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[TU] Path of Exile : Exile Con 28-29 juillet ! Aurevoir Diablo !

n°14095398
nffg
Hello.
Transactions (13)
Posté le 03-12-2018 à 08:25:43  profilanswer
 

Reprise du message précédent :
Perso je me dépêche de finir mes jeux pour pouvoir être à 100% sur PoE.
 
Il y aura qui en HC du coup? On est 2 ici à chercher des amis :o


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Profil poe : https://www.pathofexile.com/account/view-profile/urumi
mood
Publicité
Posté le 03-12-2018 à 08:25:43  profilanswer
 

n°14095473
astryad

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Posté le 03-12-2018 à 09:39:52  profilanswer
 

Pas de HC pour moi à priori, je reste en SC pour Betrayal (j'y ferai peut-être un tour, mais pas en début de league).
 
Enfin fini mes 24 challenges ce week-end, j'ai fini par acheter les fossiles qu'il me manquaient pour arriver à 20 et à les claquer sur un truc random. C'est un peu dommage, mais au moins j'ai le mtx pour mon dos :)
 
Il ne me reste plus qu'à passer la semaine à choisir un build pour le début de Betrayal :D


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1001 Recursion too deep, stack overflowed.
n°14095548
mandagor
GAZZzzzzz.......
Transactions (0)
Posté le 03-12-2018 à 10:21:53  profilanswer
 

je me tate a repartir de 0 sur un perso dans la nouvelle league.
 
faut que je regarde ce qu'il y aura dedans.
 
J'ai commencé a regarder les builds qui me change un peu et je suis arrivé sur deux :
-inquisiteur Spark / BV
-scion Ice Storm / CI
 
du coup pour tester, retour en normal. et quand même... qu'est-ce que c'est pratique d'en avoir plein le coffre. dépoussiérage d'un perso lvl83, reprise de quelques items dans le coffre, acheter quelques Exalt d'objet et roule...
 
Ice storm c'est vraiment marrant au final.
 
Mais y a quelque chose que je ne comprend pas : comment font les gars pour avoir 11k d'ES alors que je plafonne à 6500 ...
bon je suis "que" lvl83 mais c'est pas les 20% de passif manquant qui peuvent expliquer une telle différence quand même? avec des items à 1-2 exalt j'esperai au moins atteindre 8k ou 9k.
www.pathofexile.com/account/view-p [...] characters
=>Mandagor_Low


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Mes ventes vers Grenoble & Gresivaudan
n°14095559
astryad

Transactions (0)
Posté le 03-12-2018 à 10:27:39  profilanswer
 

Les récompenses des challenges de betrayal sont plutôt cools : https://www.pathofexile.com/forum/view-thread/2254746
 
Motivé pour aller chercher l'aura à 24 challenges au minimum, elle est vraiment sympa.
La cape pour 36 est jolie, mais je sais pas si j'aurais le courage de grind suffisamment pour atteindre les 36/40  :pt1cable:


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1001 Recursion too deep, stack overflowed.
n°14095571
Moihey
Qui veut m'adopter ?
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Posté le 03-12-2018 à 10:34:09  profilanswer
 

idem, l'aura a l'air cool


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Vous vous levez tôt pour nous nourrir ©Macron 1 Mai 2023
n°14096028
granolu

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Posté le 03-12-2018 à 14:18:12  profilanswer
 

mandagor a écrit :

je me tate a repartir de 0 sur un perso dans la nouvelle league.
 
faut que je regarde ce qu'il y aura dedans.
 
J'ai commencé a regarder les builds qui me change un peu et je suis arrivé sur deux :
-inquisiteur Spark / BV
-scion Ice Storm / CI
 
du coup pour tester, retour en normal. et quand même... qu'est-ce que c'est pratique d'en avoir plein le coffre. dépoussiérage d'un perso lvl83, reprise de quelques items dans le coffre, acheter quelques Exalt d'objet et roule...
 
Ice storm c'est vraiment marrant au final.
 
Mais y a quelque chose que je ne comprend pas : comment font les gars pour avoir 11k d'ES alors que je plafonne à 6500 ...
bon je suis "que" lvl83 mais c'est pas les 20% de passif manquant qui peuvent expliquer une telle différence quand même? avec des items à 1-2 exalt j'esperai au moins atteindre 8k ou 9k.
www.pathofexile.com/account/view-p [...] characters
=>Mandagor_Low


Je peux pas regarder je suis au boulot, mais possible que ça manque de nodes ES, stuff pas encore assez bon, jewels sans ES, trucs de ce genre :o
 
Ils ont annoncé un nouveau sort canalisé, winter orb, qui pourait être sympa avec ice storm (via cast when channeling)...

n°14096811
lolotwingo
NCC-1701
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Posté le 03-12-2018 à 22:13:19  profilanswer
 

mandagor a écrit :

Mais y a quelque chose que je ne comprend pas : comment font les gars pour avoir 11k d'ES alors que je plafonne à 6500 ...


Pour info mon RF LL en standard : https://pastebin.com/HPS1GDi6
10 252 ES. Si j'avais presence of chayula ca monterait à + de 11 700.
 
Si tu regardes bien, il y a des items spécifiques qui boostent bien l'ES :
- Ephemeral Edge : -1000 ES si on l'enlève
- Crystal Belt (beaucoup d'ES sur l'implicit)
- Ring avec +19% ES (plus craftable aujourd'hui, mais on peut l'avoir sur amulet maintenant si on a pas presence of chayula qui est spécifique au build RF LL)
- Les jewel Energy from within a gauche et à droite du départ witch (+470-500 ES chaque)
- Discipline bien sûr
 
+256% ES via l'arbre, +429% avec les items : tout est dans l'équipement.
 
L'ES faut vraiment un stuff particulier. Et encore, en standard ceux qui ont des items avec affixes legacy (+ES et +%ES plus élevés sur les rares ) montent bien plus haut.
 
 
Sinon Delve terminé  :sweat:  , c'est la première fois que je suis "frustré" qu'une league se termine, d'habitude 1 mois avant je suis déjà retourné en standard  :ouch:


Message édité par lolotwingo le 03-12-2018 à 22:21:40

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Path Of Exile addicted | LG K11 | BeQuiet! 500DX, Corsair RM850x, Gigabyte B550M DS3H, Ryzen 5 3600 @stock, 2x16Go Corsair Vengeance LPX 3200, Nvidia 3060TI Founders Edition
n°14097012
mandagor
GAZZzzzzz.......
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Posté le 04-12-2018 à 07:30:10  profilanswer
 

oui, rien qu'en faisant quelques quetes qui donne des points de passif ('etit un tres vieux perso), et en mettant la qualité sur mon armure je suis passé de 6k à 7.6k. ca reste encore a optimiser un peu du coté des joyaux mais je devrais arriver à 8k ou 8.5k au moins.
en tout cas ice strom c'est pas du tout starter comme build :o

  

c'est quand que la mine atterrie en standart ?


Message édité par mandagor le 04-12-2018 à 07:30:51

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Mes ventes vers Grenoble & Gresivaudan
n°14097021
polohb

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Posté le 04-12-2018 à 07:42:41  profilanswer
 

https://www.pathofexile.com/forum/view-thread/2255049

 

Balances changes avant le patch de demain.

 

La mort du stat stick ?


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n°14097054
furiouss

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Posté le 04-12-2018 à 08:13:11  profilanswer
 

si j'ai bien pigé mort de statsick pour les attaques ouais.
par contre toujours utilisable pour blade vortex, bladefall et EK (et de futurs spells physiques s'il devait y en avoir.
 
