Citation :
One of the biggest questions surrounding the second year of Rainbow Six Siege is when new game modes will be introduced. For the last year, players have rescued the same hostages, defused the same bombs, and secured the same areas again and again. Compared to Titanfall 2, which has 9 modes and more on the way, that seems a little slight. But at a preview event in Montreal, Canada, creative director Xavier Marquis has a clear message when it comes to new game modes: "It's something that we do not want to do."
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"The map can be different, the operators can be different, but we need something static and that is Siege mode. Siege is the center of everything," Marquis says.
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Siege's Year Two will follow the same format as last year's updates, introducing eight new operators and four new maps spread across four seasonal updates. But Remy explains that the team is looking far beyond another eight operators. In fact, they plan to release a minimum of 50 with aspirations of reaching twice that amount over the coming years. "The moment that we hit 50 operators, that's the minimum that we actually want," he says.
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"But the idea is that you actually want enough operators so that each pick you have a choice. Thermite for a long time was not a choice, everyone had to pick him in a team because he was the only one who could breach into a reinforced wall. Introducing Hibana, all of a sudden the player could perform that task with a choice. At that moment every choice is tough choice for the player and not an obvious one. To come to that moment, you need a minimum of 50. When we have 50, that'll be when the game is at its peak in terms of strategy."
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