Le Mans Ultimate June 10, 2025 Update Release Notes
-Headlines – Game
Added Team Events and Driver Swaps
Added support for Custom Liveries
-Headlines – Content
Added Lamborghini Huracan EVO2 GT3 as part of DLC Pack 5
Added Lexus RCF GT3 as park of DLC Pack 5
Added Lusail Circuit as part of DLC Pack 5
Added Showroom Environment for Custom Liveries
-Game Updates
Driver Labels
Fixed driver labels not fading in and out smoothly online.
-Gameplay
Fixed rain lights not showing correctly when the track is wet but it's not raining.
Fixed various issues around best sector reports in results files
Prevented the use of time acceleration when the user is driving.
Refined behaviour for changing to wet tyres for both AI and player recommendations.
Removed auto pit request for worn tyres and added an Engineer message instead
Updated classification so that DNFd cares are classified below everybody else who finished the race.
Updated race length calculations to use accurate pitlane time loss predictions and median lap times
-Graphics
Fixed flashing weather/sky issues at start of sessions online
Fixed headlight pulse not functioning when the previous session completed with the function activated.
-HUD
Fixed an occasional game crash when clearing HUD notifications
Fixed chat input box remaining on screen after being used.
Fixed fastest lap time always displaying as a split when sector is selected in the MFD
Fixed HUD race lap length occasionally showing an extra lap when the leader has finished
Fixed standings panel showing lap differences by one too many laps when behind.
Fixed time differences on standings panel being incorrect once cars have finished a race.
Fixed VE colours on HUD are not applied for opponent cars in multiplayer
Improved robustness of tracking fastest laptimes online when clients leave
Removed lap target from Electronics menu as it's now configurable in the Fuel menu
Updated Fuel MFD tab with improved fuel saving information
Updated strategy panel to show required fuel when requesting a pit stop
-Input
Fixed input interpolation to reduce noise, resulting in significantly lower FFB noise when turning the wheel
Interpolate inputs per axis and corrected input sample time stamps to reduce aliasing
Java Removal
Endpoint to view DLC in Steam overlay is missing
Limited Tyre Rules
Don't change tyres when returning to garage when tyre limits are enforced
-Online
Fixed chat messages not outputting to results files anymore
Fixed limited tyres are always shown as unlimited on all online registration pages
Fixed practice servers loading a new practice session after ending
-Physics
Added clutch protection
Updates to the way brake bias migration is applied
Protests
Added 2h cooldown to Protests Creation
Updated front end protest options and made timestamp mandatory
-RaceControl
Added event caching to race control
Added Maintenance Mode Notifications
Implement Updated Profile Component Navigation
Updated Daily Race Screens
Updated RC Panel Online Menu Design
-Race Starts
Added start groups to formation lap
Always enabled driving guide for first row
Lock controls during formation until the game tells the player to start driving
-Race Weekend
Fixed right click not adjusting available tyres in larger steps.
Save & Load
Fixed a set of tyres being lost when loading a backup or manual save
Settings & Profiles
Added PXN default controller profile
-Sound
Fixed some sound effects sometimes permanently breaking if the game is paused and unpaused
Updated OpenAL to fix spatial perception of reverb
-Track Limits
Added pit lane cut detection
Added Track Limits investigation resolutions to results files
Extended return illegal pass duration to 20s
Increased relative speed other cars need to travel at register an illegal pass
Reduced threshold to receive a warning in Race Sessions on Strict Mode
-User Interface
Added new background images
Fixed Next race title clipping on the online screen
Fixed selecting hosted servers removes the daily race tabs
-Track Updates
Added new sound profile to flat curbs on all tracks.
Standardized fast rolling starts on all tracks to be 1km or 1.5km from finish line depending on grid capacity.
Updated all tracks so that crowds are in race capacity in all sessions.
-Circuit de la Sarthe
Added crowd underpass at Tetre Rouge
Added secondary crowd fences
Added small chalet at Tetre Rouge
Added various tents, flags and props at various areas around the circuit.
Barrier corrections outside Corvette Cruves
Corrected pit exit cone materials
Corrected Porsche bridge location
Corrected various building colours down the Mulsanne straight.
Extend pitwall security walls near podium
Fixed finish line decal floating slightly
Fixed Light Pole positioning outside Corvette curves
Fixed light poles not rendered on low circuit detail settings
Fixed missing barrier collisions on Mulsanne straight
Fixed nightlighting not working correctly on pit exit marshals
Fixed some floating crowds before Tetre Rouge
Fixed some minor uvw issues on some road skidmarks
Reviewed camera men placement
Reviewed crowd placement, increased density in some areas.
