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Auteur Sujet :

[TU] Insurgency: Sandstorm. Open-Beta ce WE (7-10/12). Venez

n°14085904
bahamut49

Transactions (0)
Posté le 26-11-2018 à 17:17:23  profilanswer
 

Reprise du message précédent :
j'ai lâché perso, je reviendrais quand ça sortira d'EA.

mood
Publicité
Posté le 26-11-2018 à 17:17:23  profilanswer
 

n°14085968
ssay3r
ou valoch
Transactions (1)
Posté le 26-11-2018 à 17:48:23  profilanswer
 

Random Dude a écrit :

y'a de bonnes différences avec Insurgency premier du nom ?
ça me tente un peu de prendre Sandstorm mébon, sais pas trop à quoi m'attendre, si y'a du neuf en dehors des maps/armes ?


Rien à voir avec le premier, il est meilleur sur tout  :D


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Feedback - [TU] DayZ
n°14097858
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 04-12-2018 à 15:14:59  profilanswer
 

Trailer avant la sortie du jeu : https://www.youtube.com/watch?v=r3ZAJ6l-7s4

 

Open beta du 7 au 10 pour les pauvres :o


Message édité par mgs-solidsnake- le 04-12-2018 à 15:15:09

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TeamSpeak HFR - R6 FTW
n°14098149
sat 08
Team défonce
Transactions (1)
Posté le 04-12-2018 à 17:27:09  profilanswer
 

De la chair à canon  [:germaine lorenzo:1]

n°14099338
genghis77
Graphiste
Transactions (4)
Posté le 05-12-2018 à 12:16:21  profilanswer
 

moi toujours pas recup de config :'(  
 


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Genghis achat/vente
n°14100978
Leilu

Transactions (19)
Posté le 06-12-2018 à 11:15:54  profilanswer
 

Open beta mais faut avoir préco le jeu ?
Faudrait revoir la définition d'open.


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC
n°14100988
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 06-12-2018 à 11:19:49  profilanswer
 

Mékeskidit ?
C'est open beta pour tout le monde du 7 au 10 decembre :D


Message édité par mgs-solidsnake- le 06-12-2018 à 11:20:36

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TeamSpeak HFR - R6 FTW
n°14100995
Leilu

Transactions (19)
Posté le 06-12-2018 à 11:22:03  profilanswer
 

C'était pas clair la nuance avec ceux qui ont déjà l'EA. Mea culpa.
Préchargement possible ? Combien pèse le jeu ?


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC
n°14101006
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 06-12-2018 à 11:24:22  profilanswer
 

Aucune idée pour le préchargement. Le jeu pèse 25.7 go chez moi.


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TeamSpeak HFR - R6 FTW
n°14101007
Aubade

Transactions (0)
Posté le 06-12-2018 à 11:24:32  profilanswer
 

Leilu a écrit :

C'était pas clair la nuance avec ceux qui ont déjà l'EA. Mea culpa.
Préchargement possible ? Combien pèse le jeu ?


 
Actuellement mon répertoire Sandstorm fait 26Go
Mais ca va s'alourdir avec l'arrivée des (éventuelles ?) nouvelles maps.

mood
Publicité
Posté le 06-12-2018 à 11:24:32  profilanswer
 

n°14101109
genghis77
Graphiste
Transactions (4)
Posté le 06-12-2018 à 11:58:29  profilanswer
 

config opérationnelle :bounce:
 
je vais enfin pouvoir refoutre les pognes sur sandstorm :love:


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Genghis achat/vente
n°14101699
Aubade

Transactions (0)
Posté le 06-12-2018 à 16:34:23  profilanswer
 

Putain c'est bon ce truc ... j'ai galéré à la reprise mais ca revient.
Et je recommence à casser des pattes arrières :o
J'aime le compromis du jeu (pas en simili conquete mais sur celui où il y a une ligne de front)
Et cette puissance ressentie quand tu commences à toucher  [:chasseur de taupes]

n°14101709
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 06-12-2018 à 16:38:11  profilanswer
 