Après pour les attaques faudra chatter un suffix ou un prefix d'extra damage à côté de bonnes stats d'attaques xD


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Twitch - Blog - POE
mood
Publicité
Posté le 04-12-2018 à 08:13:11  profilanswer
 

n°14097304
pit-bronso​n

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Posté le 04-12-2018 à 10:38:37  profilanswer
 

mandagor a écrit :

j
Mais y a quelque chose que je ne comprend pas : comment font les gars pour avoir 11k d'ES alors que je plafonne à 6500 ...
bon je suis "que" lvl83 mais c'est pas les 20% de passif manquant qui peuvent expliquer une telle différence quand même? avec des items à 1-2 exalt j'esperai au moins atteindre 8k ou 9k.
www.pathofexile.com/account/view-p [...] characters
=>Mandagor_Low


 
Tes personnages sont en privés nous ne pouvons pas les voir ;)
Pour dépasser les 10K d'Es avec mon jugernaut, j'ai:
 
- des joyaux abyssaux avec 45-50 flat Es X5 => 1000 ES
- Watcher Eye 15-20 % of maximum mana as extra ES with Clarity (level 1) => 1200 ES
- des gants Shaper Touch  avec 274 de force => 1600 ES
- Discipline => 321 ES
- 980 INt => (+493 mana -> Es avec watcher eye)  et donne +197% increase ES qui s'ajoute aux 117% des nodes de l'arbre.
- 1400 de flat Es avec le stuff
 
Build CI Howa qui focus l'intelligence pour le DPS et l'ES, cas particulier, mais bon ça te donne un exemple. Pas d'eye of chayula en amulette car déjà immunisé au stun par l'ascendance ;)
 
 

furiouss a écrit :

si j'ai bien pigé mort de statsick pour les attaques ouais.
par contre toujours utilisable pour blade vortex, bladefall et EK (et de futurs spells physiques s'il devait y en avoir.
 
Après pour les attaques faudra chatter un suffix ou un prefix d'extra damage à côté de bonnes stats d'attaques xD


Malheureusement en suffix il n'y a que les sceptres qui ont (Gain 15-30% of Physical Damage as Extra Damage of a random Element) et tu ne peux pas faire tous les skills d'attaque avec.
Et en préfix il te faut idéalement pour maximiser les dégâts physique:
- Adds # to # Physical Damage => le flat Physique
- #% increased Physical Damage => max 170-179%  
- #% increased Physical Damage / +# to Accuracy Rating (L'hybrid) => max 75-79% /135-169 acc
Donc c'est pas évident qu'en remplaçant un de ces trois la par un prefix shaper ( Gain 36-40%(T1) of Physical Damage as Extra Lightning/fire/cold Damage) tu y gagnes.
Il faut tester dans POB, et cela restera difficile à obtenir.

Message cité 1 fois
Message édité par pit-bronson le 04-12-2018 à 11:12:14
n°14097337
Bird Jesus

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Posté le 04-12-2018 à 10:52:44  profilanswer
 

Toujours pas la fibre ici... j'ai "réglé" mon problème 4G en achetant une recharge pour pouvoir avoir du débit jusqu'à la fin du mois et ainsi pouvoir monter mon perso.
L'antenne 4G du coin semble morte car tous les gens chez le même opérateur sont en H ou Edge...  
 
Baise ultime [:trhiso]

n°14097483
mandagor
GAZZzzzzz.......
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Posté le 04-12-2018 à 11:52:50  profilanswer
 

pit-bronson a écrit :

 

Tes personnages sont en privés nous ne pouvons pas les voir ;)
Pour dépasser les 10K d'Es avec mon jugernaut, j'ai:

 

- des joyaux abyssaux avec 45-50 flat Es X5 => 1000 ES
- Watcher Eye 15-20 % of maximum mana as extra ES with Clarity (level 1) => 1200 ES
- des gants Shaper Touch  avec 274 de force => 1600 ES
- Discipline => 321 ES
- 980 INt => (+493 mana -> Es avec watcher eye)  et donne +197% increase ES qui s'ajoute aux 117% des nodes de l'arbre.
- 1400 de flat Es avec le stuff

 

Build CI Howa qui focus l'intelligence pour le DPS et l'ES, cas particulier, mais bon ça te donne un exemple. Pas d'eye of chayula en amulette car déjà immunisé au stun par l'ascendance ;)

 

c'est corrigé ;)
mon plus gros gain devrait se faire avec les joyaux alors car j'ai deux emplacements avec de la m$$$e
et mes gants qui n'ont que 100 d'es et pas d'int.
les bottes semblent pas mal malgré l'abscence de vitesse mais ça se compense avec flame dash et les flask
mais watcher Eye est me semble-il hors de prix (pathofexile.com/trade est down)

 

pour le stun j'utilise le pantheon. j'ai de micro stun mais rien de catastrophique.

 


Bird Jesus a écrit :

Toujours pas la fibre ici... j'ai "réglé" mon problème 4G en achetant une recharge pour pouvoir avoir du débit jusqu'à la fin du mois et ainsi pouvoir monter mon perso.
L'antenne 4G du coin semble morte car tous les gens chez le même opérateur sont en H ou Edge...

 

Baise ultime [:trhiso]


PoE marche très bien en 3G/3G+/H+

 


Message cité 1 fois
Message édité par mandagor le 04-12-2018 à 11:58:16

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Mes ventes vers Grenoble & Gresivaudan
n°14097497
Bird Jesus

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Posté le 04-12-2018 à 11:59:52  profilanswer
 

3g/4g c'est ok (même si des fois ça coupe) mais H+ permet moi d'en douter. Il m'a fallu 5min pour ouvrir cette page. :O


Message édité par Bird Jesus le 04-12-2018 à 12:02:00
n°14097576
mandagor
GAZZzzzzz.......
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Posté le 04-12-2018 à 12:50:50  profilanswer
 

tu dois confondre, le H+ est deux à trois fois plus rapide que la 3G+.
ou alors y a un soucis.


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Mes ventes vers Grenoble & Gresivaudan
n°14097662
pit-bronso​n

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Posté le 04-12-2018 à 13:38:05  profilanswer
 

mandagor a écrit :


 
 
mon plus gros gain devrait se faire avec les joyaux alors car j'ai deux emplacements avec de la m$$$e
et mes gants qui n'ont que 100 d'es et pas d'int.
les bottes semblent pas mal malgré l'abscence de vitesse mais ça se compense avec flame dash et les flask
mais watcher Eye est me semble-il hors de prix (pathofexile.com/trade est down)


 
Les shaper touch te donneront plus d'ES que tout autre gant.
 
Sinon dans l'optimisation tu peux avoir:
- une armure ES Shaper avec le suffix 8-12% increase INT
- Une amulette Shaper avec un prefix 1% increased Damage per 15 Intelligence
- Ta ceinture avec un meilleur roll all attribute et une corruption 5% increase int + force
- les bottes avec ES et du move speed et de l'int tu as les Sin trek qui sont abordable.
 
Le watcher eye faut avoir pas mal de mana pour qu'il soit utile.
 
Les levels en plus te permettraient de prendre un emplacement de jewel en plus.
 
