Salut à tous!
J'ai acheté ce jeux sur Origin et:
Comment faire pour:
-Enlever ce foutu flou des textures et mettre un AA normale... (le rendu que j'ai ressemble a du FXAA de merde...)
- Le pack HD... = Aucune différence activé ou pas...il a beau être activé je vois pas bien où sont les texture HD justement qd je joue... bug de mon fichier? qd j'enlève l'option Directx11 par contre c'est un poil plus net.
De l'aide svp serait la bien venu, merci à tous!
Voilà les infos: (y a des truc que je pige pas.. certains réglages sont sur 0 mais sont qd même active qd je joue.. bref de la m.. en barre..)
BackupNameAttachment=" Build(0) 25 Mar 13 (05 13 05)" -- used by backup system
Log Started at 03/25/13 05:13:05
Running 32 bit version
Executable: E:\Origin Games\Crysis 2 Maximum Edition\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "E:\Origin Games\Crysis 2 Maximum Edition\bin32\Crysis2.exe"
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3292.6 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3292.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3292.6 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3292.6 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: French
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 05:13:05 03/25/13, system running for 7478 minutes
8102MB physical memory installed, 6179MB available, 4095MB virtual memory installed, 23 percent of memory in use
PageFile usage: 67MB, Working Set: 57MB, Peak PageFile usage: 67MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: May 8 2012 17:31:21
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Haut-parleurs (Realtek High Definition Audio)
2. Realtek Digital Output(Optical) (Realtek High Definition Audio)
3. S27A750D-2 (NVIDIA High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_5POINT1
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Mixage stéréo (Realtek High Definition Audio) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: PC
ip:192.168.0.24
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Moi'
username Moi signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Warning] Unknown command: sys_spec_shading=4
[Warning] Unknown command: sys_spec_gameeffects=4
[Warning] Unknown command: sys_spec_objectdetail=4
[Warning] Unknown command: sys_spec_particles=4
[Warning] Unknown command: sys_spec_physics=4
[Warning] Unknown command: sys_spec_postprocessing=1
[Warning] Unknown command: sys_spec_shadows=4
[Warning] Unknown command: sys_spec_sound=4
[Warning] Unknown command: sys_spec_texture=4
[Warning] Unknown command: sys_spec_water=4
[Warning] Unknown command: g_skipIntro=0
[Warning] Unknown command: cl_fov=55
[Warning] Unknown command: pl_movement.power_sprint_targetFov=55
[Warning] Unknown command: i_mouse_accel=0
[Warning] Unknown command: i_mouse_accel_max=100
[Warning] Unknown command: i_mouse_smooth=0
[Warning] Unknown command: r_motionblur=0
[Warning] Unknown command: g_radialBlur=0
[Warning] Unknown command: cl_zoomToggle=0
[Warning] Unknown command: r_UseEdgeAA=0
[Warning] Unknown command: r_TexMaxAnisotropy=16
[Warning] Unknown command: r_PostMSAA=0
[Warning] Unknown command: cl_crouchtoggle=0
[Warning] Unknown command: r_ColorGrading=1
[Warning] Unknown command: r_SSAO=1
[Warning] Unknown command: r_VSync=0
[Warning] Unknown command: e_shadows=1
[Warning] Unknown command: g_enableInitialLoginScreen=0
[Warning] Unknown command: r_HDRBloomMul=0
[Warning] Unknown command: r_HDRBrightLevel=0
[Warning] Unknown command: r_FSAA=0
[Warning] Unknown command: r_MultiGPU=0
[Warning] Unknown command: g_useHitSoundFeedback=0
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] <Flash> Missing "Font_Body" glyph ' ' (0xa0) in "_level0.Root.ProfileDisplay.MODString".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Font_Body"
Movie resource: "Font_Body" not found.
Imports : "Font_Body" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.Legal_Text.LegalText".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [Libs/UI/General/LegalScreen.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 2.37 seconds
======== is loaded in 448738.9 sec ========
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.Incoming_Objective.ObjectiveDummy".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.Incoming_Objective.ObjectiveText".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Missing "Font_Body" glyph ' ' (0xa0) in "_level0.Root.ProfileDisplay.MODString".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Font_Body"
Movie resource: "Font_Body" not found.
Imports : "Font_Body" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.Root.SubScreen.Root.LevelName".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.Root.SubScreen.Root.instance211".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.POPUP_MC.Text_Fields.titelTextMc.titleTextleft.Title_Textfield2".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [libs/ui/menu/popup.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.POPUP_MC.Text_Fields.Message_Textfield".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [libs/ui/menu/popup.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.POPUP_MC.Text_Fields.titelTextMc.titleTextcenter.Title_Textfield".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [libs/ui/menu/popup.gfx]
UnLoadLevel End: 0.2 sec
could not free all buffers from CDevBufferMan!
[Error] <Flash> Missing "Font_Body" glyph ' ' (0xa0) in "_level0.Root.ProfileDisplay.MODString".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Font_Body"
Movie resource: "Font_Body" not found.
Imports : "Font_Body" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Missing "Agency FB" glyph ' ' (0xa0) in "_level0.POPUP_MC.Text_Fields.Message_Textfield".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Agency FB"
Movie resource: "Agency FB" not found.
Imports : "Agency FB" found in "HUD_Font_LocFont.swf". [libs/ui/menu/popup.gfx]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\french.pak
Closing PAK file: e:\origin games\crysis 2 maximum edition\dlc\dlcpack1\dlclevelextras.pak
Closing PAK file: e:\origin games\crysis 2 maximum edition\dlc\dlcpack1\dlcdata.pak
Closing PAK file: e:\origin games\crysis 2 maximum edition\dlc\dlcpack2\dlclevelextras.pak
Closing PAK file: e:\origin games\crysis 2 maximum edition\dlc\dlcpack2\dlcdata.pak
Closing PAK file: patch\patch1.pak
Closing PAK file: patch\dx11.pak
Closing PAK file: patch\textureshighres.pak
Message édité par xergio le 25-03-2013 à 06:12:50