marf
pour la voodoo 2
Hardware Specifications
Total of 8MB or 12MB high-performance single-cycle DRAM.
12MB model arranged in a 4MB frame buffer and two 4MB texture stores
8MB model arranged in a 4MB frame buffer and two 2MB texture stores
1 Pixelfx² and 2 Texelfx² processors
192-bit, multi-way interleaved memory interface providing more than 2.2G/second total bandwidth
Compatible with any graphics card, including AGP cards, using video pass-through
Single slot PCI card capable of 33MHz and 66MHz operation
Can be connected to a second card for 2x performance (SLI mode)
Performance
Effective 180 million two-texture, bilinear-filtered, MIP mapped texel/second fill rate
360 million two-texture, bilinear-filtered, MIP mapped texels per second in dual-board configuration
Triangle-based raster engine with Gouraud modulation
3D Rendering
16-bit integer and floating point Z-buffering with biasing
Full hardware setup of triangle parameters
Automatic hardware-based back-face culling
Support for multi-triangle strips and fans
Transparency and chroma-key support with dedicated color mask
Alpha blending on source and destination pixels
Sub-pixel and sub-texel correction to 0.4x0.4 resolution
24-bit color scaling to native 16-bit RGB buffer using 4x4 or 2x2 ordered dither matrix
Per-pixel and per-vertex atmospheric fog and haze effects simultaneous with alpha blending
Polygon edge anti-aliasing
3D Texture Mapping
First PC-based 3D game accelerator with single-pass trilinear filtering
True, divide-per-pixel perspective correction
True, per-pixel level-of-detail MIP mapping, with biasing and clamping
RGB modulation, addition and blending to combine textures and shaded pixels
Texture compositing for multi-texture special effects
Support for 14 texture map formats
8-bit paletted textures with full-speed bilinear filtering
Texture compression through narrow-channel YAB format
3D Modes Supported
Resolution Colors Maximum Refresh Rate
640x480 65K 120Hz
800x600 65K 120Hz
1024x768 65K 85Hz
The 640x480 and 800x600 modes use a 16-bit Z-Buffer. When using one 3D Blaster Voodoo2, the 1024x768 mode does not use a Z-buffer. Using two 3D Blaster Voodoo2 cards in SLI mode adds a Z-buffer to the 1024x768 resolution.
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voila +