Tiens en partant de ton build si je modifie et je rajoute 11 level: https://pastebin.com/CPsED7MD    11K ES et 1500 Int  

n°14097931
ganellon
-
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Posté le 04-12-2018 à 15:43:04  profilanswer
 

polohb a écrit :

https://www.pathofexile.com/forum/view-thread/2255049
 
Balances changes avant le patch de demain.
 
La mort du stat stick ?


 
c'est aussi la mort pour lvler en dual wielding non? (obliger de trouver 2 armes correctes à chaques fois).


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n°14098026
mandagor
GAZZzzzzz.......
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Posté le 04-12-2018 à 16:36:24  profilanswer
 

pit-bronson a écrit :


 
Les shaper touch te donneront plus d'ES que tout autre gant.
 
Sinon dans l'optimisation tu peux avoir:
- une armure ES Shaper avec le suffix 8-12% increase INT
- Une amulette Shaper avec un prefix 1% increased Damage per 15 Intelligence
- Ta ceinture avec un meilleur roll all attribute et une corruption 5% increase int + force
- les bottes avec ES et du move speed et de l'int tu as les Sin trek qui sont abordable.
 
Le watcher eye faut avoir pas mal de mana pour qu'il soit utile.
 
Les levels en plus te permettraient de prendre un emplacement de jewel en plus.
 
Tiens en partant de ton build si je modifie et je rajoute 11 level: https://pastebin.com/CPsED7MD    11K ES et 1500 Int  


Je vais regarder tout ça merci.  
Par compte je vais avoir un petit soucis pour avoir les résistances qu'il faut.  
 
Watcher's eye en plus abordable y a le "+xx es on hit" qui peu apporter pas mal côté survie.  
 


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Mes ventes vers Grenoble & Gresivaudan
n°14098736
ganellon
-
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Posté le 05-12-2018 à 04:50:21  profilanswer
 

Patch notes: https://www.pathofexile.com/forum/view-thread/2255460  
 
Pas mal de nerfs, la plupart mérités :o
Mais aussi des buffs d'items, les changments de maps (tiers + densité + nouvelles maps) et aussi pleins de petits QoL (rien que les maps faites  pour les mission de Zana qui comptent pour l'atlas  :love:  :love: )
 
Hormis pour le dual wield mélée pour lequel j'ai pas mal de doutes (surtout pour le leveling), à voir avec le rework du champion et les banners; je suis plutot satisfait dans l'ensemble.


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n°14098776
tarteens

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Posté le 05-12-2018 à 07:50:34  profilanswer
 

je suis loin de comprendre tout le tenant et aboutissant du changelog, mais j'ai du mal a voir comment dps avec le changement du le dual wielding...
 
aussi j’espère que ca va pas être trop le bazar avoir a la fois beastiary,devle,incursion en plus de syndicate dans le jeu ca va faire beaucoup de chose en même....
 
Après si l'atlas et zana on un peu plus été rework et que les maps drop mieux (ou qu'il y a une meilleur façon d'optimiser ca me va).
 
3jrs pour trouver un starter marrant et efficace :bounce:


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il y a 10 types de personnes, ceux qui comprennent le binaire, et les autres - GGTracker - Tarteens #2796 - DBZ Dokkan Battle - Box @ 900 days
n°14098783
nffg
Hello.
Transactions (13)
Posté le 05-12-2018 à 07:55:11  profilanswer
 

Je suis proxytaff, quelqu'un peut me le PM svp ? Ca serais cool


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Profil poe : https://www.pathofexile.com/account/view-profile/urumi
n°14098795
tarteens

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Posté le 05-12-2018 à 08:05:54  profilanswer
 

c'est fait :jap:


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il y a 10 types de personnes, ceux qui comprennent le binaire, et les autres - GGTracker - Tarteens #2796 - DBZ Dokkan Battle - Box @ 900 days
n°14098796
nffg
Hello.
Transactions (13)
Posté le 05-12-2018 à 08:06:22  profilanswer
 

Merci beaucoup


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Profil poe : https://www.pathofexile.com/account/view-profile/urumi
n°14098850
mandagor
GAZZzzzzz.......
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Posté le 05-12-2018 à 08:49:10  profilanswer
 

"Mjölner's trigger now has a cooldown of 150ms (down from 250ms)."
cool je vais pouvoir ressortir le build le plus fun auquel j'ai joué depuis la beta :)


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Mes ventes vers Grenoble & Gresivaudan
n°14098866
houbit
BT : lemarsut#2908
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Posté le 05-12-2018 à 08:55:52  profilanswer
 

:hello:  
Pour cause de proxy, quelqu'un peut il copier le patch notes sur le forum svp ?  :jap:

n°14098870
tarteens

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Posté le 05-12-2018 à 08:56:42  profilanswer
 

