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[Topic Unique] Dota 2 • New Frontiers • Patch majeur 7.33

n°11485857
Kristoph

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Posté le 25-04-2015 à 14:13:30  profilanswer
 

Reprise du message précédent :

Gazette a écrit :

http://www.dotabuff.com/heroes/juggernaut

 

Mom en pub game c'est de la merde mais comme les pro le font c'est forcément cheaté.

 

MoM ajoute autant de dégâts à un Omnislash level 3 + Agh qu'Abyssal Blade :o Le tout pour moins de la moitié du prix, sur un item qui accélère ton farm énormément.

 

http://i1.2pcdn.com/node14/image/a [...] e7lmop.png

 

Le malus de dégâts de MoM ? Suffit de faire le tourbilol après l'omnislash et le buff/debuff est retiré.

 

MoM accélère pratiquement aussi bien ton farm qu'une Battlefury, encore une fois pour un coup ridicule par rapport à cette dernière.

 

Après il faut savoir jouer l'item pour sur.


Message édité par Kristoph le 25-04-2015 à 14:14:38
mood
Publicité
Posté le 25-04-2015 à 14:13:30  profilanswer
 

n°11486902
Gazette

Transactions (1)
Posté le 26-04-2015 à 02:35:22  profilanswer
 

Faut surtout savoir jouer avec 700pv en tourbilol suffit de 2 distances pour te buter, augmenter le farm c'est bien mais perdre les teamfight c'est moins bien.

n°11487276
KennyKnafo​u
kinanischka
Transactions (0)
Posté le 26-04-2015 à 12:58:46  profilanswer
 

Le MoM est un très bon item sur juggernaut, je comprends pas le débat. C'est une affaire de bénéfice/risque, avec un MoM tu peux prendre cher mais t'es online bien plus rapidement et tu peux trouver des kills plus souvent qu'avec un aghs, sans parler de l'effet DPS sur ton ulti.


Message édité par KennyKnafou le 26-04-2015 à 12:59:06
n°11487309
death4578
Zotto Mola
Transactions (0)
Posté le 26-04-2015 à 13:21:43  profilanswer
 

C9 curse not broken today ? :(


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11487355
TIMEAFTERT​IME

Transactions (0)
Posté le 26-04-2015 à 13:49:13  profilanswer
 

Gazette a écrit :


 
2800 mmr solo 3200 groupe je suis parti de 3500 mmr mais ce jeux est tellement rempli de débile à ce niveau. ^^
 
Jugger il est tellement cheaté que les mec ne font même plus le septre tellement c'est lame.


 
Actuellement Aghanim c'est le pire item à faire sur Juggernaut.


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Topic Marketing & Perspectives
n°11487428
kaboom85

Transactions (0)
Posté le 26-04-2015 à 14:27:26  profilanswer
 

death4578 a écrit :

C9 curse not broken today ? :(


 
si c'est bon, 3eme, c'est pas 2eme  [:garath_]

n°11487469
Arkin

Transactions (0)
Posté le 26-04-2015 à 14:46:45  profilanswer
 

TIMEAFTERTIME a écrit :


 
Actuellement Aghanim c'est le pire item à faire sur Juggernaut.


 
pourquoi? surtout pourquoi ça a changé?


---------------
Kiribati se dit kiribass,khmer rouge se dit kmaille rouge,Lesotho se dit léssoutou,Laos se dit lao
n°11487998
KennyKnafo​u
kinanischka
Transactions (0)
Posté le 26-04-2015 à 20:00:35  profilanswer
 

Profitez du cancer tant qu'il est encore temps  [:ge haussmann]
http://i.imgur.com/jYr3NC7.png

Message cité 1 fois
Message édité par KennyKnafou le 26-04-2015 à 20:01:25
n°11488034
blankette

Transactions (0)
Posté le 26-04-2015 à 20:16:39  profilanswer
 

Putain ça me donne envie de revenir sur doto :D
Sinon il est bien mieux que l'ancien ton nouvel avatar :o

Message cité 1 fois
Message édité par blankette le 26-04-2015 à 20:16:53
n°11488039
WiiDS
20 titres en GC, 0 abandon, 0 DQ
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Posté le 26-04-2015 à 20:18:52  profilanswer
 

KennyKnafou a écrit :

Profitez du cancer tant qu'il est encore temps  [:ge haussmann]  
http://i.imgur.com/jYr3NC7.png


 [:kennyknafou:5]


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"I can cry like Roger. It's just a shame I can't play like him" - Andy Murray, 2010
mood
Publicité
Posté le 26-04-2015 à 20:18:52  profilanswer
 

n°11488066
KennyKnafo​u
kinanischka
Transactions (0)
Posté le 26-04-2015 à 20:31:15  profilanswer
 

Je stacke avec mes potes 2000 mmr :o Je sais plus jouer du coup  [:garypresident:2]  
Les rares fois où je joue solo et ça me met en very high je me fais un peu trouer  [:sad frog:2]
 
http://www.dotabuff.com/matches/1419377503 souffrance  [:oilrig:3]  
Bon en même temps pudge offlane en étant rouillé :o J'ai pu au moins faire quelques actions stylées en sauvant 2 fois ma drow du combo eul ulti de SF


Message édité par KennyKnafou le 26-04-2015 à 20:32:14
n°11488072
blankette

Transactions (0)
Posté le 26-04-2015 à 20:33:11  profilanswer
 

Donc tu arrives à crever 14 fois contre des 2k [:super citron]  
Intéressant  [:super citron]

n°11488080
KennyKnafo​u
kinanischka
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Posté le 26-04-2015 à 20:35:16  profilanswer
 

blankette a écrit :


