Twixy | Leg9 a écrit :
Arf les stats de fillotes!
Maxer à 80 en STR et à 160 en CON, non mais lol quoi
Spoiler :
Ah, c'est un high-elf mage? Ah... oui, bon dans ce cas ![[:morgoth1] [:morgoth1]](https://forum-images.hardware.fr/images/perso/morgoth1.gif) |
+25 en speed, spas dégueu tout de même.
[Angband 3.0.6 Character Dump]
Name Shyarla Self RB CB EB Best
Sex Female Age 70 STR: 16 +1 +3 +5 18/70
Race Dunadan Height 81 INT: 18 +2 -3 +0 17
Class Paladin Weight 191 WIS: 18/01 +2 +1 +6 18/91
Title Guardian Status 1 DEX: 18/84 +2 +0 +0 18/104
HP 483/483 Maximize Y CON: 18/79 +3 +2 +3 18/159
SP 104/104 Preserve Y CHR: 18/81 +2 +2 +5 18/171
Level 31 Armor [30,+86] Saving Throw Superb
Cur Exp 306919 Fight (+13,+24) Stealth Very Good
Max Exp 306919 Melee (+22,+33) Fighting Legendary
Adv Exp 322500 Shoot (+13,+0) Shooting Heroic
MaxDepth Lev 31 Blows 4/turn Disarming Very Good
Gold 100621 Shots 0/turn Magic Device Superb
Burden 96.3 lbs Perception Poor
Speed +3 Infra 0 ft Searching Poor
You are one of several children of a Yeoman. You are the black sheep
of the family. You have hazel eyes, straight auburn hair, and an
average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.............
Elec:......+.+.... Confu:.........+...
Fire:......+.+.... Sound:........+....
Cold:......+.+.... Shard:......++.....
Pois:............. Nexus:......+......
Fear:+..........+. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:...........+.
Invis:+............ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Broad Sword (Holy Avenger) (2d5) (+9,+9) [+1] (+3)
It increases your wisdom by 3. It slays demons, undead, and all evil
creatures. It provides resistance to fear. It sustains your strength.
It is blessed by the gods. It grants you the ability to see invisible
things.
b) (nothing)
c) an Alexandrite Ring of Slaying (+7,+7)
d) a Sapphire Ring of Damage (+13)
e) a Copper Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) a Cloak of Protection [1,+9]
It provides resistance to shards. It cannot be harmed by the elements.
i) a Large Metal Shield of Elvenkind [5,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements.
k) a Set of Leather Gloves of Free Action [1,+9]
It grants you immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 4 Light Blue Potions of Speed
e) 4 Scrolls titled "alaturs appu" of Word of Recall
f) 25 Scrolls titled "umel ritue" of Identify
[Home Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
It cannot be harmed by the elements.
e) a Dark Blue Mushroom of Restoring
f) 2 Light Blue Potions of Speed {25% off}
g) 6 Green Speckled Potions of Healing
h) 3 Chartreuse Potions of Restore Life Levels
i) 2 Blue Potions of Restore Strength
j) 2 Viscous Pink Potions of Restore Intelligence
k) 2 Green Potions of Restore Wisdom
l) 2 Pink Potions of Restore Dexterity
m) 2 Yellow Speckled Potions of Restore Charisma
n) a Scroll titled "alaturs appu" of Word of Recall
o) 62 Scrolls titled "umel ritue" of Identify {40% off}
p) 6 Scrolls titled "skibat whonsa" of *Identify*
q) 7 Scrolls titled "gop fu ulksat" of Enchant Armor
r) 6 Scrolls titled "pleshu eshrol" of Enchant Weapon To-Hit
s) 6 Scrolls titled "tueip sotem un" of Enchant Weapon To-Dam
t) an Aspen Staff of Speed (5 charges)
u) a Zircon Ring of Ice [+12]
It provides resistance to cold. It activates for cold resistance
(20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be
harmed by cold.
v) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It is cursed. It cannot be harmed by the elements.
