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[PC] Tom Clancy's Ghost Recon Wildlands: Point Break.. I'll be back !

n°14496571
Yeagermach​42

Transactions (1)
Posté le 28-11-2019 à 18:00:55  profilanswer
 

Reprise du message précédent :
https://www.youtube.com/watch?v=urv1Ys8Sttc
 
Le trailer du raid

mood
Publicité
Posté le 28-11-2019 à 18:00:55  profilanswer
 

n°14496620
Profil sup​primé

Transactions (0)
Posté le 28-11-2019 à 18:33:37  answer
 

que des drones, génial !  [:eh_bien_bonsoir:3]

n°14496662
Yeagermach​42

Transactions (1)
Posté le 28-11-2019 à 19:13:41  profilanswer
 

maintenance de 7h15 a 7h30 (normalement).
 
Sont toujours aussi bon chez Ubi a foutre des maintenances a l'heure ou les gens jouent ...

n°14497757
Tetsel
Yaaaar !!!!
Transactions (0)
Posté le 29-11-2019 à 16:08:07  profilanswer
 

Impossible de finir le raid, toujours un mec bourrin que ça aguasse quand ça avance pas assez vite qui quitte...

n°14499024
Profil sup​primé

Transactions (0)
Posté le 01-12-2019 à 10:48:55  answer
 

quoi ? ils ont sorti le même système moisi que dans GTA5 ?

n°14499275
pmgamer

Transactions (0)
Posté le 01-12-2019 à 15:51:21  profilanswer
 

Bonjour,
 
Y a moyen de trouver des HFR pour faire le raid  ?
 
Parce que le raid en matchmaking c'est une horreur  :fou:

n°14500288
Profil sup​primé

Transactions (0)
Posté le 02-12-2019 à 15:09:56  answer
 

avec plaisir, surtout qu'avec TS ou Discord ça doit être encore mieux.
mais il faut que j'atteigne ce putain de niveau 150 :fou:
 
et pouvoir péter la gueule de Walker en squad aussi.

n°14500392
RedMaxx

Transactions (1)
Posté le 02-12-2019 à 16:10:51  profilanswer
 

Walker fait en duo ce WE: a la batteuse des deux cotés. Pendant qu'il aggro a gacuhe tu shootes a droite et vice versa, il tombe tres vite une fois bien placés.
Bloqués dans la quete principale vu qu'on crashe systematiquement a silent mountain une fois passée une certaine altitude...


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Only one day is left, only one day. We are leaving the others, we're going away
n°14503999
nelsonmand​ale

Transactions (0)
Posté le 06-12-2019 à 00:35:45  profilanswer
 

:bounce:

n°14504624
Tetsel
Yaaaar !!!!
Transactions (0)
Posté le 06-12-2019 à 16:13:33  profilanswer
 

Gear score global: 247
Set full 247 sauf 1 pantalon 246
Gear score du stuff vendu/fabriqué à la boutique: 245
Mon pote Gear score 252, boutique full 250.
J'ai lâché l'affaire trop de grind pour encore monter.

mood
Publicité
Posté le 06-12-2019 à 16:13:33  profilanswer
 

n°14504809
nelsonmand​ale

Transactions (0)
Posté le 06-12-2019 à 18:58:37  profilanswer
 

Tetsel a écrit :

Gear score global: 247
Set full 247 sauf 1 pantalon 246
Gear score du stuff vendu/fabriqué à la boutique: 245
Mon pote Gear score 252, boutique full 250.
J'ai lâché l'affaire trop de grind pour encore monter.


 
[:c e t r i o:4]

n°14504870
Yeagermach​42

Transactions (1)
Posté le 06-12-2019 à 20:26:32  profilanswer
 

Nous cherchons un 4ieme pour faire le raid ce soir. Me MP.

n°14513413
Stukka
Panzer-Fluid
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Posté le 15-12-2019 à 22:35:42  profilanswer
 

Putain le Raid, ce gâchis  :sweat:  
 
Le truc commence exactement comme le jeu aurait dû être : du gros ennemi partout, de la patrouille pas signalée qui fait mal, des mines autour des bases, l'obligation d'être prudent au fin fond de la jungle...
 
