unite_01 |
marf :)
pour la voodoo 2
Hardware Specifications Total of 8MB or 12MB high-performance single-cycle DRAM. 12MB model arranged in a 4MB frame buffer and two 4MB texture stores 8MB model arranged in a 4MB frame buffer and two 2MB texture stores 1 Pixelfx² and 2 Texelfx² processors 192-bit, multi-way interleaved memory interface providing more than 2.2G/second total bandwidth Compatible with any graphics card, including AGP cards, using video pass-through Single slot PCI card capable of 33MHz and 66MHz operation Can be connected to a second card for 2x performance (SLI mode) Performance Effective 180 million two-texture, bilinear-filtered, MIP mapped texel/second fill rate 360 million two-texture, bilinear-filtered, MIP mapped texels per second in dual-board configuration Triangle-based raster engine with Gouraud modulation 3D Rendering 16-bit integer and floating point Z-buffering with biasing Full hardware setup of triangle parameters Automatic hardware-based back-face culling Support for multi-triangle strips and fans Transparency and chroma-key support with dedicated color mask Alpha blending on source and destination pixels Sub-pixel and sub-texel correction to 0.4x0.4 resolution 24-bit color scaling to native 16-bit RGB buffer using 4x4 or 2x2 ordered dither matrix Per-pixel and per-vertex atmospheric fog and haze effects simultaneous with alpha blending Polygon edge anti-aliasing 3D Texture Mapping First PC-based 3D game accelerator with single-pass trilinear filtering True, divide-per-pixel perspective correction True, per-pixel level-of-detail MIP mapping, with biasing and clamping RGB modulation, addition and blending to combine textures and shaded pixels Texture compositing for multi-texture special effects Support for 14 texture map formats 8-bit paletted textures with full-speed bilinear filtering Texture compression through narrow-channel YAB format 3D Modes Supported Resolution Colors Maximum Refresh Rate 640x480 65K 120Hz 800x600 65K 120Hz 1024x768 65K 85Hz The 640x480 and 800x600 modes use a 16-bit Z-Buffer. When using one 3D Blaster Voodoo2, the 1024x768 mode does not use a Z-buffer. Using two 3D Blaster Voodoo2 cards in SLI mode adds a Z-buffer to the 1024x768 resolution. lol et pour la ati je rouve rien de plus ke ce ke je t deja di :) voila + |