The Betrayal Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
With 3.5.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Betrayal challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
In the Betrayal Challenge League, you will investigate the Immortal Syndicate, whose sinister operations have begun to appear across Wraeclast and Oriath.
Help the newest master, Jun Ortoi, as she investigates the disappearance of several prominent exiles in relation to the sudden rise of the Immortal Syndicate. She will aid you as you seek to dismantle Syndicate fortifications, halt the transportation of Syndicate resources, prevent the Syndicate from destroying vital evidence in their research compounds, and fight off their attempts to assassinate you.
Track your progress on the Investigation Board, and force the Syndicate members you defeat to bargain with you, betray their allies, face interrogation or be executed. Use the information you gain from these actions to raid Syndicate safehouses.
Battle your way through the safehouses to learn who leads the Syndicate. Gain valuable rewards based on who you defeat in each safehouse, including items with powerful Veiled mods. Jun can help you pull back the veil, revealing untold power on these items.
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Betrayal Helmet Attachment. When you reach 24 challenges, you will receive the Betrayal Aura Effect. At 36 challenge completed you'll receive the Betrayal Cloak. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Betrayal Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Betrayal challenges you completed during the league.
Major New Content and Features
There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters. Einhar's Bestiary content has been revamped - he now accompanies you on the hunt and manages nets for you.
Overhauled the Hideout system: Hideouts, favour and decorations are now shared account-wide. You will now encounter Hideouts throughout the game after rescuing Helena in Act 2. Hideouts must be cleared of enemies before they can be claimed. You can now reclaim all your hideout decorations (except stashes, the waypoint and your crafting bench) with the click of a button, and even export your Hideout layout if you're particularly proud of your creation! Special map-only hideouts are waiting in the end-game, but are rare to stumple upon.
Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
Added a new Strength/Dexterity Skill Gem - Shattering Steel: Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or after travelling a short distance, with the shattered pieces dealing damage in front of the impact location.
Added a new Strength/Dexterity Skill Gem - Lancing Steel: Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.
Added a new Intelligence Skill gem - Winter Orb: Channel to conjure an orb above you which pelts nearby enemies with projectiles that explode when they hit the ground. Channel for longer to build up stages on the skill. The orb loses stages over its duration after you stop channelling.
Added a new Intelligence Skill Gem - Storm Brand: Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, firing beams which damage nearby enemies and the enemies around them.
Added a new Strength/Intelligence Skill Gem - Armageddon Brand: Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, causing a meteor to fall from the sky.
Added a new Strength/Intelligence Skill Gem - Brand Recall: Detach your Brands from enemies and return them to you, activating their effect. Your Brands will have increased branding range until they next brand an enemy.
Added a new Strength Skill Gem - Dread Banner: Cast to reserve mana and carry a banner which lets nearby allies inflict Impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
Added a new Strength Skill Gem - War Banner: Cast to reserve mana and carry a banner which increases the accuracy of nearby allies, and the physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
Added a new Strength/Intelligence Support Gem - Multiple Totems Support: Supported skills have +2 to maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.
Added a new Dexterity/Intelligence Support Gem - Bonechill Support: Supported skills have increased effect of Chill on Enemies. Enemies in Chilling Areas from Supported Skills take increased Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have damage taken increased by Chill Effect.
Added a new Skill - Focus: By itself, Focus does nothing, but new Veiled item modifiers (available in Betrayal League) have powerful and build-enabling interactions with it. The Focus skill is enabled when you equip any item with a mod that interacts with Focus, but is not supportable.
Added the Advanced Skill Gem Tutorial. By clicking on the new button on Skill Gem quest rewards throughout Act 1 you can see a preview of how that skill will act with a variety of different Support Gems.
Added Atlas Objectives, which are guaranteed Master Missions indicated on the Atlas of Worlds. Whenever you complete a map, there's a chance for a new objective to appear (or, if you already have an objective of that type, move). Objectives can appear on any non-unique map, but will favour completed maps or maps adjacent to completed maps. They also refresh every day, like daily missions used to.
Added 13 new unique items.
Added one new Fated unique prophecy.
Added 5 new Divination cards, designed by our supporters.
Added 13 new Hideouts.
Added 3D art for the unique body armour Iron Heart.
Added 5 new maps, which replace existing basetypes.
Added Labyrinth enchantments for the new and reworked skills.
Minor New Content and Features
Added a new Rogue Exile.
Added physics interactions to many skills, including Abyssal Cry, Blade Flurry, Blade Vortex, Blink and Mirror Arrow, all Curses, Desecrate, Discharge, Earthquake, Enduring Cry, Frost Bomb, Ice Crash, Ice Nova, Leap Slam, Lightning Warp, the Offering skills, Orb of Storms, Rallying Cry, Shield Charge, Sweep, and Wither.
The Lightning Mirage Nemesis Mod now plays a noticeable sound when triggered.
Improved the performance of lighting on DX9 clients.
Added new dialogue for Sin to say in the Epilogue.
Masters now have a different exclamation mark colour. It's orange!
Hideout decorations have been categorised and are easier to sort through.
The Hideout Map Device now has several art variations to select from, including that fancy one in the Templar Laboratory.
You can now move and rotate your Hideout Waypoint.
Cosmetic Aura effects can now be applied to any aura, including the curse auras created by Blasphemy.
Added a Seek Prophecy button to the Prophecy panel that shows up whenever the Seal Prophecy buttons are visible.
Continued to incrementally improve the sound, art, effects and environments.
Master Changes
Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
Einhar Frey is now a master. You can first meet him in Act 2. He will help you capture beasts which can be used to craft items at the blood altar in his menagerie.
Niko the Mad is now a master. You can first meet him in Act 4. He will help mine the Voltaxic Sulphite you find on your journeys, to be used to light your way through his Azurite Mine.
Alva Valai is now a master. You can first meet her in Act 7. She will send you on incursions into the Temple of Atzoatl during its construction in order to help her find its location in the present day.
Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
Hideouts are also no longer unlocked or improved through master grinding. Instead, Helena will help you unlock new hideouts found throughout the campaign and (very rarely) within the Atlas. Newly obtained hideouts are automatically at their maximum size and hold all masters without being upgraded.
Zana's map device options and the items she sells are now unlocked based on your progress through the Shaper/Elder questline. She can now occasionally sell higher-tier maps as well as Sextants.
Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
Favour costs for Hideout decorations have been rebalanced.
Character Balance
Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.
Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
You can no longer use skills that require a specific weapon if you are dual-wielding and one of your equipped weapons is unsuitable for that skill. For example, you will no longer be able to use Reave with a dagger and sceptre equipped. This change means that the popular "stat-stick" strategies will no longer work for attacks.
As a result of this change, Ground Slam, Vaal Ground Slam, Shield Charge, Leap Slam, Double Strike, Vaal Double Strike, Reckoning, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Word of Light, Edict of Light, Decree of Light, Commandment of Light, Word of War, Edict of War, Decree of War, Commandment of War, Tectonic Slam, Consecrated Path, Smite, Ancestral Warchief and Vaal Ancestral Warchief are no longer main-hand only.
Added new stats: Non-Ailment Chaos Damage over Time Multiplier, and Cold Damage over Time Multiplier. These affect their respective damage over time types multiplicatively.
The total amount that you can slow the expiration of an effect on a character through a time-slowing mechanism (such as Temporal Chains) is now capped at 75% from all sources.
Updated the reminder text for Ailments to include the 3 new Ailments.
Updated how sources of additional maximum totems are described.
Updated and improved various mod descriptions.
Skill Reworks
Arctic Breath
No longer a ground-projectile. It is now capable of passing over gaps and cliffs.
No longer leaves a trail of Chilled Ground in its wake.
Now leaves a chilling area on impact that deals cold damage over time over its duration. This area will move towards enemies.
You can now target specific locations with this skill. The projectile will impact at the location if it does not collide with something sooner.
Now requires level 28.
 
Ice Spear
No longer pierces at short range.
Now fires a rapid sequence of ice spears which move 300% faster after arming.
Now gains additional critical strike multiplier after it arms.
Now pierces after it arms.
 
Tectonic Slam
Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%).
Skill Balance
Vaal Haste, Vaal Grace, Vaal Clarity, Vaal Discipline, Vaal Impurity of Fire, Vaal Impurity of Lightning, Vaal Impurity of Ice, Vaal Molten Shell, Vaal Righteous Fire and Gluttony of Elements (from the Blood of Corruption unique amulet) are now all instant, with a very short cooldown.
 
Tempest Shield
Is now instant.
Now also grants +3% chance to block Spell Damage.
 
Vortex
Is now instant, with a 1.8 second cooldown.
Can now detonate from up to 5 Frostbolt projectiles at once.
Gains increased cooldown recovery speed as the gem levels up.
Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).
Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 base cold damage per second at gem level 20 (up from 684.5)
No longer deals 40% more damage when cast on Frostbolt.
Now has 20% less Area of Effect when cast on Frostbolt.
 
Ice Nova
Deals 19 to 28 cold damage at gem level 1 (up from 15 to 21) and 632 to 930 cold damage at gem level 20 (up from 486 to 715).
Can now expand from up to 2 Frostbolt projectiles at once.
No longer deals 40% more damage when cast on Frostbolt.
Now has 20% less Area of Effect when cast on Frostbolt.
Now has a smaller radius at gem level 1, gaining up to +4 to radius at gem level 20.
 
Cold Snap
Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).
 
Whirling Blades
Now uses weapon attack time +0.6 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
 
Leap Slam
Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
 
Molten Strike
Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
 
Phase Run
Now grants 50% reduced visibility to enemies (down from 80%).
 
Herald of Purity
Minions summoned by this skill now deal more Physical Damage based on gem level, rather than more Damage.
 
Herald of Agony
The Agony Crawler summoned by this skill now deals increased Physical Damage per Virulence you have, rather than increased Damage.
Support Gem Balance
Cast On Critical Strike Support
Now has a cooldown of 0.15 seconds (down from 0.5 seconds).
 
Cast on Melee Kill Support
Now has a cooldown of 0.15 seconds (down from 0.25 seconds).
 
