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  [VDS] MSI PRO VT Geforce 3 TI200 + Waterblock GPU

 


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[VDS] MSI PRO VT Geforce 3 TI200 + Waterblock GPU

n°4163486
Open-lanBu​gman

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Posté le 28-10-2004 à 13:12:07  profilanswer
 

Je vend ma MSI PRO VT GEFORCE 3 TI  200:
 
AVEC SON WATERBLOCK WB HOUSE !
 
photos du waterblock  trouvé sur le net: http://www.deepevolution.com/cart/it/pg_81.html
 
ps : possibilité de transformer en wb chipset en devisant les coudes  
 
Il y a 2 fixations differentes livré avec (selon la carte )  :)
 
 
http://www.msi.com.tw/images/product_img/vga_img/8850.jpg
 
http://www.msi.com.tw/images/product_img/other/vga/chipset/gf3ti200.jpg
 
Support Memory  
 
64MB DDR SDRAM
 
On-board Function  
 
TV-out (AV connector)
TV-out (S-Video)
Video-in (S-Video)  
 
◊ nfiniteFX™ engine for full programmability
◊ Lightspeed Memory Architecture for unmatched performance
◊ Surface engine for ghig-order surfaces and patches
◊ Programmable Vertex Shader
  • Procedural deformations
  • Programmable matrix palette skinning
  • Keyframe animation interpolation
  • Morphing
  • Fog effects
    - Radial
    - Elevation
    - Non-linear
  • Lens effects
    - Fish eye
    - Wide angle
    - Fresnel effects
    - Water refraction  
◊ Programmable Pixel Shader
-- Phong-style lighting for per-pixel accuracy
-- Dot3 bump mapping
-- Environmental bump mapping (EMBM)
-- Procedural textures
-- Per-pixel reflections
◊ HRAA--high-resolution antialiasing
-- Featuring Quincunx AA mode
◊ Integrated hardware transform engine
◊ Integrated hardware lighting engine
◊ DirectX® and S3TC® texture compression
◊ Dual cube environment mapping capability
-- Reflection maps
-- Accurate, real-time environment reflections
◊ Hardware accelerated real-time shadows
 
 
PERFORMANCE
 
◊ 3.2 billion AA samples per second fill rate
◊ 6.4GB/second memory bandwidth
◊ Lightspeed Memory Architecture amplifies memory bandwidth
◊ True, reflective bump mapping
-- Z-correct bump mapping
-- Phong-style lighting effects on bump maps with reflections
◊ High-performace 2D rendering engine
-- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
-- True-color hardware cursor with alpha
-- Multi-buffering (double, triple or quad) for smooth animation and video playback
◊ High-quality HDTV/DVD playback
◊ High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and
   DVD content
-- Independent hardware color controls for video overlay
-- Hardware color-space conversion (YUV 4:2:2 and4:2:0)
-- Motion compensation
-- 5-tap horizontal by 3-tap vertical filtering
-- 8:1 up/down scaling
-- Per-pixel color keying
-- Multiple video windows supported for CSC and filtering
-- DVD sup-picture alpha-blended compositing
 
◊ Operating systems
-- Windows® 2000
-- Windows® NT (all)
-- Windows® 98, Windows® 95
 
◊ API support
-- OpenGL® 1.3 and lower
-- DirectX® 8.1 and lower
 
COMPATIBILITY
 
◊ NVIDIA Unified Driver Architecture
◊ Fully-compliant professional OpenGL 1.3 support for all Linux® and Windows®  
  operating systems
◊ WHQL-certified for Windows® 2000, Windows® NT,
◊ Windows® 98, Windows® ME and Windows® XP
 
Supports super high resolution graphics modes
 
640x480   8/16/32  bit  colors with  150Hz
800x600   8/16/32  bit  colors with  150Hz
1024x768   8/16/32  bit  colors with  120Hz
1152x864   8/16/32  bit  colors with  120Hz
1280x1024   8/16/32  bit  colors with  100Hz
1600x1200   8/16/32  bit  colors with    85Hz
1920x1200   8/16/32  bit  colors with    75Hz
2048x1536   8/16       bit  colors with    60Hz
 
 
 
45 euros  ;)
 
ps : Ma nouvelle carte devrais arrivé en fin de semaine/début de semaine prochaine donc la vende se fait pour la semaine prochaine :)


Message édité par Open-lanBugman le 28-10-2004 à 13:13:06
mood
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Posté le 28-10-2004 à 13:12:07  profilanswer
 


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