Et puis arrivent les boss  [:garath_:3]  
 
- Combat en arène
- Concept ridicule ("Attaquons ce tank géant avec nos balles !" )
- Mécaniques dignes d'un MMO ("Alors attention, il verrouille un joueur avec son rayon magique, mais si les joueurs passent devant le rayon magique, ils sont verrouillés à la place" )
- Suppression sans explication de certaines compétences : le médecin ne peut plus se ressusciter dans l'arène. Comme c'est pratique !
 
C'était tellement ridicule, on a abandonné.
 
Putain mais... jusque là, tout était si bien dans ce raid  [:stukka:4]


Message édité par Stukka le 15-12-2019 à 22:36:19
n°14513513
RedMaxx

Transactions (1)
Posté le 16-12-2019 à 08:23:02  profilanswer
 

J'ai regardé quelques vidéos et je suis déception :sweat:
Jeu en pause jusqu'au patch du 18, en espérant qu'ils corrigent enfin le crash dans la montagne. et en plus la suppression des BR + les rewards des missions de faction acte 1 et 2 , si ils pouvaient caser un peu de travail sur la gestion de l'inventaire on serait au top.


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Only one day is left, only one day. We are leaving the others, we're going away
n°14513834
Profil sup​primé

Transactions (0)
Posté le 16-12-2019 à 12:40:50  answer
 

y a pas que chez moi que ça déconne les BR au moins

n°14514000
RedMaxx

Transactions (1)
Posté le 16-12-2019 à 14:28:43  profilanswer
 


Avec les doublons de récompense + doublons sur des trucs qui ne sont pas censés tomber là? :o


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Only one day is left, only one day. We are leaving the others, we're going away
n°14514343
Profil sup​primé

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Posté le 16-12-2019 à 19:06:15  answer
 

j'ai "indisponible" quand je vais sur cette page

n°14514450
Yeagermach​42

Transactions (1)
Posté le 16-12-2019 à 21:15:35  profilanswer
 


C'est logique, c'etait buggé, ils l'ont viré lors du dernier patch.

n°14514950
Franchies
Let's do this.
Transactions (0)
Posté le 17-12-2019 à 15:03:14  profilanswer
 

Je viens de l'acheter sur Uplay 19,20€  
https://www.dealabs.com/bons-plans/ [...] rd-1792531


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Profil HWBOT i9 9900KS - Gigabyte Z390 AORUS Master G2 Edition - G.Skill Trident Z Royal F4-3600C16D-32GTRSC - MSI GeForce RTX 2080 Ti GAMING TRIO
n°14515045
Yeagermach​42

Transactions (1)
Posté le 17-12-2019 à 16:30:40  profilanswer
 

Finalement pas de patch et de terminator ce mois-ci
 
https://cdn.discordapp.com/attachments/441328727658463262/656516341926199296/image0.png

n°14515065
kakal33

Transactions (3)
Posté le 17-12-2019 à 16:49:13  profilanswer
 

dommage :(

n°14515071
D4rkA
Boom goes the Dynamite !
Transactions (0)
Posté le 17-12-2019 à 16:51:41  profilanswer
 

en meme temps si c'est pour retrouver avec une mécanique équivalente à celle de Raid ... qu'ils le gardent ce Terminator :O


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"Ce que l'on peut appeler liberté, c'est l'indépendance très relative que l'homme peut acquérir en découvrant partiellement et progressivement les lois du déterminisme universel."
n°14515074
Yeagermach​42

Transactions (1)
Posté le 17-12-2019 à 16:54:17  profilanswer
 

c'est beau de voir comment tout le monde apprécie le raid sur ce topic :o
 
Un raid avec les T-numeros en bosses et en ennemie, cela aurait eu de la gueule pourtant.

n°14515991
Tetsel
Yaaaar !!!!
Transactions (0)
Posté le 18-12-2019 à 15:18:15  profilanswer
 

Plus que leur char de merde là.

n°14531371
Profil sup​primé

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Posté le 08-01-2020 à 11:04:05  answer
 

Hier soir, je me décide à faire mon premier Raid !
Je triffouille mon matos pour atteindre difficilement 151, je passe des plombes dans le match making, et quand enfin une partie se lance, j'entends un "niveau 151, ça va pas être possible" et bam je suis kické.
FDP va !  [:duck69:3]  
 
J'ai un boulot et je vis en couple, j'ai pas possibilité de farmer tous les soirs le jeu.
D'ailleurs, comment vous montez en niveau sans farmer comme un porc ?
 
je vais tenter ce soir sur le discord  
 

n°14531385
ditche

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Posté le 08-01-2020 à 11:15:16  profilanswer
 

Marre de la non optimisation CPU de ce jeu, 45 FPS en intérieur a cause de la présence de quelques PNJ debiles...
 