Block Chance Reduction Support
Supported skills now have 10% reduced Enemy Block Chance at gem level 1 (down from 20%) and 20% reduced Enemy Block Chance at gem level 20 (down from 29%).
If a supported skill is blocked, it inflicts "Overpowered", which reduces block chance by 5% for 4 seconds, and can be applied any number of times.
Passive Tree Balance
Eldritch Battery now causes you to have 50% less Energy Shield Recharge Rate.
The Essence Surge cluster (next to Eldritch Battery) now grants a total of 30% increased Energy Shield Recharge Rate (down from 60%). It now also grants a total of +60 to maximum Energy Shield.
Faith and Steel (near the Templar) now also grants 10% increased Energy Shield Recharge Rate.
Mental Rapidity (between Witch and Templar) now also grants 10% increased Energy Shield Recharge Rate.
Foresight (north of the Scion) now also grants 10% increased Energy Shield Recharge Rate.
 
Added passive skill clusters for the new Brand skills:
The Explosive Runes cluster between the Templar and Witch increases damage with Brand Skills, Brand attachment range, and allows you to cast an additional Brand.
The Runesmith cluster near the Shadow grants increased damage with Brand skills, Brand attachment range, Brand activation frequency, causes your Brands to deal increased damage to enemies they are attached to, and allows you to cast an additional Brand.
Added a new Keystone adjacent to the Ancestral Bond keystone - Runebinder: -1 to maximum number of Summoned Totems. You can have an additional Brand attached to an Enemy.
The Ancestral Bond cluster now also offers increased damage with Brand skills, increased Brand attachment range, and increased Brand activation frequency.
The Shaman's Dominion cluster near the Witch now also offers increased critical strike chance with Brand skills, increased damage with Brand skills and additional critical strike multiplier with Brand skills.
 
Modified several Cold and Chaos Damage clusters to better support the Damage over Time skills:
The Corruption wheel (north of the Witch) now also grants a total of +11% to Non-Ailment Chaos Damage over Time Multiplier. The Corruption notable now grants 10% increased Damage over Time (down from 15%) and 10% increased Chaos Damage (down from 15%).
Atrophy (between the Shadow and Witch) and the three preceding passives now grant +19% to Non-Ailment Chaos Damage over Time Multiplier. Atrophy now grants 20% increased Chaos Damage (down from 25%). The three preceeding passives now each grant 10% increased Chaos Damage (down from 12%).
Growth and Decay (between the Shadow and Witch) now also grants +8% to both Cold Damage Over Time Multiplier and Non-Ailment Chaos Damage over Time Multiplier
The Method to the Madness cluster (near the Shadow) now provides a total of +14% to Non-AIlment Chaos Damage over Time Multiplier, +28% to Chaos Resistance (up from +20%) and 46% increased Chaos Damage (down from 54%).
Breath of Rime (north of the Witch) and the two preceding passives now also grant a total of +20% to Cold Damage over Time Multiplier
The Fingers of Frost cluster (near the Shadow) now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze. This is now spread across 5 total passives (from 4).
Ascendancy Balance
The Occultist
New Notable - Withering Presence: +60% to Chaos Resistance, +20% to Non-Ailment Chaos Damage over Time Multiplier. Every second, inflict Withered on nearby Enemies for 15 seconds. Nearby Hindered Enemies deal 15% reduced Damage over Time.
New Notable - Frigid Wake: Cannot be Chilled. Cannot be Frozen. +20% to Cold Damage over Time Multiplier. Every 3 seconds, 25% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds. Every 3 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds. Nearby Chilled Enemies deal 10% reduced damage with Hits.
Added a small passive leading to Withering Presence which grants 8% increased maximum Energy Shield and +5% to Non-Ailment Chaos Damage over Time Multiplier.
Added a small passive leading to Frigid Wake which grants 8% increased maximum Energy Shield and +5% to Cold Damage over Time Multiplier.
Void Beacon now also causes nearby Enemies to have -20% to Cold resistance. The small passive leading to Void Beacon now also grants 10% increased Cold Damage.
 
The Champion
New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.
 