Push mon coucouz c'est LE mod du jeu. Le reste n'a aucun intérêt :D


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TeamSpeak HFR - R6 FTW
n°14101863
Mendev

Transactions (0)
Posté le 06-12-2018 à 17:49:02  profilanswer
 

Aubade a écrit :

Putain c'est bon ce truc ... j'ai galéré à la reprise mais ca revient.
Et je recommence à casser des pattes arrières :o
J'aime le compromis du jeu (pas en simili conquete mais sur celui où il y a une ligne de front)
Et cette puissance ressentie quand tu commences à toucher [:chasseur de taupes]


Mode push en effet c'est le seul sur lequel on joue nous :o
Tain les 2 games cet aprem  :D uzi chargeur tambour en insurgent, mk18 sinon, et le petit c4 pour la caisse d'arme finale, roxxance ultime  [:guilletit:4]

n°14101933
sat 08
Team défonce
Transactions (1)
Posté le 06-12-2018 à 18:45:37  profilanswer
 

[:cliowilliams:2]

n°14102062
Aubade

Transactions (0)
Posté le 06-12-2018 à 20:44:20  profilanswer
 

Putain la dernière partie ce soir c'était n'importe quoi ...
1ere manche en défense de Farmhouse (côté grande maison avec les champs en pente autour).
Je fais le fantôme au pompe (côté sécurité) et refait le cul de l'équipe adverse (13-1)  [:somberlain2:2]

 

2e manche on attaque et 1 ennemi nous la fait a l'envers avec sa pkp ... C'est lui qui m'aura tué sur toutes les vagues ( il finit à 21 kills sur la manche ...)

 

Totalement ridicule  [:smiley0041:1]

n°14102493
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 06:57:58  profilanswer
 

Nouveau patch :
 

Citation :

New Content
Precinct map.
Added Crossing and back to the list of available maps.
Mercenary voice option for Insurgents.
Training Level in the Tutorials section.
Improved character models:
Refitted, reoriented, and further detailed gear with items like flex cuffs, duct tape, paracord, glowsticks, punch knives, etc.
Added new backpacks. Light and Heavy Carriers now have an associated backpack unique to each faction.
Added thigh holster and thigh pouches for Security depending on Carrier.
Thickened Insurgent character proportions.
Reweighted characters, resulting in more natural movement.
 
Localization for all supported languages.
NVIDIA Highlights support. To activate, go to Settings and it will be under the GAME tab in its own section. To open your saved NVIDIA Highlights, click the Highlights button under History from the main-menu or the dedicated button in the in-game menu (when pressing Escape). Please make sure you are using GeForce driver 417.22 or later.
Credits in the Main Menu section.
Temporarily removed M005 to be redesigned and added back as soon as possible post-release.
 
Optimization
Pawn reuse system: Characters are no longer destroyed and recreated but instead hidden and teleported to the correct location on death and respawn. This vastly reduces any gamethread hitches on spawns and objective captures.  
Cosmetic pooling system: Appearance items are cached in one of two pools, one for alive characters and one for ragdolls, meaning logic for cosmetics only ever needs to be initiated twice. This creates substantially less hitching caused by cosmetic logic.
 
Stability Fixes
Fixed crash related to receiving voice data while loading a map.
Fixed a crash that would occur when changing resolutions while rendering the SMAA 1x anti-aliasing shader.
 
