Un mois après la sortie du jeu, le verdict des HFR :1. GOTY multi 2016 ! Plus rien à battre des BF et autres COD !
2. Découvert depuis la beta, je passe tout mon temps dessus et je ne regrette pas mon achat !
3. Avec les modes compétitifs, les maps et les héros gratos, Blizzard se fout pas de not' gueule !
4. J'aime mais pas sûr d'être toujours autant accro. J'ai peur de me lasser.
5. Déjà revendu en ce qui me concerne.
6. Cela aurait été bien une campagne tout de même.
7. Toujours pas acheté, j'attends une baisse de prix.
8. Le jeu ne m'intéresse toujours pas. D'ailleurs, je me demande ce que je fous là.
9. Les courts d'animation sont fabuleux, faut qu'ils nous fassent un long métrage lààààààààààààà !
10. Obiwan : "Meurs Anakin ! Meurs ! Meurs ! Meurs !"
Total : 43 votes (4 votes blancs)
Sondage à 3 choix possibles.
Metaluna ID PSN : IGLO92 Transactions (0) | En attendant son arrivée sur consoles, le mode compétitif démarre dès aujourd'hui sur PC, ce qui nous permet d'avoir enfin tous les détails :
Citation :
Overwatch Competitive Play rules
Some of the rules of Competitive Play are a little different to standard Overwatch games. Here’s the dealio:
Control Maps
Control maps are played in a best-of-five format rather than a three-round system. The first team to score three points wins.
Escort and Hybrid maps
Teams are awarded one point any time a capture point is taken or a payload reaches a checkpoint. Both teams play one round on offense and one on defense, and the team with the most points after both rounds wins. If the game ends in a tie and neither team has delivered the payload to its final destination, the team that pushed the payload further will be the winner. On King’s Row, Numbani, or Hollywood, if neither team takes the first point, or the final score is tied, the match enters sudden death. This will change for the Fall 2016 season, switching to the Assault rules described below.
Assault maps
Each team plays one round on offense, and the team with the most points after both rounds wins – but if the first team fails to capture a point, the match ends as soon as the second team captures the first objective. If the score is tied after the first two rounds, each team plays a second round on offense, but only have the time that was remaining on the clock at the end of their previous offensive round. If either team had fewer than two minutes left on the clock during their previous round, their time is increased to two minutes – but won’t get another offensive round no matter what. When either team runs out of time, the team with the higher score wins the match. If both teams are tied with no time remaining, the match enters sudden death.
Sudden Death
In sudden death, the game randomly places one team on offense and the other on defense. Teams then play a single, abbreviated round. If the attackers capture the first objective before time runs out, they win the match. Otherwise, the defenders are awarded the victory. This system will only be active for the Summer 2016 season, though.
Overwatch Competitive Play rewards
All players who complete ten placement matches during a season will receive a special spray and player icon. New designs will be awarded for each Overwatch season.
Players who earn enough Competitive Points through wins can purchase golden skins for weapons on a character by character basis.
Players who reach the top 500 of the leaderboard each season will be flagged in-game.
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source : http://www.vg247.com/2016/06/29/ov [...] ease-date/ ---------------
"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
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