The Hierophant
New Notable - Sign of Purpose: You can cast an additional Brand. Enemies take 10% increased Damage for each of your Brands attached to them. Brand Recall has 30% increased Cooldown Recovery Speed. 14% increased Brand Attachment range.
Added a small passive leading to Sign of Purpose which grants 20% increased Mana Regeneration Rate and 14% increased Damage with Brand Skills.
Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.
Item Balance
Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
Tectonic Slam Labyrinth Helmet enchantments now grant increased chance to Charged Slam, rather than granting a chance to not consume an endurance charge, at half of the original enchantment's values.
Disabled the Ice Spear Labyrinth Helmet enchantments that increase the damage dealt by Ice Spear. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
Disabled the Vortex Labyrinth Helmet enchantments that increase the base radius of Vortex. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
Shaper and Elder items and Jewels can now gain mods that affect Non-ailment Chaos Damage over Time Multiplier and Cold Damage over Time Multiplier.
Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.
The Shaper weapon mods which cause you to gain a portion of Physical Damage as Extra Cold, Fire, or Lightning Damage, or Extra Damage of a random Element, grant half as much Extra Damage. Amulets are unaffected by this change, and this does not affect existing items. Existing versions can be updated to these new values with a Divine Orb.
The Dying Anguish Divination Card can no longer drop. It will return in the future with some modifications.
Unique Item Balance
Aegis Aurora now has 300-400% (up from 80-100%) increased Armour and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
New versions of Auxium no longer have 10-20% increased elemental damage with attack skills. They now have 20-25% increased elemental damage with attack skills per power charge. Chill and Freeze is now based on 100% (up from 65%) of Energy Shield (you can update existing versions of Auxium to new values for this mod only with a Divine Orb).
Crown of Eyes now causes you to leech from all types of attack damage, not just physical attack damage. This affects all versions of the item.
Cloak of Defiance now has 300-400% (up from 110-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
Mjölner's trigger now has a cooldown of 150ms (down from 250ms). This affects all versions.
Hyrri's Ire now adds (173-188) to (240-262) (up from (50-60) to (70-80)) cold damage to attacks with bows. It no longer adds cold damage to all attacks. Existing versions can be updated to these new values with a Divine Orb.
Carcass Jack now grants 40-50% (up from 20%) increased Area of Effect. Existing versions can be updated to these new values with a Divine Orb.
New versions of Bringer of Rain now support socketed skills with level 18 Blind and Faster Attacks. This change also affects very, very old versions of Bringer of Rain for which these were the original support levels. A Divine Orb will NOT update existing items to these new values, however it will update the Life values on Bringer of Rain to the new values of 200-220 (up from 120-160) Life.
Doryani's Fist now adds (150-225) to (525-600) (down from (225-335) to (785-900)) Lightning Damage to Unarmed Attacks, and (90-135) to (315-360) (up from (60-90) to (210-240)) Lightning Damage to Spells while Unarmed. The Doryani's Touch skill granted by Doryani's Fist can now hit up to 50 Enemies per skill use, up from 20, has 20% more Area of Effect, now costs 8 Mana instead of 28, and can no longer be Evaded. It now has 50% less Attack Speed (down from 30%), 600% Added Damage Effectiveness (up from 350%) and now converts all Physical Damage to Lightning (up from 50%).
Lioneye's Vision now has a Dexterity requirement of 160, in addition to the ordinary Strength requirement. This does not affect existing versions. This change was made to make it easier to roll green sockets.
Daresso's Defiance now grants Onslaught for 5 (up from 2) seconds per Endurance Charge when hit, and 60-90 (up from 40-60) Life. Existing versions can be updated to these new values with a Divine Orb. New versions also grant 60-100% increased Onslaught effect.
Malachai's Artifice no longer has reduced Elemental Equilibrium effect. This affects all versions of the item.
Doedre's Skin no longer reduces the effect of your curses (you can use a Divine Orb to remove this on existing versions). Curses socketed in Doedre's Skin now have 25% reduced Effect of Curses. The Summon Doedre's Effigy skill is now Instant and has a 0.5 second cooldown. You can now have up to 3 Effigies at once.
Extractor Mentis now has a 10% (up from 5%) chance to gain Unholy Might for 10 (up from 3) seconds on kill, and a 10% (up from 5%) chance to gain Onslaught for 10 (up from 4) seconds on kill. Existing versions can be updated to these new values with a Divine Orb.
Shade of Solaris now grants 200% (up from 120%) increased Spell Damage if you've dealt a critical strike in the past 8 seconds, rather than Recently. Existing versions can be updated to these new values with a Divine Orb.
The Brine Crown now has 240-300% (up from 100-120%) increased Armour and Energy Shield. It now grants 80-100 (up from 50-70) Life, 1500 (up from 800) armour while Stationary. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant 5% reduced Cold Damage taken.
Light of Lunaris now has 475-600% (up from 100-140%) increased Energy Shield and 6-10% (up from 3-5%) additional Chance to Block. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant (35-39) to (54-60) added Cold Damage to Spells.
Kitava's Feast now has 265-330% (up from 250-300%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
Arakaali's Fang now has a 100% (up from 20%) chance on kill to trigger Raise Spiders. This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill. The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill. Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill. The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit. They can no longer leap. Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
Gruthkul's Pelt now grants 200-240 (up from 130-160) Life and 5% (up from 2%) Life Regenerated per second. It no longer has a range on Global Physical Damage, and instead grants 100%. Existing versions of this item can be updated to these new values with a Divine Orb.
Garukhan's Flight now has 320-380% (up from 80-120%) increased Evasion Rating and grants 2 (up from 1) Life per 10 Dexterity. Existing versions can be updated to these new values with a Divine Orb.
Tidebreaker now has (70-80) to (340-375) (up from (60-70) to (300-350)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
Martyr of Innocence's increased Fire Damage is no longer conditional. Now grants (230-250) to (300-350) (up from (130-350) to (200-250)) added Fire Damage to Spells. Existing versions can be updated to these new values with a Divine Orb.
Ryslatha's Coil now grants 80-100 Life, 30-40% (up from 20%) less minimum Damage and 30-40% (up from 20%) more maximum Damage. Existing versions can be updated to these new values with a Divine Orb.
Duskdawn now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block. Existing versions can be updated to these new values with a Divine Orb.
Leper's Alms now has 500-600% (up from 130-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
Grelwood Shank now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
Beltimber Blade now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
Arborix now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
New versions of Augyre now grant 100% increased Physical Damage while you have Resolute Technique.
Vulconus no longer has added fire damage against bleeding enemies or added physical damage against ignited enemies. It no longer has chance to inflict bleeding against ignited enemies. It now has (130-160) to (220-240) added fire damage and (85-110) to (130-150) added physical damage. Now grants (70-100)% increased Fire damage versus bleeding enemies and (70-100)% increased physical damage versus ignited enemies. Now has 50% chance to inflict bleeding. It now grants 160-200% (up from 80-120%) increased chance to critically strike while you have Avatar of Fire and 2000 (up from 1000) armour while you do not have Avatar of Fire. Existing versions can be updated to these new values with a Divine Orb.
Razor of the Seventh Sun now has (90-110) to (145-170) (up from (65-75) to (110-130)) added physical damage. Existing versions can be updated to these new values with a Divine Orb. It now grants 25% chance to Ignite and 25% physical Damage converted to Fire.
Obscurantis now grants 800-1000 (up from 300-500) Accuracy Rating. Existing versions can be updated to these new values with a Divine Orb
Snakepit no longer causes your spells to fire an additional projectile. Instead it now causes projectiles from spells to Fork but prevents them from chaining while in the left ring slot, and grants +1 chain to projectiles from spells but prevents them from forking while in the right ring slot. Snakepit now prevents spells from Piercing. Existing versions cannot be updated.
Slivertongue no longer causes arrows to pierce all targets after chaining, or arrows that pierce to inflict bleeding. Now causes arrows to pierce all targets after forking. It now grants arrows that fork 150-200% increased Critical Strike Chance, and arrows that pierce +50% Critical Strike Multiplier. Slivertongue now has (110-125) to (245-265) (up from (60-75) to (170-220)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
Reach of the Council no longer grants 2 additional arrows. It now has 50-75% (up from 40-50%) increased physical damage and supports socketed gems with level 20 Greater Volley. Existing versions can be updated to these new values with a Divine Orb, but this will not change the additional arrows into Greater Volley.
The Void Gaze Skill granted by Eber's Unification now reduces enemy Chaos resistance by 20%, has a base Range of 39, up from 26 and now correctly scales its effect to the range. It now lasts 10 seconds (up from 2.5 Seconds), and has a cooldown of 2 Seconds (from 3 seconds). This affects all versions of the item. Eber's Unification now has 150-180% (up from 120-150%) increased Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
Voidfletcher now grants a Void Charge every 500ms (instead of 1 Second) and the cooldown on the Void Shot has been reduced from 500ms to 250ms. Void Shot now travels and explodes 50% faster and deals 100% more Area Damage (up from 50%) and has an added damage effectiveness of 120% (up from 100%). This affects all versions of the item.
Queen of the Forest now grants 1% increased Movement Speed per 600 (up from 450) evasion Rating, up to 75% (down from 100%). This affects all versions of the item.
Inpulsa's Broken Heart's "Shocked Enemies you Kill to Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock" no longer has a range of 5-10% (and is now set at 5%). Existing versions can be updated to these new values with a Divine Orb
