Citation :
With InfiniteReality4, texture and frame buffer memory capacity soar to 1Gbyte of texture memory per graphics pipe and 2.5Gbyte of frame buffer per Raster Manager--enough to ensure that every application can take advantage of maximum color fidelity and image quality. Each InfiniteReality4 Graphics Pipe delivers up to 1.27 billion pixels per second of 8 subsample anti-alias fill (or 10.4 billion samples per second) across the full screen. This is enabled by the incredible internal bandwidth of InfiniteReality4, which is 192Gbytes per second in a full four-Raster Manager configuration.
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