J’attends le patch pour améliorer les choses, je suis naïf je crois.  :o  
 
En attendant je passe à RDR2, ça tournera peut-être mieux.  :o

n°14531387
RedMaxx

Transactions (1)
Posté le 08-01-2020 à 11:16:50  profilanswer
 

Tant que le bug sur l'altitude a pas été corrigé je laisse le jeu de coté...


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Only one day is left, only one day. We are leaving the others, we're going away
n°14531406
Profil sup​primé

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Posté le 08-01-2020 à 11:25:20  answer
 

C'est quoi ce bug ?

n°14531412
RedMaxx

Transactions (1)
Posté le 08-01-2020 à 11:31:20  profilanswer
 

A priori c'est "réservé" aux cartes AMD, mais quand tu montes trop haut (par exemple les montagnes du centre de la map) que ce soit a pied, en helico ou en drone, le jeu plante. Ce qui empeche de progresser dans le jeu vu qu'un des boss a sa base en haut d'une montagne :D
Le bug est connu chez eux (il ya pas mal de pages sur le sujet sur le forum officiel) mais comme ils doivent d'abord débugger le systeme de recompense de combat ils feront ça plus tard...


Message édité par RedMaxx le 08-01-2020 à 11:31:59

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Only one day is left, only one day. We are leaving the others, we're going away
n°14531486
Profil sup​primé

Transactions (0)
Posté le 08-01-2020 à 12:52:42  answer
 

Effectivement, je suis pas sur AMD, je l'ai pas eu.

n°14531677
D4rkA
Boom goes the Dynamite !
Transactions (0)
Posté le 08-01-2020 à 15:51:45  profilanswer
 


 
Toujours équiper les équipements de plus haut niveau ramassé, même si t'as pas envie parce que tu préfères ta M4 chérie ... Et attaquer des ennemis de plus hauts niveau, ça augmente les chances de faire tomber des équipements de score plus élevé que le sien. Dans tous les cas, faut farmer un peu ... mais lvl 150 j'étais bien au delà quand j'avais fini le scénario principal, il me semble ...
Pour chopper des ennemis de plus haut niveau, faut regarder les bases dans la carte, sinon, y a quelques missions "ELITE" dans les sides missions qui permettent de dropper de l'équipement de plus haut niveau.


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"Ce que l'on peut appeler liberté, c'est l'indépendance très relative que l'homme peut acquérir en découvrant partiellement et progressivement les lois du déterminisme universel."
n°14531715
Profil sup​primé

Transactions (0)
Posté le 08-01-2020 à 16:20:34  answer
 

J'ai fait toutes les missions secondaires que j'avais trouvées sauf deux qui demandent à pas se faire repèrer

n°14531720
D4rkA
Boom goes the Dynamite !
Transactions (0)
Posté le 08-01-2020 à 16:24:02  profilanswer
 


 
 
Tu confonds Mission Secondaire, qui n'apporte rien à part des éléments de lore, et les missions de Factions :) (mais j'ai pas été clair là dessus).
Les missions de factions sont rejouables tous les jours (mais j'ai pas regardé si ça avait changé la dernières update).


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"Ce que l'on peut appeler liberté, c'est l'indépendance très relative que l'homme peut acquérir en découvrant partiellement et progressivement les lois du déterminisme universel."
n°14531727
ditche

Transactions (0)
Posté le 08-01-2020 à 16:28:30  profilanswer
 

Je fais les jaunes lol, vertes et oranges, j’ai bon ?
Ou y a des trucs inutiles et/ou répétitifs et/ou sans fin ?

n°14531731
RedMaxx

Transactions (1)
Posté le 08-01-2020 à 16:31:33  profilanswer
 

vert c'est répétitif (quetes de faction). Jaune quetes principales, orange quetes secondaires.