Sin Trek now has 100-150 (down from 100-160) Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
Sadima's Touch now increases the quantity of items found from slain enemies by 5-10% (down from 12-16%). Existing versions can be updated to these new values with a Divine Orb.
Indigon now grants 20-25% (down from 50-60%) increased Spell Damage for each 200 total Mana you have spent Recently, up to a maximum of 2000%. Existing versions can be updated to these new spell damage values with a Divine Orb, however all versions are now affected by the spell damage cap.
Quill Rain now causes you to deal 40% less Damage (as opposed to Weapon Damage). This affects all versions of the item.
Windripper now has 30-40% (down from 60-80%) increased critical strike chance, (48-60) to (72-90) (up from (32-40) to (48-60)) added cold damage, and 1 to (120-150) (up from 80-100) added lightning damage. Existing versions can be updated to these new values with a Divine Orb.
Chin Sol now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage. Existing versions can be updated to these new values with a Divine Orb.
Divination Distillate no longer provides additional maximum resistances during flask effect and instead provides +50% to all elemental resistances during flask effect. Existing Divination Distillates are not affected.
Spine of the First Claimant now grants +25-35% to Cold Damage over Time Multiplier.
Cane of Unravelling now grants +40-55% to Non-Ailment Chaos Damage over Time Multiplier, and 20-30% increased Chaos Damage (down from 60-80%). Existing versions can be updated to these new values with a Divine Orb, but this will not grant the Non-Ailment Chaos Damage over Time Multiplier.
New versions of Rime Gaze now grant +16-22% to Cold Damage over Time Multiplier.
Flesh and Spirit no longer grants 5 Souls for Vaal Skills on Rampage, and causes kills to grant an additional Vaal Soul if you've Rampaged recently instead. This affects all versions of the item.
Wildfire is now limited to 1. This affects all versions of the item.
Zerphi's Last Breath now grants a buff when you use a skill during the flask's effect. This buff recovers 450-600% of the skill's mana cost as life per second. This buff (and the healing) is removed when you are hit. This affects all versions of the item.
Blood of Corruption's Gluttony of Elements skill now prevents those affected by the aura from gaining Vaal souls. This affects all versions of the item.
Rigwald's Crest now correctly displays a 10% chance to summon wolves on kill, rather than a value of 5% that was totally a lie, because it was actually 10%. This is a purely cosmetic change.
Clarified the description on Scold's Bridle's key mod to clarify it does not apply when spending mana on a reservation, only for costs. This, too, is a purely cosmetic change.
Monster Changes
The rogue exile Ultima Thule now uses the updated version of Ice Spear.
Updated the Cannibal's torch-throwing behaviour. It also looks cooler now.
Blood Chieftains can now hurl Blood Apes at you.
Fury Hounds now use the updated version of Burning Ground.
Temple of Atzoatl Changes
The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.
Azurite Mine and Sulphite Changes
Player depth notifications are now only announced every 50 depth levels (So you won't get spammed with updates!)
Slightly reduced the damage dealt by the Darkness based on player life and energy shield, and added a small amount of flat damage per Darkness stack.
The Pulsating Grotto encounter now lasts longer before the boss appears. Monsters from this encounter award significantly more experience when slain.
Reduced the number of Ursae that plummet in the Plummeting Ursae encounter.
Special encounters now drop more rare items, and a wider variety of items as well.
Fossils and Resonators are now found more frequently behind Fractured Walls, and less frequently in the more accessible areas. So if you want fossils, bring dynamite.
Voltaxic Sulphite acquisition values have been adjusted to account for the new rate at which you encounter Voltaxic Sulphite veins.
Bestiary and Menagerie Changes
Your Bestiary (book) is now account-wide. If you catch a beast in one league, it'll be recorded in your Bestiary in all other leagues, in perpetuity. The itemised beasts themselves are still league-specific.
There is now a global capture limit of 1000 beasts, rather than a per-genus limit. The previous total maximum was approximately 680, though most players were likely to hit genus-specific limits.
Beastcrafting recipes have been completely reworked and simplified.
Non-Spirit-Beast unique beasts can't appear in the Menagerie or Bestiary.
Prophecy Changes
Adjusted the weightings of many prophecies.
You can now complete the steps of many prophecy chains in various maps.
Prophecies which can trigger in maps no longer lock their triggers to specific maps out of their possible pool. In other words, if you attempt to open a map where a Prophecy might trigger and it doesn't, it may trigger next time you open it. Previously, if it did not trigger in that map, it never would.
Prophecies that previously forced the appearance of one of the old Masters now force the appearance of one of the new ones instead.
Map Changes
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
Map icons have been updated to indicate that they are part of a new series. Existing maps from the previous series have been updated to these new versions.
Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
The Springs map has been replaced by the Fungal Hollow map. Existing Springs maps will now open portals to Fungal Hollow.
The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
The Tribunal map has been replaced by the Crater map. Existing Tribunal maps will now open portals to Crater.
The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
Sextants that previously forced the appearance of one of the old masters now force the appearance of one of the new ones instead.
Increased the average number of monsters spawned inside an Abyssal Depths area.
The Atlas icons which indicate that a certain map contains a Memory Fragment will now correctly state whether it is the boss, an Elder Guardian or the Elder itself that holds it.
Vision of Justice and The Goddess' Projectile Barrage skills have changed in such a way that instead of multiplying the number of projectiles these skills fire, additional projectiles add to the total number of projectiles fired.
Zana League Mods Available During 3.5.0
With the removal of master levels, Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.5.0, with their costs, in the expected order that they will be unlocked.
Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
Torment (costs 2 Chaos Orbs): Area is haunted by 4 additional Tormented Spirits.
Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
Perandus (costs 3 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus, Area contains 3 additional Perandus Chests.
Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
Abyss (costs 5 Chaos Orbs): Area can contain Abysses, Area contains 2 additional Abysses.
Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
Strongbox Changes
The "Stream of Monsters" strongbox mod now spawns monsters much more quickly, and can spawn magic and rare monsters. This mod can now only appear in areas of level 35 or higher.
User Interface Improvements
Removed the "Leave Guild" button from the drop-down player menu.
The "League" key (default V) now shows either the Bestiary, your Incursion Temple, the Delve Azurite Mine map, or the Betrayal Investigation Board based on where you are when you use it.
The Stash Tab drop-down menu now shows symbols next to the various premium tabs to help differentiate them.
Added a mini-map zoom slider in the settings.
You can now buy entire stacks of currency from vendors with shift+click. This will buy the most you can afford, up to a full stack.
Quest Rewards
Zana's map rewards have been updated.
PvP Changes
The capacity to create PvP-only characters is now unlocked after freeing the Scion.
Poet's Pen, Null's Inclination, Asenath's Chant, Mjölner, Cospri's Malice and the Cast on Critical Strike support gem now scale the damage of triggered spells based on the attack time of the triggering attack. They no longer have an 80% damage penalty across all triggered skills.
The Block Chance Reduction Support has been adjusted. See the Support Gem Balance section for further information.
Bug Fixes
Fixed a bug where the Stoneskin Flayer's skill effects and audio would linger after death, despite not even being a part of the Immortal Syndicate.
Fixed a bug where the Doryani's Touch skill wasn't visually scaling to its Area of Effect.
Fixed a bug with very old characters that could make it unclear how to continue after slaying Dominus.
Fixed a case of desync caused by the guild stash location in towns and hideouts while you were not in a guild.
Fixed a bug where Detonate Dead could fail to detonate a detonatable corpse if there were non-detonatable corpses around.
Fixed a bug where Xoph's Nurture's 3D model was for the wrong basetype.
Fixed a bug which prevented Mjölner from triggering Orb of Storms.
Fixed a bug where it was possible to complete and uncomplete a challenge multiple times.
Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.
Fixed a bug where Blade Vortex's damage multipliers were also affecting the Decays it was applying.
Fixed a bug where using an instant skill would not remove the Phase Run buff.
Fixed a bug where mana spent as part of a reservation did not count towards sources that tracked and cared about mana spent (such as Kitava's Thirst).
Fixed a bug where having no movement speed prevented the use of instant skills.
Fixed a bug where using an instant skill and quickly swapping out that skill's gem with a non-instant skill would cause that new skill to be used instantly. Doing the reverse would cause your character to become stuck.
Fixed a bug (again!) where golem duration was being passed down from the Primordial jewels to the golems themselves when it should not have been.
Fixed a crash caused by attempting to use Detonate Mines after it had been given a mana cost and you did not have the mana required to use it.
Fixed a bug where casting Vaal Molten Shell while you already had a Vaal Molten Shell active would prevent Vaal Molten Shell from correctly detonating from prevented physical damage.
Fixed cases where old accounts could have Shaper's Strongholds on Guardian maps.
Fixed a bug where, with sources of Reduced Effect of Curses exceeding 100%, your curses would behave erratically.
Fixed a bug where the Shaper's Stronghold could spawn on maps that weren't adjacent to Elder influence (this was unintended).
Fixed a bug which prevented Cannibal Fire-Eater spectres from doing anything but auto-attacking large bosses.
Fixed some cases where monsters could become untargetable in the Delve Undead Rhoa encounter and the Laboratory map.
Fixed some typso.