Sinon il est bien mieux que l'ancien ton nouvel avatar :o


 [:cetrio:1]

n°11488084
KennyKnafo​u
kinanischka
Transactions (0)
Posté le 26-04-2015 à 20:35:54  profilanswer
 

blankette a écrit :

Donc tu arrives à crever 14 fois contre des 2k [:super citron]
Intéressant  [:super citron]


Celle là c'était vendredi soir, j'avais un pote chez moi on était bourrés de chez bourrés  [:hishonss]

 

edit: d'ailleurs j'ai du le dire dans le chat pour narguer l'équipe adverse :o

 

edit2: ah ouais mais j'ai dotabuff plus c'est vrai
http://i.imgur.com/1d3fmDP.png

 

edit3: c'était du soloq en plus :D


Message édité par KennyKnafou le 26-04-2015 à 20:37:39
n°11488145
worm'skill​er
Le roi de la petit côte
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Posté le 26-04-2015 à 21:05:40  profilanswer
 

Gazette a écrit :


 
2800 mmr solo 3200 groupe je suis parti de 3500 mmr mais ce jeux est tellement rempli de débile à ce niveau. ^^
 
Jugger il est tellement cheaté que les mec ne font même plus le septre tellement c'est lame.


 
 
sniper est actuellement le pire je trouve telle il est op en late game.


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"le prix passe, la qualité reste"
n°11488279
TIMEAFTERT​IME

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Posté le 26-04-2015 à 22:12:09  profilanswer
 

Arkin a écrit :


 
pourquoi? surtout pourquoi ça a changé?


 
Non ça a pas changé j'ai jamais fait d'Agha sur Jugger.  
 
Il y a une raison simple à ça c'est que ça coute beaucoup trop cher par rapport à ce que ça rapporte.  
 
Pour faire Agha sur un héros il faut qu'il y ait un impact significatif sur ton ulti par rapport à la mécanique par exemple. Par exemple sur Lina c'est vraiment excellent.  
 
Là le temps de farmer ton Agha les autres vont le voir et les cores en face vont sortir des etheral et tu seras obligé de faire diffu pour rentabiliser ton Agha sinon tu te retrouves comme un con à claquer l'ulti pour rien ou alors à tuer que des supports de merde. Tu te retrouves après avec 2 main items que tu veux pas avoir ou au mieux tu aurais pu avoir beaucoup mieux pour ce prix là.


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Topic Marketing & Perspectives
n°11488334
death4578
Zotto Mola
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Posté le 26-04-2015 à 22:59:05  profilanswer
 

TIMEAFTERTIME a écrit :


 
Non ça a pas changé j'ai jamais fait d'Agha sur Jugger.  
 
Il y a une raison simple à ça c'est que ça coute beaucoup trop cher par rapport à ce que ça rapporte.  
 
Pour faire Agha sur un héros il faut qu'il y ait un impact significatif sur ton ulti par rapport à la mécanique par exemple. Par exemple sur Lina c'est vraiment excellent.  
 
Là le temps de farmer ton Agha les autres vont le voir et les cores en face vont sortir des etheral et tu seras obligé de faire diffu pour rentabiliser ton Agha sinon tu te retrouves comme un con à claquer l'ulti pour rien ou alors à tuer que des supports de merde. Tu te retrouves après avec 2 main items que tu veux pas avoir ou au mieux tu aurais pu avoir beaucoup mieux pour ce prix là.


J'crois que LaNm jungle jugg @ TI4 est pas d'accord avec toi [:ocolor]
 

Spoiler :

Fallait rajouter en pos 1 pour que ton truc tienne :o


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11489820
kaboom85

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Posté le 27-04-2015 à 14:15:19  profilanswer
 

 

"Et en quoi MoM c'est mieux qu'Agha quand il s'agit de focus un gars sous Ethereal? " ça fait 2000 gold de moins de gaché :o

 

en fait il faut voir ce que tu vas faire dans la game avec ton héros en fait. Si ton but en tant que jugg c'est de spam l'ult, alors agha ça marchera, ça réduit pas mal le cd il me semble. Mais en ce moment le truc efficace c'est de farmer ultra vite la jungle pour se stuffer comme un porc en évitant les ganks. C'est pour ça qu'on voit le jugg phase boots madness qui monte le crit et les stats. C'est aussi pour ça eul sf, tu va + vite et t'as la regen mana pour spammer les razes pour faire les camps de neutraux, et avec des gens qui stackent pour toi, tu as un farm monstre très vite.

 

après madness c'est très fort, et le fait qu'il coute moins cher depuis pas si longtemps l'a fait redécouvrir aux gens. après quand tu l'actives t'es une crepe, c'est pour ça que pa ne le fait pas, elle se fait tuer au moindre nuke. Par contre jugg avec son 1 qui fait office de bkb et son ult qui le rend invulnérable peut bien plus facilement se permettre de l'activer en fight.