Reviewed various marshal placements such as before Tetre Rouge
Reviewed VIP stands approaching T1 and Ford Chicanes
Tweak foliage materials
Update 24h fencing graphics
Updated advertising to 2024
Updated fencing and assets in spectator area to the left after Dunlop bridge
Updated secondary fencing / view blockers at Arnage
Updated secondary fencing in general such as near Tetre Rouge
Updated some grandstand seat colours
Updated terrain accuracy near Corvette Curves with support pitlane and other minor details
Updated terrain and road materials
-Spa-Francorchamps
Added Ferris Wheel opposite Endurance Pitlane
Fixed crane pop in when approaching final chicane
Fixed fast rolling start locations being off track in the right lane
Fixed mesh smoothing on distance markers at T1
Fixed sign clipping through armco
Fixed some foliage placement issues
Fixed various pop ins
Updated generic assets opposite Endurance Pit lane
-Bahrain
Fixed car specular lighting issues when inside pit building
Fixed various asset pop ins
-Fuji
Fixed various asset pop ins
Circuit of the Americas
Fixed various asset pop ins
-Sebring
Fixed various asset pop in
-Monza
Fixed various asset pop ins
-Imola
Fixed various asset pop ins
-Car Updates
Corrected cockpit flag display texture
Fixed various cars cockpit displays being too dim at night time.
Made wiper LOD out the same for all cars, and pushed it further out to reduce popping
Standardized certain car headlight settings
Added clutch restriction which disallows use of clutch above 2nd gear and above 60kph
Adjusted GT3 ABS maps to latest tyre iteration
Adjusted GT3 traction control ranges to latest tyre iteration
Adjusted tyre slip sound thresholds to latest tyre iteration
Fuel consumption should correlate better now across GT3s and at different RPM values. Short shifting has slightly less benefit.
-Hypercar BOP: Alpine -10kg, BMW -5kg, Cadillac -5kg, Ferrari +15kg LM & +10kg elsewhere, Peugeot Wingless -5kg, Porsche -10kg
Removed delay in pit stop time when pit stop has not been requested
-Review GT3 engine heating/cooling parameters
-Revised FFB Equalization for GT3 & new tyres
-Revised GT3 AI for physics updates
-Updates to GT3 Tyres, shifting forward balance, adjustments to reduce the benefits to sliding, heating adjustments and increased steering weight at lower speeds.
-Porsche 911 GT3 R LMGT3
Added missing steering wheel adjuster
Corrected font issues
Fixed too bright Porsche GT3 brake glows
Correcting setup labelling of Front and rear brake duct blanking to show a % symbol.
-Cadillac V-Series.R
Added missing suit and helmet for 2024 #311
Fixed Cadillac headlights popping in
Fixed missing driver suit and helmet for #2 Cadillacs
Fixed z fighting on headlight glass
Updated steering animation
-BMW M4 LMGT3
Adjusted lap amount clipping outside box when hitting triple digits
Fixed gaps on hood
Fixed headlight and tail light LOD distances
Fixed object poking through roof
Updated Gear Ratios
Updated to Include proper aero data and engine BSFC maps (more accurate fuel consumption vs RPM).
-Lamborghini SC63 LMDh
Corrected #63 Le Mans logos
Improved rpm light texture
-Aston Martin Vantage AMR LMGT3
Corrected flag display
Fixed gap in shadow mesh
-Chevrolet Corvette C8.R
Fixed carbon fibre not showing on body
-Ferrari 499P
Fixed driver suits not showing on #50 and #51
Fixed hybrid status light not being centre
-McLaren 720S LMGT3 Evo
Fixed gap on side intakes
Improved rain light visibility
Updated physics from new data on aero and suspension
-Oreca 07
Fixed gaps in shadow mesh
Updated LMP2 tyre physics with balance adjustments and slightly more aggressive slip curve.
Tweaked idle sound
-Ferrari 488 GTE EVO
Fixed LOD3 smoothing issues
-Toyota GR010
Fixed missing ERS light
-BMW M Hybrid V8 LMDh
Fixed missing glove textures on #20 LM
-Alpine A424 LMDh
Fixed number plate not being masked on dirt map
-Porsche 911 RSR -19
Fixed Rexys wing supports not being green
-Ferrari 296 LMGT3
Fixed wiper LOD out distance
Fixed draft Issues with Ferrari 296 at Eau Rouge
Reviewed damper setting ranges
-Porsche 963
Removed front brake disk cover