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il y a 10 types de personnes, ceux qui comprennent le binaire, et les autres - GGTracker - Tarteens #2796 - DBZ Dokkan Battle - Box @ 900 days
n°14098895
houbit
BT : lemarsut#2908
Transactions (1)
Posté le 05-12-2018 à 09:09:37  profilanswer
 

Merci beaucoup !

n°14098908
Felkor
Para bellum
Transactions (0)
Posté le 05-12-2018 à 09:19:58  profilanswer
 

Quill rain :(
Herald of Agony :(
 
J'compte partie là dessus tristitude :o


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- http://dezworld.net -
n°14098925
granolu

Transactions (0)
Posté le 05-12-2018 à 09:28:18  profilanswer
 

Ils ont bien tapé dans le lard :D
Par contre j'arrive pas trop à mesurer l'impact du changement sur les skills de déplacement... Ca va être plus lent pour tout le monde non ?

n°14099118
Tetedeienc​h
Head Of God
Transactions (2)
Posté le 05-12-2018 à 10:53:25  profilanswer
 

La build que je comptais faire semble largement non affectuée par le patch : https://www.pathofexile.com/forum/v [...] 951/page/1

 

Vivement vendredi soir :o


Message édité par Tetedeiench le 05-12-2018 à 10:53:39

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L'ingénieur chipset nortiaux : Une iFricandelle svp ! "Spa du pâté, hin!" ©®Janfynette | "La plus grosse collec vivante de bans abusifs sur pattes" | OCCT v12 OUT !
n°14099177
astryad

Transactions (0)
Posté le 05-12-2018 à 11:15:12  profilanswer
 

Bon, j'étais parti pour faire le Toxic Rain Pathfinder, mais avec le nerf de Quill Rain, ça va être moins efficace / plus cher à monter :redface:
 
Du coup faut que je me trouve un autre build avant vendredi soir.


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1001 Recursion too deep, stack overflowed.
n°14099324
Bird Jesus

Transactions (0)
Posté le 05-12-2018 à 12:07:06  profilanswer
 

[:shimay:1] La 4G est revenue! [:shimay:1]
(C'était pas H+, c'était du H à 95% du temps avec des petits pics de H+ apparemment)
 
Il me reste un peu de temps pour trouver un build correct.

n°14100038
tarteens

Transactions (0)
Posté le 05-12-2018 à 18:30:06  profilanswer
 

J'espère que d'ici demain les builder auront mis en ligue des build a jour pr la 3.5


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il y a 10 types de personnes, ceux qui comprennent le binaire, et les autres - GGTracker - Tarteens #2796 - DBZ Dokkan Battle - Box @ 900 days
n°14100233
Regla88

Transactions (0)
Posté le 05-12-2018 à 20:57:58  profilanswer
 

Je médite sur quel starteur utiliser pour cette prochaine ligue.
 
- Le bon vieux Arc spel totem, pas des plus intéressant à jouer, mais très efficace et safe.
- Un buil pet (SRS, squelette, zombie...).
- Essance drain + contagion.
- Autres (suis pas un expert, donc je ne connais de loin pas tous les build).

n°14100297
cyberlau

Transactions (0)
Posté le 05-12-2018 à 21:39:13  profilanswer
 

Moi je voulais jouer un peu summoner cette league, mais je voulais un build plutot lazy... et si possible un truc ultra flashy qui explose mes FPS.
 
Ben je crois que j'ai trouvé mon bonheur  :o  => https://www.pathofexile.com/forum/view-thread/2242389


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D3 profile, Star citizen - STAR-2XC9-ZG44
n°14100567
tarteens

Transactions (0)
Posté le 06-12-2018 à 07:55:17  profilanswer
 

bon du coup avec toute les currency que j'ai en standard, j'ai tenter de 6L ma inpulsa: 300-330 fusing passé !  
 
Sinon quelques vidéo commencent à pop sur les starter pour la 3.5, mais je sais tjrs pas quoi choisir.
(https://www.youtube.com/watch?v=X6-jOvST2sc)  
 
effectivement j'hésite avec element lightning  
ou ca : https://www.pathofexile.com/forum/view-thread/105920
ou ca : https://www.pathofexile.com/forum/view-thread/1321402
ou ca : https://www.pathofexile.com/forum/view-thread/1894126
ou un consecrated path build,  
 
 


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il y a 10 types de personnes, ceux qui comprennent le binaire, et les autres - GGTracker - Tarteens #2796 - DBZ Dokkan Battle - Box @ 900 days
n°14100579
nffg
Hello.
Transactions (13)
Posté le 06-12-2018 à 08:04:54  profilanswer
 

GG, 330 fusing c'est un beau score.
 
pas eu le temps ni de mettre à jour la FP, ni de penser à mon build et vendredi... je travail jusqu'à pas d'heure :o
 
Heureusement, les vacs arrivent.
 
Si je devais partir à l'arrache, je partirais sur un BV ou un Totem Arc pour faire des currency pour après aller sur un vrai perso


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Profil poe : https://www.pathofexile.com/account/view-profile/urumi
n°14101061
Bird Jesus

Transactions (0)
Posté le 06-12-2018 à 11:43:30  profilanswer
 

Et dans le cas d'un perso juste pour les currency, tu investis au max combien dedans? (comme dit, c'est mon problème car je finis par investir tout mon argent et currencies dans mon perso currency)
 
La 4G est revenue mais moi qui "glandait rien" depuis des mois, on est dans la même semaine (en deux jours consécutifs en fait) revenu vers moi pour nouveau boulot + soutenance de thèse. Avec les fêtes de fin d'année en plus, ça risque d'être compliqué cette saison.

n°14101147
pit-bronso​n

Transactions (0)
Posté le 06-12-2018 à 12:22:57  profilanswer
 

Moihey a écrit :

je dis qu'on aura peut etre dans le patchnote, le less dmg pour la gems spell support de supprimé
 
c'est juste une supposition :D
 
avec les 2 less support (la new gem + spell support), la nouvelle gems fait perdre du dps... (et pas qu'un peu :D )


 
Veux non exaucé dans le patch note ;)
 
Par contre j'ai vue une autre utilité à Multiple Totem support (21 less damage at level 20).
 
Ça te permet de mettre 2 totems supplémentaire, puisque cela pose 2 totems et  augmente ta limite maximum de totem de 2, en même temps.
 
Dans mon cas je pose mes warchief totems, et à la fin 2 Ancestral Protector qui me donnent 20% d"attaque speed, et  vaal ancestral warchief en plus si up.

n°14101229
nicquehen
le gras c'est la vie
Transactions (19)
Posté le 06-12-2018 à 13:30:39  profilanswer
 

Pour ma part en starter je pars sur un Juggernaut RF en HC (ssf dans un premier temps)  
 
Pas de change pour la 3.5 sur ce build ormis le leveling sunder un peu plus relou (nerf dual wielding).


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FEEDBACK HFR ==   STEAM PROFILE == POE PROFILE  
n°14101240
houbit
BT : lemarsut#2908
Transactions (1)
Posté le 06-12-2018 à 13:38:18  profilanswer
 

Je vais surement aussi partir sur un RF, après reste à voir si je pars sur Chieftain ou Juggernaut ... quelqu'un à un avis sur le choix de l'un ou l'autre ?

mood
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