Bug Fixes
Fixed melee attacks going through walls.
Fixed scope pictures not taking super-sampling into account.
Fixed the fade out upon death not being propagated to other players that are spectating the dying player.
Fixed issue where shell ejections would not appear on suppressed weapons.
Speed reloads now correctly deduct weight from the player.
Disabled melee when interacting with a grenade.
Fixes for potential weight and stamina desync.
Fixed bipod clearance not being rechecked during a stance transition.
Fixed bipod view when watching a player in spectator.
Fixed issue where some menus would stay on the screen between map changes.
Objective and teammate opacity settings will now be saved between sessions.
Added a one second delay between chat messages to prevent chat flooding.
Fixed reloading looping when spectating a player using a singly-loaded weapon (shotgun/bolt-action rifle).
Fixed spectator not allowing you to move in the freecam if you were previously assigned to a team.
Fixed weapon switching not correctly showing the weapon in spectator.
Fixed the FOV of low quality scopes in spectator.
Fixed suppression from rockets occuring after projectile had exploded.
Fixed magazine not appearing on weapon when interacting with underbarrel grenade launcher.
Fixed third person mesh for underbarrel grenade launchers not showing weapon upgrades.
Removed in-game menu being bound to keypad plus (+) by default.
Fixed crash when joining a server in the process of changing maps.
Fixed disconnect that occurs when transitioning to the same map that was previously played.
Fixed issue with not being able spawn after being a spectator and joining a team.
 
Gameplay Improvements
Added audio cue for close passes from rocket projectiles.
Reduced suppression radius of rockets.
Added “Chemical Gas” spotted VO.
Added “Ask Status” VO after capturing an objective with teammates.
Increased Minigun Support hover time from 30 seconds to 40 seconds.
Increased Gunship hover time from 15 seconds to 25 seconds.
 
AI Improvements
Added shotguns to AI loadouts.
Added “Path Skipping” and “Dangerous Corner” detection to AI drivers, allowing them to drive much faster without crashing.
 
User Experience Improvements
All menus now have detailed explanations of settings and options.  
Added options for disabling View Bob and Camera Animations.
Added separate sensitivity scale options for each zoom level.
Added direct connect by IP option to server browser.
Voice muting can now be chosen for individual players or an entire team.  
Muting a player will now mute their text chat.  
Spectating a vehicle in third person will no longer lock the rotation of the camera.
 
Visual Improvements
Improved shading for sunglasses with added support for translucency.  
Implemented a new hair shader and added multiple hair color variations.
Players that have died in vehicles can now be dismembered.
Reduced ghosting artifacts caused by translucent geometry being composited into the frame before the temporal anti-aliasing algorithms have run.
Updated the flash bang effect to display an after-image of the moment the player got flashed.
Reduced the chances of camera clipping when viewing the world from a ragdoll’s perspective.
Polished multiple weapon models and textures for M16A4, M16A2, M9, AK-74, M24, L85A2, Mk 14 EBR, M249.
Added new C79 scope model.
Updated textures for AK foregrips.
Added belt link ejection for M249 SAW.
 
Map Balance & Fixes
 
Hideout
Optimized assets to reduce memory usage.
Reworked HLODs to reduce draw calls.
Reduced particle effects to improve performance and readability.
Did an interior lighting pass to improve readability and performance.
Fixed numerous gameplay and visual issues.
Made various visual improvements.
 
 
Farmhouse
Optimized assets to reduce memory usage.
Reduced particle effects to improve performance and readability.
Reworked C objective on Push Insurgents scenario.
Fixed numerous gameplay and visual issues.
Made various visual improvements.
 
 
Refinery
Optimized assets to reduce memory usage.
Reworked HLODs to reduce draw calls.
Reduced particle effects to improve performance and readability.
Made various gameplay adjustments to improve Push Insurgents scenario.
Made various visual improvements.
 
Known Issues
Getting killed while vaulting can cause animation issues on respawn
Trees in the Summit map have broken lighting, so we have temporarily removed the map from matchmaking. The map is still available for play on community servers and in local play. We will reintroduce the map to matchmaking as soon as this is addressed.
Doors can appear desynced for certain clients after a map change on community servers
The competitive Firefight matchmaking has been removed temporarily to improve user flow. It will return before launch


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TeamSpeak HFR - R6 FTW
n°14102544
sat 08
Team défonce
Transactions (1)
Posté le 07-12-2018 à 08:16:23  profilanswer
 

[:cliowilliams:2]

n°14103361
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 14:39:52  profilanswer
 

La nouvelle map : cette leçon de level design à tout les autres fps urbain  [:jeanpierre decombres:5]


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TeamSpeak HFR - R6 FTW
n°14103368
Leilu

Transactions (19)
Posté le 07-12-2018 à 14:44:15  profilanswer
 

mgs-solidsnake- a écrit :

La nouvelle map : cette leçon de level design à tout les autres fps urbain  [:jeanpierre decombres:5]


 
Il a quoi de mauvais le level design de R6S ?