 

je suis entierement d'accord sur les effets de modes, madness c'était fort bien avant la baisse du cout. après les builds bizarres qui deviennent populaires tout à coup ça a toujours exister, y a 6 mois c'était le furion null talisman blademail, là c'est eul sf.
après faut voir qu'en lisant les patch log, les gens voient raze => + 25 degats, ou jugg +6 agi, se disent que c'est cool et le jouent et paf t'as une nouvelle mode

 


Message édité par kaboom85 le 27-04-2015 à 14:16:01
n°11489940
Kristoph

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Posté le 27-04-2015 à 14:45:36  profilanswer
 

Je répète pour ceux qui n'ont pas compris : le tourbilol de Jugg purge le buff/debuff de MoM :o Purge complet. Je ne faisais pas une espèce d'allégorie sur le fait que Jugg sous tourbilol est magic immune et donc ne craint pas l'augmentation de dégâts de MoM. Attention vous n'aurez pas le même effet avec un BKB par contre !

n°11490585
KennyKnafo​u
kinanischka
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Posté le 27-04-2015 à 16:37:58  profilanswer
 

༼ つ ◕_◕ ༽つ Give 6.84

n°11490838
n0name
Etat nounou, Etat soeur.
Transactions (1)
Posté le 27-04-2015 à 17:33:49  profilanswer
 

Je ne comprend pas le débat, MoM sur jug c'est complètement sale, et ça synergise grave avec son tourbilol et son ulti. Pour moi c'est un item core sur jug.  
 
Il aura fallu le buff de l'attack speed, du coût de MoM, et des stats de jug pour que les gens s'en rendent compte,  mais dans la méta actuelle c'est très puissant, et ce n'est pas seulement une histoire de mode.
 
Non seulement ça enterre aghanim en terme de cost efficiency pour l'ulti, mais en plus ça enterre aussi BF pour farmer la jungle. (grace au life leech + move speed car jug n'a pas de skill de mobilité).  
 
En plus jug fait partie de ces héros chiants qui nécessitent de farmer des items en face pour le contrer (Eul, Ghost, manta dans une moindre mesure) ce qui est très compliqué pour les supports quand tu as du retard dans la game.


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Mes ventes: https://forum.hardware.fr/forum2.ph [...] 851&page=1
n°11490861
kaboom85

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Posté le 27-04-2015 à 17:39:10  profilanswer
 

n0name a écrit :

Je ne comprend pas le débat, MoM sur jug c'est complètement sale, et ça synergise grave avec son tourbilol et son ulti. Pour moi c'est un item core sur jug.  
 
Il aura fallu le buff de l'attack speed, du coût de MoM, et des stats de jug pour que les gens s'en rendent compte,  mais dans la méta actuelle c'est très puissant, et ce n'est pas seulement une histoire de mode.
 
Non seulement ça enterre aghanim en terme de cost efficiency pour l'ulti, mais en plus ça enterre aussi BF pour farmer la jungle. (grace au life leech + move speed car jug n'a pas de skill de mobilité).  
 
En plus jug fait partie de ces héros chiants qui nécessitent de farmer des items en face pour le contrer (Eul, Ghost, manta dans une moindre mesure) ce qui est très compliqué pour les supports quand tu as du retard dans la game.


 
ah mais on est d'accord que c'est très fort, mais c'était fort juste avant mais les gens ne s'en étaient pas rendu compte c'est tout. Ce n'est à la mode que depuis relativement peu. Après c'est à la mode car très fort

n°11491741
Gazette

Transactions (1)
Posté le 28-04-2015 à 01:46:40  profilanswer
 

Ça ne change pas le problème en pub game, mieux avoir de la survit et l'ulti toutes les 70s que de se faire butter par 2 random sort d'affilé.

n°11491750
n0name
Etat nounou, Etat soeur.
Transactions (1)
Posté le 28-04-2015 à 01:57:35  profilanswer
 

Gazette a écrit :

Ça ne change pas le problème en pub game, mieux avoir de la survit et l'ulti toutes les 70s que de se faire butter par 2 random sort d'affilé.


 
Non.
 
MOM -> OMNISLASH -> TOURBILOL -> profit.
 
Et ça marche très bien en pub.


---------------
Mes ventes: https://forum.hardware.fr/forum2.ph [...] 851&page=1
n°11491760
Kristoph

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Posté le 28-04-2015 à 02:02:52  profilanswer
 

Gazette a écrit :

Ça ne change pas le problème en pub game, mieux avoir de la survit et l'ulti toutes les 70s que de se faire butter par 2 random sort d'affilé.


Tu te rends compte que pour le prix d'un Agh, tu peux avoir MoM + par exemple Sange ce qui ne te fait que 86 HP de moins que Agh, et en plus il te reste 350g non utilisés? Et que la vitesse de farm largement supérieure que te permet un MoM fini fait que tu auras ces deux items largement plus tôt que tu n'aurais eu un Agh avec ses compos qui ne servent presque à rien individuellement.
 
Est-ce que tu te rends compte que tu peux solo rosh dès que tu as ton MoM plus ou moins aussi ? Tu penses encore crever si facilement avec l'aegis dans la poche ?

n°11491797
grozibouil​le

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Posté le 28-04-2015 à 03:31:21  profilanswer
 

KennyKnafou a écrit :

༼ つ ◕_◕ ༽つ Give 6.84


 
 [:kennyknafou:4]  http://www.dota2.com/684/


---------------
Steve Jobs est quand même un sacré magicien. Avec une seule pomme, il a fait naître des millions de poires.
n°11491907
death4578
Zotto Mola
Transactions (0)
Posté le 28-04-2015 à 08:32:59  profilanswer
 

ICEFROG SO SMART


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11491923
death4578
Zotto Mola
Transactions (0)
Posté le 28-04-2015 à 08:50:09  profilanswer
 

ça marche comment l'agh de alchemist ?
Il fait apparaitre un agh dans l'inventaire du mec qu'est target ou ça prend pas de slot et ça devient un des best support ultra late game ? :o


---------------
And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11491934
v4mpir3
Total mandingue
Transactions (10)
Posté le 28-04-2015 à 09:01:09  profilanswer
 

Ce patch oO


---------------
PSN : voradz / Steam ID : voradz / Bnet :Voradz#1571 / Uplay : Voradz
n°11491937
death4578
Zotto Mola
Transactions (0)
Posté le 28-04-2015 à 09:02:59  profilanswer
 

420 YOLO ICEFROG


---------------
And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11491954
death4578
Zotto Mola
Transactions (0)
Posté le 28-04-2015 à 09:09:35  profilanswer
 

leshrac avec l'item qui fait du lifesteal sur les spell  
next imba shit ?