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Only one day is left, only one day. We are leaving the others, we're going away
n°14531894
D4rkA
Boom goes the Dynamite !
Transactions (0)
Posté le 08-01-2020 à 20:08:59  profilanswer
 

ditche a écrit :

Je fais les jaunes lol, vertes et oranges, j’ai bon ?
Ou y a des trucs inutiles et/ou répétitifs et/ou sans fin ?


 
 
Les vertes se renouvellent tous les jours, et dans le lot, y a des missions "Elite" qui rapportent mieux niveau loot.


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"Ce que l'on peut appeler liberté, c'est l'indépendance très relative que l'homme peut acquérir en découvrant partiellement et progressivement les lois du déterminisme universel."
n°14532041
Profil sup​primé

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Posté le 09-01-2020 à 00:25:59  answer
 

D4rkA a écrit :

 


Tu confonds Mission Secondaire, qui n'apporte rien à part des éléments de lore, et les missions de Factions :) (mais j'ai pas été clair là dessus).
Les missions de factions sont rejouables tous les jours (mais j'ai pas regardé si ça avait changé la dernières update).

 

les missions de factions, c'est chiant à mourir, je m'en tape 4-5 à la suite.
mais bon, augmenter artificiellement son niveau par le loot qu'on ramasse, c'est merdique comme concept, surtout avec la gestion d'inventaire déplorable qu'a le jeu.

 

J'aimerais bien claquer sa gueule à Walker une bonne fois pour toute et tester le raid, dispo toute cette fin de semaine en soirée ID : Midnaite64


Message édité par Profil supprimé le 09-01-2020 à 00:28:48
n°14533647
neslon_man​dale

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Posté le 10-01-2020 à 16:54:22  profilanswer
 

Bonjour à tous ceux qui désire trouver du monde pour raid ou autre j'ai un discord avec 20 joueurs environ
 
https://discord.gg/QdH8qvY
 
Le lien n'expire jamais normalement

n°14536157
mxpx
----
Transactions (0)
Posté le 14-01-2020 à 10:40:13  profilanswer
 

Je viens de récup le jeux avec l'achat d'une nouvelle Cg.
 
Au début, je pensais que ma Cg était déjà en panne, puis j'ai lu les forums  :o  
 
Plantage a la création du perso si je reste plus de 2 minutes dessus, du coup j'ai la nana de base avec coupe de garcon  :lol:  
 
Plantage quand j'ai pris un hélico pour m'essayer au base jump ^^.

n°14548602
RedMaxx

Transactions (1)
Posté le 28-01-2020 à 20:45:23  profilanswer
 

Patch day!
 
Enfin on peut aller en altitude sans crasher le jeu :D
 

Citation :

PATCH HIGHLIGHTS
 
 
    Made improvements to night vision.
    Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.
    Fixed a crash occurring in snow regions when flying too high while playing on PC. This was reported on the following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several cards from the AMD Radeon line.
    Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous Title Update (TU), we prevented the issue from happening again, this TU retroactively fixes the issue for already affected players.
    Players who previously lost their thermal/night vision will get it back after loading their save.
    Players who previously lost their water canteen or binoculars will get them back after loading their save.
    Fixed an issue that sometimes respawned players with minor injuries after a KIA.
    Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.
    Rebalanced Stamina for PvP after it was buffed in a previous TU.
    Rebalanced the cooldown on the Ping system in PvP, as it was too long to be effective.
    Toned down the coughing sounds players could hear while in Erewhon.
    Enemies will no longer shout in pain after being shot in the head.
    Improved AI behavior:
    Fixed an issue where enemies investigating will go to cover mid-detection.
    If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.
    Modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.
    Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).
    Fixed an issue where part of the L3GP NVG was static and not attached to the item.
    Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.
    In the Wolves bosses’ missions, intel is now looted when the player grabs their body.
    Started improvements on the basejump mechanic; more to come in next TUs.
    Fixed an issue that prevented players from accessing a new class after unlocking it.
    The Digital Scope now has multiple levels of zoom.
    Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.
    Reduced the time it takes for the “Item sold” pop-up to disappear.
    - Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).
    Project Titan:
    Fixed several issues that caused some bosses to stop moving in some cases.
    LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)
    LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)
    Nerfed the HP of Baal, Skell Quantum Computer, and Cerberus by -5% each.
 