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC
n°14103371
Mendev

Transactions (0)
Posté le 07-12-2018 à 14:44:39  profilanswer
 

C'est pas un fps urbain ?  :O

n°14103414
Aubade

Transactions (0)
Posté le 07-12-2018 à 15:06:53  profilanswer
 

Leilu a écrit :

 

Il a quoi de mauvais le level design de R6S ?


C'est un fps immobilier, pas la même échelle  :O

n°14103424
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 15:13:19  profilanswer
 

Leilu a écrit :

 

Il a quoi de mauvais le level design de R6S ?

 

Mais depuis quand c'est un fps urbain sur des grandes maps r6 ? :D

Message cité 1 fois
Message édité par mgs-solidsnake- le 07-12-2018 à 15:13:34

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TeamSpeak HFR - R6 FTW
n°14103434
Leilu

Transactions (19)
Posté le 07-12-2018 à 15:17:55  profilanswer
 

mgs-solidsnake- a écrit :


 
Mais depuis quand c'est un fps urbain sur des grandes maps r6 ? :D


 
Fallait préciser aussi la première fois. [:dks:1]


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC
n°14103448
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 15:24:36  profilanswer
 

Leilu a écrit :

 

Fallait préciser aussi la première fois. [:dks:1]

 

Meme sans ça. R6 se passe exclusivement en intérieur. Il n'a rien d'urbain à mon sens :D


Message édité par mgs-solidsnake- le 07-12-2018 à 15:27:05

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TeamSpeak HFR - R6 FTW
n°14103504
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 15:42:07  profilanswer
 

Le ptit message sympa du patron de New Worlds  [:am72:5]

 
Citation :

This upcoming Wednesday marks a special day for our team and Insurgency fans. We finally unveil to you the culmination of years of hard work and passion our team has put into not only this project, but to the Insurgency series as a whole. Insurgency: Sandstorm takes the original Insurgency game from 2014 to a new era, with vastly improved visuals and expanded gameplay. While December 12th is the day of our long awaited PC release, it is far from the end for this game. No matter what kind of financial results we see from the launch, we remain committed to the game and its players.

 

For those of you who are familiar with the original Insurgency, you may recall a similar history. The Insurgency you can play today in 2018 is not the same game as it was at its launch in January of 2014. Today’s version of Insurgency is the result of years of improvements and new content. That included new weapons, new maps, new game modes, new characters, new voice over, expanded mod support, and even new mechanics. This is the same type of treatment we plan to provide Insurgency: Sandstorm for years to come.

 

Although we are proud of the work we have accomplished and the product we are delivering, we acknowledge that even by Wednesday there may still be some issues. The Open Beta should help us uncover anything especially problematic which can be addressed before launch on the 12th. In the days and weeks to follow, we will support the game with hotfixes and patches as necessary.

 

Here is a sneak peek of some of the post-release initiatives we have planned for the months to come:

 
  • New maps including an upcoming construction site map with a destroyed compound as well as remakes of Ministry and Sinjar from Insurgency 2014.
  • New weapons including the PF940, MP5A2, MP5A5, VHS-2, QBZ-03, M240B, MG3, and even some classic weapons from Insurgency 2014 and Day of Infamy.
  • Further optimization to target a lower minimum spec and get the game running smoothly on consoles.
  • Mod support for things such as custom maps, weapon model replacements, and more.
  • Custom game feature allowing users to configure and host a customized game experience using our servers.
  • Photo mode utilizing UE4’s replay system.
  • Night maps and associated equipment including flashlights and night vision.
  • Support for other PC platforms including Linux and MacOS.
  • More which will in large part be determined by community demand.