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11492040
kaboom85

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Posté le 28-04-2015 à 09:43:12  profilanswer
 

Kristoph a écrit :

Je répète pour ceux qui n'ont pas compris : le tourbilol de Jugg purge le buff/debuff de MoM :o Purge complet. Je ne faisais pas une espèce d'allégorie sur le fait que Jugg sous tourbilol est magic immune et donc ne craint pas l'augmentation de dégâts de MoM. Attention vous n'aurez pas le même effet avec un BKB par contre !


 
"Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities"
 
 [:biiij]

n°11492072
Kristoph

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Posté le 28-04-2015 à 09:50:32  profilanswer
 

kaboom85 a écrit :


 
"Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities"
 
 [:biiij]


Bah fallait bien le nerf d'une façon où d'une autre ce petit Jugg :D
 
Par contre pense aux conséquences du genre bladefury ne dispell plus haste rune etc...

n°11492098
DdsT

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Posté le 28-04-2015 à 09:57:02  profilanswer
 

Ce craquage les nouvelles capacités avec Aghanim :D
 
Alchemist qui farm des items pour sa team
Legion Commander qui duel jusqu'à la mort
Nai'x qui rajoute une couche de poupées russes
Nature's Prophet qui push encore plus violemment
etc. etc.  
Et Techies, cette plaie. Obligé d'attendre 3 minutes pour espérer retirer le champ de mines devant Roshan/les rax.
 
J'aime beaucoup les nouveaux objets, beaucoup orientés support.

n°11492279
worm'skill​er
Le roi de la petit côte
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Posté le 28-04-2015 à 10:43:07  profilanswer
 

vous pouvez mettre le patch içi svp? Proxitafé. :o


---------------
"le prix passe, la qualité reste"
n°11492289
DdsT

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Posté le 28-04-2015 à 10:45:49  profilanswer
 

Citation :

GENERAL
 
    AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
    AoE Bonus XP component based on Team XP difference reduced by 40%
 
    Melee lane creep bounty reduced from 43 to 40 (-7%)
    Range lane creep bounty reduced from 48 to 45 (-6.25%)
    Hero kills (the non-net worth portions) are worth 10% more
 
    Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
 
    AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]
 
    The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]
 
    Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]
 
    Melee Barracks team bounty increased from 175 to 275
    Ranged Barracks team bounty increased from 100 to 225
    Tier 2 and 3 towers armor reduced from 25 to 22
 
    Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
    Extra range/siege creep additions spawntime from 45:30 to 45:00
    Creeps now meet slightly closer to the Dire safelane
 
    Ancient Black Dragon bounty reduced from 199 to 170
    Ancient Black Drake bounty reduced from 50 to 40
    Ancient Rumblehide bounty reduced from 83 to 65
    Satyr Tormenter gold bounty reduced from 104 to 84
    Hellbear health reduced from 950 to 700
    Hellbear bounty reduced from 65 to 50
    Ogre Frostmage bounty reduced from 52 to 40
 
    Reworked Mud Golems:
 
 
 
Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
 
Melee attacks now miss if the target is farther than 350 range more than their attack range
 
Reduced All Pick drafting time from 40 to 35 seconds per turn
 
The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]
 
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
 
 
Cast behavior while turning to cast has been adjusted.
 
 
Reworked the Item Silencing and Passive Disabling behaviors.
 
 
 
    Hex no longer applies the Break mechanic [?]
 
    Silence no longer disables Invisibility [?]
 
    Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
    Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
    Added Voidstone and Mantle of Intelligence to Side Shop
 
    Runes now have a higher hit box priority over units
 
    Armor now shows decimal places in the hover tooltip
 
    Fixed buyback respawn timer penalty being reset if you die holding Aegis
 
    The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
 
HEROES
Abaddon
 
    Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
 
 
Alchemist
 
    Unstable Concoction countdown can now be seen by enemies
    Unstable Concoction now has an area targeting cursor
    Greevil's Greed now grants 4x gold bounty from Runes
    Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
 
 
Ancient Apparition
 
    Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
 
 
Axe
 
    Berserker's Call cast point from 0.3 to 0.4
    Counter Helix now triggers when attacks land rather than when they start [?]
    Culling Blade movement and attack speed bonuses reduced from 40% to 30%
 
 
Bane
 
    Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
    Units affected by Nightmare no longer provide vision
    Nightmare End can now be used by Bane to end all other existing Nightmares
 
 
Batrider
 
    Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
    Firefly damage reduced from 20/40/60/80 to 10/30/50/70
 
 
Beastmaster
 
    Beastmaster base damage increased by 4
    Wild Axes cast point from 0.5 to 0.4
    Call of the Wild Boar attack point from 0.633 to 0.5
 