 
 
 
PATCH NOTES
 
AI
 
    Improved AI behavior:
        Fixed an issue where enemies investigating will go to cover mid-detection.
        If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.
        We also modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.
        NPC packing:
        When deactivating generators, nearby NPCs will now enter suspicious state instead of worried state.
        Vehicle noises will now make the NPCs enter suspicious state instead of worried state.
            Note: This will reduce the number of NPCs who investigate these events, which will lead to fewer situations where they get packed. For the next TU, we will work on further improvements to this behavior.
 
    Difficulty tweak:
        Enemies can see further away when in fight.
        Players will receive more damage from enemies in Regular difficulty.
        Fixed an issue where NPCs could sometimes get in their vehicles instead of fleeing.
 
 
 
 
Audio
 
    Toned down the coughing sounds players could hear while in Erewhon.
    Fixed an issue where the sound for an incoming SAM launcher missile would not play when approaching the player's helicopter.
    Fixed some sounds in Photo mode.
    Enemies will no longer shout in pain after being shot in the head.
 
 
 
 
Basejump
 
    Started improvements on the basejump mechanic; more to come in next TUs.
 
 
 
 
Bivouac
 
    Fixed an issue in co-op that sometimes caused the drone, night, or thermal visions to stay on if a player was using them while a teammate deployed a Bivouac.
    Fixed an issue that prevented the number of resources to update after crafting consumables in the Bivouac.
    Fixed an issue that sometimes reduced the player's ammo when leaving a Bivouac.
 
 
 
 
Customization
 
    Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.
    Fixed an issue that caused the Crye AVS 1000 backpack to change model every time the player accessed a Bivouac.
    Fixed an issue where part of the L3GP NVG was static and not attached to the item.
    Continued adding improvements to adaptive magazine pouches on vests. We have added assault rifle magazines, sniper rifles, shotguns, and grenade launchers, which will work with functioning vests.
        Note: We are still working on the remaining vests, as stated in the last TU Patch Notes.
 
 
 
 
Gameplay
 
    Fixed an issue that led players to respawn under the map if they lost connectivity during the opening screen and went back to character creation.
    Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.
    Sharpshooter exploit with DMR rifles addressed in all modes (PvP, Raid, PvE).
    Fixed an issue that sometimes respawned players with minor injuries after a KIA.
    Fixed an issue that prevented players from seeing any visual feedback when their character fell and received damages.
    Fixed an issue that caused some chests in the South Cape station to reset too fast.
    Fixed an issue in co-op that led to replication latency after micro inputs.
    Fixed an issue in co-op that caused the Ogres to disappear if the host went too far away from them.
    Fixed an issue in co-op that prevented players from grabbing a downed teammate in helicopters if the rotor blade was broken.
    Improved night vision.
    Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.
 
 
 
 
Mission
 
    Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).
    Fixed an issue that would trigger a Mission Fail for players if the mission intel was not consulted after killing the target and leaving the mission area.
    In the Wolves bosses’ missions, intel is now looted when the player grabs their body.
    Improved spawning location in some missions when using Return to last checkpoint option.
 
 
 
 
PC
 
    Fixed an issue that set the default graphics card to the integrated GPU and prevented players from updating it after.
    Fixed a crash occurring in snow regions when flying too high. This was reported on the following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several cards from the AMD Radeon line.
    Fixed an issue that did not close the text chat after a single click outside of the text chat area.
 
 
 
 
Progression
 
    Players who previously lost their thermal/night vision will get it back after loading their save.
    Player who previously lost their water canteen or binoculars will get them back after loading their save.
    Fixed an issue that prevented players from accessing a new class after unlocking it.
    Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.
    Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous TU, we prevented the issue from happening again; this TU retroactively fixes the issue for already affected players.
    Fixed an issue that occurs when quitting the game instantly after deleting a save slot, where the save would not be deleted but the progress would reset anyway.
    Fixed an issue that allowed Field Medic healing drone to get night and thermal vision even if the player didn't acquire the Drone Visions skill.
    Fixed an issue that allowed players to loot tool items even when at full capacity if they walked on them while aiming.
 
