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Sujet : CloakNT un moteur d'la balle qui tu !!!!!!!!!
romje Et bien quel moteur 3d. Un genre Quake 3 ou Unréal version gerforce 3 ?
 
La nouvelle technologie de jeux promet pour l'avenir.
 
A votre avis ca tourne sur nos machines actuelles ?
 
Apperemment se moteur sert au développement de Chaser.
 
http://www.cauldron.sk/files/CloakNT_td.zip
 
 
CloakNT Engine Tech Movie
 
 
 
 
Engine features
 
--------------------------------------------------
------------------------------
 
real-time per-pixel lighting  
 
real-time calculated shadows  
can be switched to use detailed lightmaps instead of real-time per-pixel lighting what makes the engine run on slower computers very fast  
portal based engine  
enhanced materials and material effects  
reflecting, refracting and transparent materials  
mirrors  
real-time calculated specular highlights  
support for T&L  
support for almost all advanced features of today's 3D accelerators like:  
Pixel Shaders  
 
Vertex Shaders  
 
Cube Mapping  
 
Bump Mapping  
 
renders bezier curves and patches with real-time calculated level of details  
in-house made editor which considerably speeds up level editing  
volumetric fog  
mesh deformation using displacement maps  
detailed characters with muscles and facial expressions  
advanced particle system  
special effects for cut-scenes (e.g. black and white scenes, blur, sharpen, fading of scenes, etc.)  
cloth simulation
 
 
http://www.cauldron.sk/chaser/imag [...] 24_002.jpg  
 
http://www.cauldron.sk/chaser/imag [...] 24_004.jpg  
 
http://www.cauldron.sk/chaser/imag [...] 24_003.jpg  
 
http://www.cauldron.sk/chaser/imag [...] 24_001.jpg  

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romje Et bien quel moteur 3d. Un genre Quake 3 ou Unréal version gerforce 3 ?
 
La nouvelle technologie de jeux promet pour l'avenir.
 
A votre avis ca tourne sur nos machines actuelles ?
 
Apperemment se moteur sert au développement de Chaser.
 
http://www.cauldron.sk/files/CloakNT_td.zip
 
 
CloakNT Engine Tech Movie
 
 
 
 
Engine features
 
--------------------------------------------------
------------------------------
 
real-time per-pixel lighting  
 
real-time calculated shadows  
can be switched to use detailed lightmaps instead of real-time per-pixel lighting what makes the engine run on slower computers very fast  
portal based engine  
enhanced materials and material effects  
reflecting, refracting and transparent materials  
mirrors  
real-time calculated specular highlights  
support for T&L  
support for almost all advanced features of today's 3D accelerators like:  
Pixel Shaders  
 
Vertex Shaders  
 
Cube Mapping  
 
Bump Mapping  
 
renders bezier curves and patches with real-time calculated level of details  
in-house made editor which considerably speeds up level editing  
volumetric fog  
mesh deformation using displacement maps  
detailed characters with muscles and facial expressions  
advanced particle system  
special effects for cut-scenes (e.g. black and white scenes, blur, sharpen, fading of scenes, etc.)  
cloth simulation
 
 
http://www.cauldron.sk/chaser/imag [...] 24_002.jpg  
 
http://www.cauldron.sk/chaser/imag [...] 24_004.jpg  
 
http://www.cauldron.sk/chaser/imag [...] 24_003.jpg  
 
http://www.cauldron.sk/chaser/imag [...] 24_001.jpg  

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