 
Bloodseeker
 
    Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
    Thirst vision threshold from 30% health to 25%
 
 
Bounty Hunter
 
    Bounty Hunter Intelligence growth increased from 1.4 to 2.0
    Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
    Shuriken Toss cast range reduced from 650 to 400
    Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
    Track's Shuriken Toss bounce range from 900 to 1200
    Track now shows how much gold the enemy is carrying in the debuff tooltip
 
 
Brewmaster
 
    Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
 
 
Bristleback
 
    Bristleback movement speed reduced from 295 to 290
    Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
 
 
Broodmother
 
    Incapacitating Bite is no longer a Unique Attack Attack Modifier
    Insatiable Hunger attack damage from 60/80/100 to 60/90/120
 
 
Centaur Warrunner
 
    Return now triggers when attacks land rather than when they start [?]
    Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
 
 
Chaos Knight
 
    Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
 
 
Clinkz
 
    Skeleton Walk cooldown from 20 to 20/19/18/17
    Death Pact cooldown from 45/40/35 to 45/35/25
 
 
Clockwerk
 
    Rocket Flare speed from 1500 to 1750
 
 
Crystal Maiden
 
    Crystal Nova movement and attack slow from -30 to -20/30/40/50
    Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
    Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
    Freezing Field cooldown from 150/120/90 to 90
 
 
Dark Seer
 
    Ion Shell duration increased from 20 to 25 seconds
    Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
    Wall of Replica duration from 15/30/45 to 45
    Wall of Replica mana cost from 200/300/400 to 125/250/375
 
 
Dazzle
 
    Poison Touch level 4 damage from 32 to 36
 
 
Death Prophet
 
    Exorcism spirit count from 4/12/21 to 6/13/21
 
 
Disruptor
 
    Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
 
 
Dragon Knight
 
    Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
    Corrosive Breath damage is now lethal
    Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
 
 
Earth Spirit
 
    Boulder Smash damage from 125 to 50/100/150/200
    Geomagnetic Grip manacost from 75 to 100
    Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
    Magnetize can now be dispelled
    Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
 
 
Elder Titan
 
    Echo Stomp channel time from 1.8 to 1.6
    Echo Stomp cooldown from 15 to 14/13/12/11
 
 
Enchantress
 
    Untouchable attack slow from 30/60/90/120 to 40/70/100/130
    Enchant can now be cast on controlled units to refresh the Enchant duration
    Impetus now pierces Spell Immunity
 
 
Enigma
 
    Midnight Pulse cast point improved from 0.3 to 0.2
    Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
    Black Hole mana cost from 275/350/425 to 275/325/375
 
 
Gyrocopter
 
    Rocket Barrage no longer has a cast point (Previously had 0.3)
    Call Down missile two slow duration from 3 to 4
 
 
Huskar
 
    Inner Vitality cast range increased from 550 to 800
    Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
 
 
Invoker
 
    Invoker Int gain from 2.5 to 3.2
    Invoke no longer triggers cooldown if it only swaps the ability slots
    Sun Strike cooldown from 30 to 25
    Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
 
 
Io
 
    Relocate double click now teleports to fountain
 
 
Jakiro
 
    Jakiro base strength increased from 24 to 25
    Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
    Macropyre area of effect increased from 225 to 240
 
 
Juggernaut
 
    Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
    Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
    Healing Ward movement speed from 450 to 420
    Omnislash no longer ministuns on cast
    Using items/abilities in Omnislash no longer requires facing direction
 
 
Keeper of the Light
 
    Mana Leak cooldown from 16 to 16/14/12/10
    Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
    Scepter Illuminate heal percentage from 75% to 100%
 
 
Kunkka
 
    Kunkka no longer turns to cast Torrent
    Torrent cooldown reduced from 12 to 10 seconds
    X Marks The Spot mana cost from 80 to 50
 
 
Legion Commander
 
    Moment of Courage counterattack chance from 16/18/20/22 to 25%
    Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
    Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
    Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
 
 
Leshrac
 
    Leshrac movement speed from 315 to 320
    Lightning Storm cast point from 0.7 to 0.6
    Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
 
 
Lich
 
    Ice Armor cast range from 800 to 1000
    Chain Frost projectile speed from 675 to 750
 
 
Lifestealer
 
    Feast is now considered as normal bonus damage (can Crit and Cleave off it)
    Open Wounds lifesteal increased from 15/20/25/30% to 50%
    Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
 
 
Lina
 
    Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
 
 
Lone Druid
 
    True Form is no longer removed on death [?]
    Battle Cry armor increased from 5/10/15 to 6/12/18
    Battle Cry damage increased from 50/75/100 to 60/90/120
    Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
 
 
Luna
 
    Luna base armor increased by 1
    Eclipse per unit cap increased from 4 to 5
    Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
 
 
Medusa
 
    Split Shot and Mana Shield are no longer removed on death [?]
 