It might have hidden powers.
w) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
It increases your strength and dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. It might have
hidden powers.
x) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It increases your intelligence by 2. It cannot be harmed by the
elements. It might have hidden powers. |
|
Home inventory
Spoiler :
[Angband 3.0.6 Character Dump]
Name Twixius Self RB CB EB Best
Sex Male Age 124 STR! 18/100 +1 -5 +2 18/80
Race High-Elf Height 80 INT! 18/100 +3 +3 +7 18/230
Class Mage Weight 170 WIS! 18/100 -1 +0 +5 18/140
Title Arch-Mage Status 32 DEX! 18/100 +3 +1 +5 18/190
HP -162/658 Maximize Y CON! 18/100 +1 -2 +7 18/160
SP 227/372 Preserve Y CHR! 18/100 +5 +1 +0 18/160
Level 48 Armor [35,+100] Saving Throw Heroic
Cur Exp 8653421 Fight (+18,+10) Stealth Excellent
Max Exp 8653421 Melee (+24,+15) Fighting Heroic
Adv Exp 9200000 Shoot (+26,+13) Shooting Heroic
MaxDepth Lev 83 Blows 4/turn Disarming Superb
Gold 1455143 Shots 1/turn Magic Device Legendary
Burden 176.6 lbs Perception Good
Speed +25 Infra 40 ft Searching Fair
You are one of several children of a Telerin Ranger. You have light
grey eyes, wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:........+.... Confu:......+......
Fire:.+......+.... Sound:.............
Cold:........+.... Shard:.............
Pois:......+...... Nexus:...........+.
Fear:....+........ Nethr:.............
Lite:.....+..+.+.+ Chaos:.............
Dark:.....+..+.... Disen:....+........
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:.............
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:++.+.........
Invis:.....+......+ Blows:.............
FrAct:....+.....+.. Shots:.............
HLife:.....+.+..... Might:.............
[Last Messages]
> Target Selected.
> The Pit Fiend shrugs off the attack. <9x>
> The Pit Fiend grunts with pain.
> The Pit Fiend shrugs off the attack. <8x>
> The Pit Fiend magically summons greater demons!
> The Marilith disappears! <2x>
> The Pit Fiend disappears!
> The Greater Balrog creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Greater Balrog casts a fearful illusion.
> You refuse to be frightened.
> The Greater Balrog breathes fire.
> The Lesser Balrog resists a lot.
> The Pit Fiend resists a lot.
> You die.
[Character Equipment]
a) The Katana 'Aglarang' (8d4) (+6,+5) (+5)
It increases your dexterity by 5. It increases your speed by 5. It
sustains your dexterity. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+8,+13) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) a Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
d) a Ring of Speed (+10)
It increases your speed by 10.
e) an Amulet of Weaponmastery (+3,+5) (+2)
It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the
elements.
h) a Shadow Cloak of the Magi [6,+15] (+2)
It increases your intelligence by 2. It increases your stealth by 2.
It provides resistance to life draining. It sustains your intelligence.
It cannot be harmed by acid.
i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis.
It activates for magic missile (2d6) every 2 turns. It cannot be
harmed by the elements.
l) a Pair of Metal Shod Boots of Stability [6,+14]
It provides resistance to nexus. It makes you fall like a feather.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) a Potion of *Healing*
k) 5 Potions of Restore Mana
l) 2 Potions of Restore Life Levels
m) a Scroll of *Identify*
n) 2 Rods of Detection
It cannot be harmed by electricity.
o) 4 Rods of Teleport Other (2 charging)
p) a Rod of Drain Life (charging)
q) 2 Rods of Acid Balls (2 charging)
r) 8 Rods of Lightning Balls (7 charging)
s) a Rod of Cold Balls (charging)
t) an Amulet of Sustenance
It provides resistance to life draining. It sustains all your stats.
It slows your metabolism. It cannot be harmed by the elements.
u) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
w) 13 Seeker Bolts of Wounding (4d5) (+15,+17)
[Home Inventory]
a) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
b) The Amulet of Carlammas (+2)
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It cannot
be harmed by the elements.
c) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
d) an Amulet of Devotion (+2)
It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you.
e) an Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
m) The Cloak of Thorongil [1,+10]
It provides resistance to acid and fear. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements.
q) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
r) The Set of Gauntlets 'Paurnen' [2,+15]
It provides resistance to acid. It makes you fall like a feather. It
activates for acid bolt (5d8) every 5+d5 turns. It cannot be harmed by
the elements.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible
things. It cannot be harmed by the elements.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights
the dungeon around you. It grants you immunity to paralysis and the
ability to see invisible things. It activates for word of recall every
200 turns. It cannot be harmed by the elements.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes you
fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
It slays animals, demons, and all evil creatures. It provides
resistance to acid, lightning, fire, and cold. It cannot be harmed by
the elements.
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