 
 
 
Project Titan
 
    Rewards:
        Fixed an issue where players were receiving loot with a gear level that is higher than intended.
        Killing a raid boss will give you 10,000 Skell Credits now (instead of the previous 2,000).
 
    Weapons/Balancing:
        The LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)
        The LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)
            Message from the Devs: The LMGs with high ammo capacity were too powerful and dominant in raid boss fights. Their damages have been nerfed for raid boss fights only (not for the rest of the game). It should help more weapons and playstyles to shine.
 
        To compensate for the LMGs damage nerf, the HP of several bosses has been slightly reduced. We hope that those changes will keep the balance of the fights the same as it was before, while allowing more diversity in the weapons/playstyles used.
 
    Baal:
        The HP of the Baal has been nerfed by -5%.
        Fixed a glitch where the boss could stop moving in some cases.
 
    Skell Quantum Computer:
        The Oxygen (O2) button will now start with a 70s cooldown.
        The delay between two gas events has been increased by 1 second.
        The delay between two wasps waves has been increased by 2 seconds.
        The HP of the boss has been nerfed by -5%.
        The HP of the red wasps in phase 2 has been nerfed by -9%.
        The fight will now also trigger if a ghost walks on the roof of the control room.
 
    Gargoyle:
        Fixed a glitch where the boss could stop moving in some cases.
 
    Cerberus:
        The HP of the Cerberus has been nerfed by -5%.
        The attacks on the same boss will come one after another with more delay (ex: after a flash attack, the Cerberus Flasher will wait a bit more before using its precision cannon).
        Fixed a glitch where the boss could stop moving in some cases.
        Fixed an issue that allowed players to go under the map after defeating Cerberus.
 
    Misc.:
        Fixed several online issues that kicked players out of the raid.
        Fixed several bugs that allowed players to be stuck in underground textures while moving or spawning.
        Fixed an issue where players could see the spawning of a helicopter as reinforcement.
        Fixed a bug where a raid camp had a chance of not being spawned.
        Fixed a bug where some turrets could still shoot after being destroyed.
        Fixed an issue where, in a multiplayer session , the damage of the weapons did not take perks and marks into account.
 
 
 
 
PvP
 
    The Medic Class skill gauge now fills when allies down enemy players.
    Rebalanced Stamina for PvP after it was buffed in a previous TU.
    Fixed an issue that caused the “Injured” bark to be heard from Spectator point of view when last man standing dies.
    Fixed an issue with The Sharpshooter Certification II milestone, which was being awarded to both the player marking and to the player getting marked.
    Fixed an issue that prevented the “Player detected” bark by a Sensor Grenade to play if the player was the last man standing.
    Fixed an issue that caused players to be stuck in session with the group after the leader quits during PvP gameplay.
    Fixed specific locations near the Surveillance System on the PMC map that caused the players to fall through map after using prone jump action.
    Fixed an issue that prevented the text chat from being open in PvP Ghost War menus.
    Item limit reached is now properly displayed.
    Fixed an issue that prevented co-op squads from getting pulled into a PvP Custom lobby if the host that is in PvP Landing page switches tabs while squad voting is in progress.
    Fixed an issue that prevented Leave as squad option from functioning if the squad leader closes the menu after starting the leave vote.
    Players will not slide downhill when in a downed state anymore.
    Fixed an issue that caused the “Recon tower available” bark to be heard during map outro if the round ends the moment the Surveillance System spawns.
    Fixed an issue where pressing Back on the missions tab will show the player spawn in the open world and will leave the player partially stuck between menu pages.
    Fixed an issue where players won’t have a crosshair in spectator mode if they die while ADS.
    Fixed an issue that caused the Special Ability gauge to fully charge on explosion kills.
    Fixed the Quit to PvP/PvE double pop-up confirmation message if the player quits a PvP Standard Session while in the Matchmaking lobby.
    Fixed some audio issues that were playing at the end of the round.
    Fixed an issue that prevented PvP standard session matches to end if one team quits.
    Fixed an issue that caused the rounds to enter Overtime state after the defenders leave the session by unplugging the internet cable while defusing the bomb at the last seconds of the animation.
    Adjusted PMC map crates to prevent Defenders from camping both sabotage objectives at once.
    Fixed a visual issue that caused ammo to appear depleted when spectating an ally who is reviving another teammate.
    Rebalanced the cooldown on the Ping system as it had become too long to be useful.
    Adjusted the ambient occlusion for the high-ground bunker in the Cold War Bunker map.
    Mark level of the weapon is now displayed correctly in the enemy's player card.
    Fixed an issue where players won’t have a crosshair in Spectator mode if they die in water.
 