 
Meepo
 
    Geostrike damage from 7/14/21/28 to 8/16/24/32
    Divided We Stand no longer causes Meepo to respawn 20% faster
 
 
Mirana
 
    Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
 
 
Morphling
 
    Adaptive Strike now has a 1150 speed projectile
    Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
 
 
Naga Siren
 
    Ensnare cooldown from 14 to 12
    Ensnare is now dispellable [?]
    Ensnare is no longer removed if the target becomes Ethereal
    Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
 
 
Nature's Prophet
 
    Sprout cast range increased from 600 to 625/700/775/850
    Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
    Nature's Call treant base damage from 22 to 28
    Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
 
 
Night Stalker
 
    Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
 
 
Nyx Assassin
 
    Using Spiked Carapace no longer removes Vendetta
    Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
 
 
Omniknight
 
    Purification cast point from 0.5 to 0.4
 
 
Oracle
 
    Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
    Purifying Flames cooldown reduced from 3 to 2.5
    Purifying Flames can now target non-hero units
    False Promise no longer makes the target invisible
    False Promise now continuously removes debuffs and disables, instead of only when first cast
    False Promise duration from 7/8/9 to 6/7/8
    False Promise cooldown from 20 to 80/60/40
 
 
Outworld Devourer
 
    Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
    Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
 
 
Phoenix
 
    Fire Spirits now does an obstructed reveal of the area it hits for 1 second
 
 
Puck
 
    Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
 
 
Pudge
 
    Rot move slow from 20% to 20/22/24/26%
 
 
Pugna
 
    Decrepify enemy slow from 50% to 30/40/50/60%
    Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
    Decrepify duration from 2/2.5/3/3.5 to 3.5
    Decrepify cooldown from 12/10/8/6 to 15/12/9/6
    Life Drain damage and restore per second from 120/160/200 to 150/185/220
    Life Drain cast range from 1100 to 900/1050/1200
    Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range
 
 
Riki
 
    Smokescreen no longer slows attack speed
    Smokescreen now reduces turn rate by 30%
 
 
Rubick
 
    Null Field now also affects creeps
 
 
Sand King
 
    Caustic Finale duration from 8 to 6
    Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
    Caustic Finale no longer resets the duration on a unit that already has the debuff
    Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
 
 
Shadow Demon
 
    Shadow Poison mana cost from 50 to 40
    Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
 
 
Shadow Shaman
 
    Shadow Shaman base strength increased from 19 to 21
    Shadow Shaman strength gain increased from 1.6 to 1.8
 
 
Silencer
 
    Silencer base movement speed from 300 to 295
    Last Word initial enemy cast allowance window from 5 to 4 seconds
    Last Word no longer disarms
    Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
 
 
Slardar
 
    Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
 
 
Sniper
 
    Sniper agility gain from 2.9 to 2.5
    Shrapnel recharge time increased from 40 to 55
    Shrapnel delay increased from 0.8 to 1.4 seconds
    Shrapnel now gives vision when the shrapnel lands rather than instantly
    Headshot can now miss
    Assassinate damage from 355/505/655 to 320/485/650
 
 
Spectre
 
    Reality no longer kills the target illusion, it now swaps positions
 
 
Spirit Breaker
 
    Empowering Haste cooldown from 16 to 12
 
 
Storm Spirit
 
    Storm Spirit movement speed reduced from 290 to 285
    Ball Lightning flying vision from 1000 to 400
 
 
Sven
 
    Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
 
 
Techies
 
    Land Mine activation delay reduced from 1.75 to 0.5 seconds
    Stasis Trap Activation delay from 2 to 1.5
    Stasis Trap Detonation delay from 2 to 1.5
    Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
    Minefield Sign cooldown from 120 to 360
    Minefield Sign now requires Techies to walk precisely to the targeted spot
    Minefield Sign now has an area of effect targeting cursor
    Minefield Sign now has a limited lifetime of 180 seconds
    Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
 
 
Templar Assassin
 
    Meld cooldown from 7 to 6
 
 
Terrorblade
 
    Reflection cast range from 275 to 325
    Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
 
 
Tidehunter
 
    Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
 
 
Timbersaw
 
    Reactive Armor now triggers when attacks land rather when attacks begin [?]
    Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
 
 
Tinker
 
    Laser hero blind duration increased from 3 to 3/3.5/4/4.5
    Rearm mana cost from 150/250/350 to 125/225/325
    Aghanim's Scepter Laser no longer has additional cast range
    Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
 
 
Tiny
 
    Toss grab radius increased from 250 to 275
    Toss now grabs the closest unit rather than a random unit
 
 
Treant Protector
 
    Eyes in the Forest area of effect reduced from 800 to 700
 
 
Troll Warlord
 
    Berserker's Rage no longer provides +15 damage
    Ranged Whirling Axes no longer provide 800 vision
    Melee Whirling Axes no longer provide 500 vision
    Battle Trance duration reduced from 7 to 5 seconds
    Berserker’s Rage is no longer removed on death [?]
 
 
Tusk
 
    Ice Shards mana cost reduced from 120 to 90
    Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
    Ice Shards vision reveal from 0.5 seconds to 2 seconds
    Snowball speed is now a constant 675
    Snowball no longer auto-loads units in 100 range
    Tusk can now add allies to Snowball while it is moving
    Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
 
 
Undying
 
    Soul Rip is now considered one damage instance on the enemy
    Removed Tombstone Zombie targeting from Soul Rip
    Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
 
 
Ursa
 
    Reworked Enrage
 
 
Venomancer
 
    Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
 
 
Viper
 
    Viper Strike cooldown reduced from 80/50/30 to 70/50/30
 
 
Visage
 
    Gravekeeper's Cloak recharge time from 6 to 4
    Familiars no longer have 300/450/600 health
    Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
 
 
Warlock
 
    Fatal Bonds cast range increased from 900 to 1000
    Fatal Bonds cast time from 0.5 to 0.2
    Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
 
 
Weaver
 
    The Swarm duration rescaled from 14/16/18/20 to 16
    The Swarm damage from 15/20/25/30 to 20
    The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
    Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
    Geminate Attack no longer has a range limit
    Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
 
 
Windranger
 
    Shackleshot cast point from 0.3 to 0.15  
 
 
Winter Wyvern
 
    Enabled Winter Wyvern in Captain's Mode
    Reworked Winter's Curse
 
 
 
    Arctic Burn is now dispellable
    Arctic Burn damage per second from 6% of health to 8%
    Arctic Burn damage type from Pure to Magic
    Arctic Burn no longer pierces Spell Immunity
    Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
    Splinter Blast debuff is now dispellable
    Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
 
 
Wraith King
 
    Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
 
 
Zeus
 
    Thundergod's Wrath area vision reduced from 1000 to 500
    Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.
 
