void CBasePlayer :: TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType;
{
unsigned int Bodygroup = 0;
if ( pev->takedamage )
{
char printOutTexts[255];
char printOutTexts2[255];
m_LastHitGroup = ptr->iHitgroup;
switch ( ptr->iHitgroup )
{
case HITGROUP_GENERIC:
Bodygroup = 8;
break;
case HITGROUP_HEAD:
flDamage *= gSkillData.plrHead;
sprintf(printOutTexts2, "HIT!! \n In:* \nBy: %s!\n",STRING(pevAttacker->netname));
Bodygroup = 1;//head flash
break;
celui qui trouve a koi sert ce tuc a gagné
bonne chance