her monologue with a slight tremor in her voice, <d>[English] I thought I could outrun the destiny we forged together, but it follows like a shadow in the snow.</d> She closes her eyes for a beat, her expression one of profound longing.
[Shot 3] At 00:12.000, the camera cuts to an extreme close-up of <Subject 1>'s face. The focus is sharp on her violet eyes. As she speaks the final line, a single tear glimmers but does not fall. The camera slowly zooms in, increasing the intimacy of the shot. <Subject 1> (S1) whispers, <d>[English] Even a sorceress cannot command the heart to forget.</d> She opens her eyes and looks directly into the lens, her expression hardening into one of stoic resolve as the fire crackles in the background.
overall_soundscape:
The heavy, ambient silence of a stone castle, punctuated by the rhythmic crackling and popping of the fireplace and the low whistling of wind outside the window.
non_diegetic_music:
A mournful, minimalist cello solo, played with a slow, weeping vibrato, that builds slightly in intensity toward the final shot.
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Le résultat
https://i.ibb.co/Tq77sCDz/Video-202 [...] 00001.webp
J'allais donc répondre que non, le modèle ne la connais pas, mais la voix m'a fait douter...
https://files.catbox.moe/7fggzs.mp4
donc changement de prompt initial:
Citation :
Yennefer as in the Witcher 3 videogame. She is having a monolog in the bedroom of Kaer Morhen. The video style is 3d realistic video game.
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post-LLM
Citation :
subject_definitions:
<Subject 1> is Yennefer of Vengerberg as seen in The Witcher 3: Wild Hunt. She has long, voluminous black hair, pale skin, striking violet eyes, and a regal yet weary expression. She is wearing her signature dark violet and black velvet gown with intricate silver embroidery and a high collar.
<Subject 2> is the interior of the bedroom in Kaer Morhen. It is a large, austere stone chamber with heavy oak furniture, a massive four-poster bed with thick furs, a fireplace with a dying ember, and flickering torches on the walls creating deep shadows.
<Subject 3> is the overall 3D realistic video game aesthetic, characterized by high-fidelity textures, realistic hair physics, dynamic volumetric lighting from the fireplace, and a slightly desaturated, moody color palette typical of a next-gen RPG.
summary:
[reference generation] The target video is a cinematic monologue featuring <Subject 1> (Yennefer) standing in the bedroom of Kaer Morhen (<Subject 2> ). The video is rendered in a 3D realistic video game style (<Subject 3> ).
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2]): fully_preserved - the character's appearance, clothing, and facial features are maintained.
<Subject 2> (appears in [Shot 1], [Shot 2]): fully_preserved - the stone walls, fur-covered bed, and moody lighting are retained.
<Subject 3> (appears throughout): fully_preserved - the high-fidelity, realistic game aesthetic is maintained throughout the video.
detailed_description:
The target video is rendered in a high-fidelity 3D realistic video game style with dramatic, moody lighting and high-quality texture detail.
[Shot 1] A medium shot shows <Subject 1>, Yennefer, standing in the center of the bedroom in <Subject 2>. She stands near the edge of the large four-poster bed, her body slightly angled. The room is dim, illuminated primarily by the orange glow of a dying fire in the fireplace and the flickering light of wall torches. <Subject 1> looks toward an unseen companion off-camera, her face a mask of suppressed emotion. She speaks in a low, husky, and authoritative voice, <d>[English] Fate is a fickle weaver, a thread that pulls us into patterns we never chose. We seek power to master our destinies, only to find that destiny is the one pulling the strings.</d> As she speaks, her lips move with realistic articulation, and her brow furrows slightly. The camera performs a slow, almost imperceptible dolly-in towards her face.
[Shot 2] At 00:08.000, the shot cuts to a close-up of <Subject 1>. The lighting emphasizes the sharp contour of her cheekbones and the glint in her violet eyes. She takes a shallow breath, her chest rising slightly under the velvet gown. She continues her monologue with a more intimate, trembling tone, <d>[English] Sometimes, I wonder if the price of our magic is simply the pieces of ourselves we leave behind in the shadows of the things we desire most.</d> She looks down for a moment, her eyes shifting toward the furs on the bed, before returning her gaze to the camera. Her hair shifts slightly as she moves her head. The camera holds steady on her face as the video ends on her lingering, pensive expression.
overall_soundscape:
A low, crackling sound from the fireplace and a faint wind whistling through the stone corridors of Kaer Morhen.
non_diegetic_music:
A somber, minimalist cello score plays at a low volume, with long, weeping notes and no heavy percussion.
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'tain, pourquoi je me suis emmerdé avec des références [:ddr555]
il est quand même dingue ce modèle [:tibo2002] https://i.ibb.co/4nPxbVFW/Video-202 [...] 00001.webp
https://streamable.com/aubrs8
(oui, elle parle trop vite, pas pris le temps de retravailler la cohérence temporelle du prompt, zavez vu l'heure ? [:beleg])
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