 
ITEMS
NEW ITEMS
Enchanted Mango
 
    New consumable
 
 
Lotus Orb
 
    New item formed from Perseverance, Platemail, and a recipe
 
 
Glimmer Cape
 
    New item formed from Cloak and Shadow Amulet
 
 
Guardian Greaves
 
    New item formed from Arcane Boots, Mekansm, and a recipe
 
 
Moon Shard
 
    New item formed from 2 Hyperstones and a recipe
 
 
Silver Edge
 
    New item formed from Shadow Blade and Sange and a recipe
 
 
Solar Crest
 
    New item formed from Medallion of Courage and Talisman of Evasion
 
 
Octarine Core
 
    New item formed from Mystic Staff and Soul Booster
 
 
 
ITEM ADDITIONS
Observer & Sentry Wards
 
    Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]
 
 
Upgraded Boots of Travel
 
    Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes
 
 
 
ITEM CHANGES
Skull Basher
 
    Strength increased from 6 to 8
    Damage reduced from 40 to 25
    Bash now deals 60 bonus damage
    Bash cooldown increased from 2 to 2.3
 
 
Abyssal Blade
 
    Damage reduced from 100 to 85
    Bash now deals 60 bonus damage
    Bash cooldown increased from 2 to 2.3
 
 
Energy Booster
 
    Cost reduced from 1000 to 900
 
 
Arcane Boots
 
    Replenish radius from 600 to 900
    Replenish no longer costs 35 mana to activate
 
 
Bloodstone
 
    Recipe increased from 800 to 900
 
 
Armlet of Mordiggian
 
    Attack Speed from +15 to +25
    Unholy Strength no longer grants +10 Attack Speed
    Unholy Strength strength gain period from 0.7 to 0.6 seconds
 
 
Quelling Blade
 
    Changed from full damage bonus to base damage bonus
    Quell damage bonus from 32/12% to 40/15%
    Quell no longer deals bonus damage to Roshan
    Chop active ability now kills wards rather than dealing 100 damage
    Chop active ability range increased from 350 to 450 when targeting wards
 
 
Battle Fury
 
    Battle Fury now requires and provides the bonuses of Quelling Blade
    Quell bonus is now 60% for melee heroes and 25% for ranged heroes
    Attack damage reduced from 65 to 55
    Cleave radius from 250 to 280
 
 
Black King Bar
 
    Black King Bar can now be sold [?]
 
 
Blade Mail
 
    Damage Return cooldown reduced from 17 to 15
 
 
Blades of Attack
 
    Cost reduced from 450 to 420
 
 
Phase Boots
 
    Phase duration from 4 to 3.6 seconds
 
 
Boots of Travel
 
    Teleport cooldown from 50 to 45
 
 
Buckler
 
    Armor Bonus radius increased from 750 to 900
 
 
Butterfly
 
    Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
 
 
Clarity
 
    Duration from 40 to 45
    Total mana restored from 150 to 170
    Ally cast range from 100 to 250
 
 
Cloak
 
    Magic resistance from 15% to 20%
 
 
Vanguard
 
    Damage Block chance increased from 67% to 75%
 
 
Crimson Guard
 
    Damage Block chance increased from 67% to 75%
    Guard active damage block increased from 50 to 55
    Guard active area of effect from 750 to 900
 
 
Desolator
 
    Damage decreased from 60 to 50
    Recipe cost decreased from 900 to 300
 
 
Diffusal Blade
 
    Diffusal Blade now works on ranged illusions for half the value
 
 
Divine Rapier
 
    Damage increased from 300 to 330
 
 
Dust of Appearance
 
    Movement speed slow from 15% to 20%
 
 
Drum of Endurance
 
    Endurance attack speed bonus increased from 10 to 20
 
 
Eaglesong
 
    Cost reduced from 3300 to 3200
 
 
Eul's Scepter of Divinity
 
    Cyclone mana cost increased from 75 to 175
 
 
Eye of Skadi
 
    Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]
 
 
Coursier volant
 
    Vision from 400 to 300
    Speed Burst speed from 650 to 800 speed
 
 
Force Staff
 
    Health regeneration increased from 3 to 4 health per second
 
 
Ghost Scepter
 
    Cost reduced from 1600 to 1500
    All attribute bonus decreased from 7 to 5
 
 
Gloves of Haste
 
    Attack Speed increased from 15 to 20
 
 
Headdress
 
    Regeneration Aura radius increased from 750 to 900
 
 
Healing Salve
 
    Healing duration from 10 to 8 seconds [?]
    Ally cast range from 100 to 250
 
 
Reaver
 
    Cost decreased from 3200 to 3000
 
 
Heart of Tarrasque
 
    Recipe cost increased from 1200 to 1400
    Health regeneration increased from 2% to 3.25% of total health per second
    Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
 
 
Linken's Sphere
 
    Spellblock cooldown reduced from 17 to 16
 
 
Magic Wand
 
    Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
    All attribute bonus from 3 to 4
 