 
 
 
Replication
 
    Fixed a replication issue in co-op where players would not see the proper equipped weapon attachments on their teammates.
    Fixed a replication issue in co-op where a player would respawn in the same state as when they died if their teammate revived them in the water.
 
 
 
 
Stats
 
    Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).
    Fixed the Gear level displayed in the Statistics menu that did not update until the player logged out.
 
 
 
 
UI
 
    Fixed several requirement details for customization items in menus that previously had incorrect unlock conditions.
    Added the Green Mesh banner that was missing from Maria's banner selections in the shop.
    Fixed an issue on console that reverted the Graphic Mode setting to default between sessions.
    Fixed a display issue in menus where players would see the wrong XP level of other players in the Lobby.
    Fixed an issue that made the crosshair visible when entering the passenger seat of a vehicle while crouching.
    Fixed an issue that prevented players from using the Interrogate option on captive enemies while ADS.
    Reduced the time it takes for the “Item sold” pop-up to disappear.
    Fixed an issue where players would sometimes get a ghost item in the inventory with no stats when selling multiple items.
 
 
 
 
Vehicles
 
    Fixed an issue with the X2 Taipan helicopter to allow cooldown between bursts.
    Boats will now sink after being destroyed in water.
    Fixed an issue on the Taipan helicopter that sometimes caused it to bounce on the terrain after being taken down.
    Fixed a clipping issue when aiming with handgun from a vehicle's passenger seat.
 
 
 
 
Visual
 
    Fixed a graphical corruption on Wolf soldiers when looking at them while ADS or with the drone.
    Fixed a visual glitch affecting the Homesteaders’ elbows clipping through their shirt.
    Fixed a visual glitch affecting the character's hand through a weapon after previewing it.
 
 
 
 
Weapons
 
    The Digital Scope now has functioning multiple levels of zoom.
    Fixed the RU Collimator Scope accuracy when attached to AK74.
    Fixed an issue that caused the weapon to disappear from the character's hands if the player changed weapons very quickly in the loadout screen.
    Fixed the vertical axis rotation for preview for attachments in the menus.
    Fixed an issue where players would be unable to shoot after pressing the D-Pad down while aiming if the weapon had a bipod equipped.
    Added front top rail placement on several weapons (AK74 Assault, MK.17 Assault, MK.17 Assault Wolves, M4A1 Assault, TAVOR Assault).
    Fixed the animation when equipping the suppressor on the P90.
    Fixed the zoom level of the T5Xi scope on the FRF2 sniper.
 
 
 
 
World
 
    Fixed the terrain in Auroa Survival Shelter to prevent players from falling through the map after rolling near an object.
    Fixed a collision issue in the Skell Estate building sometimes causing players to get stuck while being prone near a wall.
    Fixed floating objects and missing items at the Construction Site.
    Fixed barrels going through walls in Toxic Storage Depot location.
    Removed a clipping rock inside Polaris Residence.
 
 
 
 
Uplay+
 
    Fixed an issue that prevented Uplay+ users to access content from the Ultimate Edition.
 
 
 
 
Stadia
 
    Photo mode is now available on Stadia.


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Only one day is left, only one day. We are leaving the others, we're going away
n°14548706
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Posté le 28-01-2020 à 22:52:28  profilanswer
 

Ça fait combien de Go tout ça ?  :o  
 
Ils veulent pas passer à Vulkan comme Rainbow 6 siège afin de soulager le CPU ?  :sweat:

mood
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