We look forward to the weeks, months, and years ahead where we will work alongside players to keep improving and expanding the experience. We are hoping to deliver our first content update no later than February.

 

Thanks for playing our game. We hope you have fun, and we look forward to your feedback. See you ingame!

 

Jeremy Blum
Founder & CEO
New World Interactive


Message édité par mgs-solidsnake- le 07-12-2018 à 15:42:46

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TeamSpeak HFR - R6 FTW
n°14103700
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 17:07:39  profilanswer
 

Encore un patch de 368 mo à l'instant. La sortie approche à grand pas donc ça bosse dur :D  
 
 

Citation :

New Content
Improved suicide bomber model.
Added Summit back to the list of available matchmaking maps.
 
Stability Fixes
Fixed a potential animation related crash.  
Fixed a potential crash caused by deploying bipods on surfaces.  
Fixed a potential crash when weapons are equipped.
 
Bug Fixes
Fixed a bug where the suicide bomber in Checkpoint would be invisible.
Fixed multiple UI elements that would overflow in languages other than English.  
Fixed an issue where objective letters were sometimes mis-translated in languages other than English.  
Fixed an issue with loading screen hint alignment.  
Fixed an issue with the Customize menu where clicking on a cosmetic variation made it disappear.  
Fixed an issue with the Gunship call in sequence in the Tutorial Level.
 
Map Balance & Fixes
Hideout
Adjusted restricted area for objective F on Checkpoint Insurgents.
Farmhouse
Removed spawning positions near Checkpoint Insurgents vehicle insertion point.
Crossing
Moved several supply crates and objective weapon caches to fix collisions with nearby objects.
Summit
Fixed lighting issues on foliage.
 
Known Issues
 
Minor hitching in some areas of ‘Precinct’ on minimum spec PC’s, will be addressed for launch.  
Players with an operating system language other than English who also run the game in English will experience issues where only parts of the game are translated. We will be releasing another small hotfix soon to address this.  
Getting killed while vaulting can cause animation issues on respawn.
Doors can appear desynced for certain clients after a map change on community servers.
Competitive matchmaking has been removed temporarily to improve user flow. It will return before launch.
The suicide bomber will occasionally spawn with multiple overlapping cosmetics.
Certain loading screen hints may be scaled incorrectly.


Message édité par mgs-solidsnake- le 07-12-2018 à 17:12:37

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TeamSpeak HFR - R6 FTW
n°14103758
Aubade

Transactions (0)
Posté le 07-12-2018 à 17:36:27  profilanswer
 

J'ai juste pu essayer sur la nouvelle carte (scénario attaque des insurgés).
C'était bien, quasiment totalement fluide et avec le supersampling c'est bien net.

 

Juste un doute sur la superficie de capture des points, ça capture sur TRES large.

 

Le B ça va encore, mais le C avec ses 2 étages c'est un peu chiant (même s'il "suffira" d'interdire l'étage supérieur au cocktail Molotov pour améliorer les choses).
Et le D sur le marché, les arcades ne devraient pas capturer mais seulement la place centrale.
Là c'est presque facile de bloquer la capture.

 

Au niveau arme le shotgun reste d'une insolence extrême ... Tu vois une tête dans un encadrement de fenêtre, tu tires, ça couine ...  [:somberlainvi:3]

n°14103774
h3bus
Troll Inside
Transactions (0)
Posté le 07-12-2018 à 17:45:30  profilanswer
 

Perso je joue que firefight, je trouve que les autres modes de jeu sont trop bordéliques. J'aime le côté légèrement brain du firefight.