 
Mask of Madness
 
    Berserk movement speed bonus reduced from 30% to 17%
 
 
Mekansm
 
    Restore active and Mekansm Aura radius increased from 750 to 900
 
 
Mjollnir
 
    Static Charge no longer jumps to units that are invisible or in the fog of war [?]
    Static Charge cast range increased from 600 to 800
 
 
Necronomicon
 
    Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
    Necronomicon Warrior damage from 25/50/75 to 45/60/75
    Necronomicon Archer damage from 40/80/120 to 60/90/120
    Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
 
 
Observer Ward
 
    Observer Wards now come in single increments
    Cost and restock time reduced by half and stock doubled
    Observer Wards now provide a 50 XP bounty when destroyed
    Attacking a ward can no longer miss (same for Sentry Wards)
 
 
Orb of Venom
 
    Poison Attack damage over time can now be lethal
 
 
Pipe of Insight
 
    Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
    Insight Aura radius increased from 750 to 900
 
 
Power Treads
 
    Attribute bonus increased from 8 to 9
 
 
Quarterstaff
 
    Cost reduced from 900 to 875
 
 
Radiance
 
    Radiance recipe from 1350 to 1425
    Radiance Burn now causes affected enemies to have a 17% miss rate
 
 
Refresher Orb
 
    Reworked components and bonuses
 
 
Rod of Atos
 
    Intelligence from 25 to 30
 
 
Satanic
 
    Unholy Rage duration increased from 3.5 to 4 seconds
 
 
Sentry Ward
 
    Attacking a ward can no longer miss (same for Observer Wards)
 
 
Shiva's Guard
 
    Freezing Aura enemy attack speed reduction improved from 40 to 45
 
 
Stout Shield
 
    Cost reduced from 250 to 200
    Damage Block chance reduced from 53% to 50%
    Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
 
 
Tango
 
    Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]
    Has a 450 cast range when targeting Wards
 
 
Town Portal Scroll
 
    Teleport cooldown increased from 65 to 70
    Teleport no longer removes Ethereal state when it is cast
 
 
Urn of Shadows
 
    Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?]
 
 
Veil of Discord
 
    Recipe from 1250 to 1100
    Cooldown reduced from 30 to 20
    Duration reduced from 25 to 16
    Mana cost reduced from 75 to 50
 
 
Vladmir's Offering
 
    Lifesteal decreased from 16% to 15%
    Now grants 10% lifesteal to ranged heroes
    Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

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Zotto Mola
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Posté le 28-04-2015 à 11:02:40  profilanswer
 

Le octarine bidule et le lotus core complètemznt pétés je pense.


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°11492388
death4578
Zotto Mola
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Posté le 28-04-2015 à 11:10:24  profilanswer
 

Les effet des new items parce que ddst les a pas mis :o

Citation :


Enchanted Mango
New consumable
 
 
 
Cost: 150 gold
Provides:
+ 1 HP regeneration
 
Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
 
Note: Multiple mangoes do not stack into one slot
 
 
 
Lotus Orb
New item formed from Perseverance, Platemail, and a recipe
 
 
 
Requires:
Perseverance (1750)
Platemail (1400)
Recipe (900)
Total: 4050
 
Provides:
+5 HP Regen
+125% Mana Regen
+10 Damage
+10 Armor
 
Can be disassembled  
Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range  
Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere  
 
 
Glimmer Cape
New item formed from Cloak and Shadow Amulet
 
 
 
Requires:
Shadow Amulet (1400)
Cloak (550)
Total: 1950
 
 
Provides:
+30 Attack Speed
+20% Magic Resistance
 
Can be disassembled.
 
Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
 
Note: The bonus magic resistance on Glimmer Cape is only active while invisible  
 
 
Guardian Greaves
New item formed from Arcane Boots, Mekansm, and a recipe
 
 
 
Requires:
Arcane Boots: 1350
Mekansm: 2300
Recipe: 1650
Total: 5300
 
Provides:
+55 Movement Speed
+250 Mana
+5 All Stats
+5 Armor
 
Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
 
Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
 
Note: The dispel only affects your hero  
 
 
Moon Shard
New item formed from 2 Hyperstones and a recipe
 
 
 
Requires:
Hyperstone (2000)
Hyperstone (2000)
Recipe (300)
Total: 4300
 
Provides:
+120 Attack Speed
 
Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
 
Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume  
Notes: Attack Speed buff does not work on illusions  
 
 
Silver Edge
New item formed from Shadow Blade and Sange and a recipe
 
 
 
Requires:
Shadow Blade (2800)
Sange (2050)
Recipe 350 Total: 5200
 
Provides:
+32 Damage
+30 Attack Speed
+16 Strength
Lesser Maim
Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity
 
 
 
Solar Crest
New item formed from Medallion of Courage and Talisman of Evasion
 
 
 
Requires:
Medalion of Courage (1200)
Talisman of Evasion (1800)
Total: 3000
 
10 armor
75% mana regen
30% evasion
 
Active: Loses the Solar Crest Armor and Evasion. When targetting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
 
Can be disassembled. This debuff is dispellable
 
 
 
Octarine Core
New item formed from Mystic Staff and Soul Booster
 
 
 
Requires:
Mystic Staff (2700)
Soul Booster (3200)
Total: 5900
 
Provides:
+25 Intelligence
+450 HP
+400 Mana
+4 HP regeneration
+100% Mana regeneration
 
Passive: Cooldown Reduction - Reduces all cooldowns by 25%
 
Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps



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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
mood
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