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| Sujet : [Pb] : Mod Infiltration pour UT | |
| carcass | UT est installé sur e:\Unreal Tournament
Infiltration est directement dans e:\Unreal Tournament UT a le pacth 4.36 nodelta (j'ai pas réussi à avoir le 4.36 , mais ca marche avec TO et SF .. alors ...) Infiltration est la version 2.85 j'ai tjs une erreur fatale d'UT qui m'empeche d'y jouer, mais je ne vois vraiment pas pourquoi ... la log d'Infiltration me donne : "Log: Log file open, 04/11/02 17:40:55 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 5.1 (Build: 2600) Init: Version: 436 Init: Compiled: Oct 24 2000 23:40:18 Init: Command line: Init: Base directory: E:\UT Infiltration\UnrealTournament\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: CARCASS Init: User: kali Init: Memory total: Phys=523760K Pagef=1281056K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=1460.464346 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow! Localization: No localization: Infiltration.General.Start (int) Critical: WWizardDialog: nBack Critical: WWizardDialog::Advanced Critical: WDialog: nInitDialog Critical: WWizardDialog: nInitDialog Critical: WStartupWizard: nInitDialog Critical: WM_INITDIALOG Critical: WWindow::WndProc Critical: WWindow::StaticProc Critical: WDialog: oModal Critical: ConfigUI Critical: InitEngine Exit: Executing UObject::StaticShutdownAfterError Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 04/11/02 17:42:44" |
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