Message cité 1 fois
Message édité par h3bus le 07-12-2018 à 17:47:06

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sheep++
n°14103777
Aubade

Transactions (0)
Posté le 07-12-2018 à 17:47:08  profilanswer
 

Par contre j'ai eu un bug sur la fin de partie :
On a eu du mal a prendre D, point qu'on a pris sur notre dernière vague et à l'instant précis de la prise du point, avec le message en haut Coucouz+Robert+Céline secured point Delta, on a eu le message de perte de la partie  [:persons pr0ject:1]


Message édité par Aubade le 07-12-2018 à 17:57:26
n°14103785
mgs-solids​nake-
solidsnake#2619
Transactions (14)
Posté le 07-12-2018 à 17:55:12  profilanswer
 

h3bus a écrit :

Perso je joue que firefight, je trouve que les autres modes de jeu sont trop bordéliques. J'aime le côté légèrement brain du firefight.


 
Push ou rien pour moi. C'est justement le moins bordélique parce qu'il y a une ligne de front et que personne ne se balade partout.


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TeamSpeak HFR - R6 FTW
n°14103789
bardack
Official GRAW member
Transactions (5)
Posté le 07-12-2018 à 18:02:17  profilanswer
 

vu le temps de dl ça sera demain pour moi.  [:de la marronniere:1]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°14103856
sat 08
Team défonce
Transactions (1)
Posté le 07-12-2018 à 18:44:20  profilanswer
 

Test ce soir de Sand... sand ? sand....
 

Spoiler :

https://image.noelshack.com/fichiers/2018/49/5/1544204315-storm.jpg


 
 

Spoiler :

[:biaab]

n°14103976
sat 08
Team défonce
Transactions (1)
Posté le 07-12-2018 à 20:00:31  profilanswer
 

Ouyouyoyuyouy piou piuou piou c'est moi qui suis le méchant je tue des gens  [:barnabe]

n°14103984
Melkaar
Champ d'ail
Transactions (0)
Posté le 07-12-2018 à 20:04:37  profilanswer
 

Efficace  [:winning:3]


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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°14103990
sat 08
Team défonce
Transactions (1)
Posté le 07-12-2018 à 20:07:21  profilanswer
 

INSURGENCY STORM S GANG  [:musacorp:2]  [:musacorp:2]  [:musacorp:2]

n°14104159
genghis77
Graphiste
Transactions (4)
Posté le 07-12-2018 à 22:34:03  profilanswer
 

Cette maj :love:


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Genghis achat/vente
n°14104256
fauconno

Transactions (0)
Posté le 08-12-2018 à 00:51:47  profilanswer
 

[:michrone]  :D

n°14104262
genghis77
Graphiste
Transactions (4)
Posté le 08-12-2018 à 01:04:14  profilanswer
 

Faucon :bounce:


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Genghis achat/vente
n°14105658
bardack
Official GRAW member
Transactions (5)
Posté le 09-12-2018 à 16:57:19  profilanswer
 

si il y a des personnes avec 970/4690k qui ont opti le réglage des graphismes je suis preneur des screens.  [:haha jap]  
 
en tout cas le gameplay est très bon, et le son est assez dingue.  [:cerveau lent]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°14105683
Leilu

Transactions (19)
Posté le 09-12-2018 à 17:22:25  profilanswer
 

On a joué avec 3 potes hier et on a tous eu une impression de stuttering (même moi ayant tout mis au minimum avec 90fps de moyenne).
 
D'un point de vue gamedesign, j'ai l'impression de jouer à ce qu'aurait pu devenir Battlefield s'il avait choisi de ne pas prendre la direction prise à partir de Bad Company.
Ca fait plaisir de revoir ce genre de système de classe, ces outils teamplay, cette interface et ce gameplay qui laisse place aux sensations.
 
Sur une map, modulo les graphismes et un gameplay moins arcade, j'avais l'impression de retrouver Strike at Karkand de BF2.
 
C'est vraiment dommage que la technique ne suive pas. Avant même la sortie, je trouve le rendu obsolète.
 
Je n'achèterai pas maintenant en tout cas mais il y a moyen que ça devienne intéressant dans quelques temps avec un scénario à la R6S (bien que sans du solide comme Ubisoft au cul ça risque d'être beaucoup plus difficile).


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC
mood
Publicité
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