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Sujet : petite question GBA |
| naru |
claire qu elle est laide cette console :D
au moin la gba c la classe :sol:
en plus un econsole portable qui ne fait pas tourner un mario ou mme mieu, un mario kart! :love: ben ca vaut pas grand chose pour ma part :D
sinon le coup des 6piles en 3h ca fait vraiment tiep et c la qu on vois le genie de nintendo a nous sortir une console qui bouffe 2piles en 15h, y avait qu eux pour ce preoccuper de ce genre de truc ;)
(bon j aurais pas cracher sur 2piles sup pour avoir un ptit eclairage mais bon.. :o ) |
| 486dx |
specs GBA:
CPU: 32bit ARM7 Custom @16.7Mhz, with reduced Z80 core for Game Boy and Game Boy Color emulation. RAM: 32Kbit work RAM (may not be final), 96Kbytes VRAM (may not be final), 16Kbytes sound RAM (may not be final) GPU: Nintendo Custom. Supported functions: - Hardware sprite scaling, rotation, distortion. - XY scroll, rotation scroll. - Multi layers. - 4096 maximum (may not be final) hardware sprites, with maximum of 256 sprites on a single line. - No dedicated 3D acceleration. SPU: Nintendo Custom: - 2 hardware sound channels. - Maximum sampling rate @44.1KHz. Resolution: 244x160, half the resolution of the Super Nintendo Entertainment System, although in a reversed aspect ratio. Color depth: Multi color depth, maximum of 65,536 colors from a palette of 16 million. Supports alpha channel. Screen: Sharp reflect color LCD screen. Media: Game Boy cartridge, Game boy Color cartridge, Game Boy Advance cartridge. Max Catridge size: 512Mbit. Interface: Nintendo custom - Game Boy / Game Boy Color compatible cartridge interface. - Custom Dolphin communications interface. - 3.5mm earphone jack. Input: 4-directional D-Pad, Select, Start, A, B, L, R Speaker: Thin Membrane speaker (the same speaker found in the Game Boy and Game Boy Color). Power Rating: 3V. Battery: 2x AA battery, 20 hours continuous play time. |